The problem I'm having is that when I add the 4 jedi from the stock "jed" side plus one republic jedi hero (total of 5 jedi units), the game crashes as soon as it finishes loading. Now I figured out a while back that simply not loading two of the jedi and instead only having a total of three jedi units will keep the game from crashing. However there are still some issues with the combos and animations (units hop about uncontrollably, endless attack loops, all this only happening with jedi units) that seem really weird which I'm assuming is related to the combo memory pools not being set properly. What's confusing me is that I've already added this code snippet:
Code: Select all
SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",30) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",500) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",500) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",500) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",400) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",4000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",88) -- should be ~1x #comboAnyways what I'm asking is if anyone knows how to fix this plz help, I'd really appreciate it. Heck if they can explain what to do with all of memory pools to maximize map stability that'd be great. I've always been a bit confused with the memory pool stuff.
Thanks, I know that's quite a text wall.


