<The Battlefront Project> (BETA Out)
Moderator: Moderators
-
Syth
- General

- Posts: 784
- Joined: Thu Apr 13, 2006 8:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: happy fun island
Re: <The Battlefront Project>
OH!And I scanned through all the unused ODF code on freds site. Tested things that seemed interesting. Only one thing that was cool- stun grenade code. Ive added the grenade to the engineers inventory, i called it the Ion Grenade. You through on a vehicle and it is "stunned" (the units in it are kicked out for like 5 seconds).
-
XxDepredationxX
- High General

- Posts: 826
- Joined: Sun Jan 21, 2007 2:37 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In front of my dead PC
Re: <The Battlefront Project>
Nice! No need for any annoying "chase the AT-ST in fusion cutters" when being engineer, although the AI will still chase 'em for no reason.
-
Achronos-117
- Rebel Colonel

- Posts: 610
- Joined: Fri Jan 19, 2007 10:13 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Home
- Contact:
Re: <The Battlefront Project>
But wait, that makes slicing into vehicles obseleteSyth wrote:OH!And I scanned through all the unused ODF code on freds site. Tested things that seemed interesting. Only one thing that was cool- stun grenade code. Ive added the grenade to the engineers inventory, i called it the Ion Grenade. You through on a vehicle and it is "stunned" (the units in it are kicked out for like 5 seconds).
-
Syth
- General

- Posts: 784
- Joined: Thu Apr 13, 2006 8:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: happy fun island
Re: <The Battlefront Project>
Yah but you only have one grenade, and it has to actually hit and stick to the vehicle to work. Oh, and the grenade can stick to droids and kill them if your the rep (good luck attempting that)
I also found code for unit effects
Could be usefull...
I also found code for unit effects
Hidden/Spoiler:
-
Achronos-117
- Rebel Colonel

- Posts: 610
- Joined: Fri Jan 19, 2007 10:13 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Home
- Contact:
Re: <The Battlefront Project>
hhmm, how blurry is the blur effect? maybe you can add it when you get hit or something explodes near you, or when your running
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: <The Battlefront Project>
Those aren't specific effects, they're ODF labels for when an effect plays. E.g. "HealthGainEffect" is the effect of the blue rings flashing around you when you gain health. Add that line to an .odf and change it to, for example:Achronos-117 wrote:hhmm, how blurry is the blur effect? maybe you can add it when you get hit or something explodes near you, or when your running
Code: Select all
HealthGainEffect = "com_sfx_explosion_lg"-
Achronos-117
- Rebel Colonel

- Posts: 610
- Joined: Fri Jan 19, 2007 10:13 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Home
- Contact:
Re: <The Battlefront Project>
I dont understand, the blur is like the gain health/ammo effect right? Those two show up so I'm pretty much confused
-
Syth
- General

- Posts: 784
- Joined: Thu Apr 13, 2006 8:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: happy fun island
Re: <The Battlefront Project>
Ive been making some modely stuff lately (thanks to repsharpshooter's msh importer!
)
I have the dark trooper jet pack, shock trooper pack, 2 different pauldrons, a clone recon visor and an improved Phase 2 trooper helmet. All are intended to be addon msh's.
Whos this guy?

Hes an alternate support unit for the republic, he has the same stuff i gave the imperial guy (laser canon, pistol deployable usable turret)
CHanged the transports in GCW space to special fighters (B-Wing, and TIE defender)
B-Wing has an accurate load out. 2 automated wing turrets, one heavy laser and 12 torpes. The defender has interceptor laser canons and 12 torpes.
Ow! And for some reason, i was able to make it so missiles can lock on to objects (like turrets and ship systems)
Finally, i changed the DC_15A model to JKA one (after i saw the difference in XSI)
I have the dark trooper jet pack, shock trooper pack, 2 different pauldrons, a clone recon visor and an improved Phase 2 trooper helmet. All are intended to be addon msh's.
Whos this guy?
Hes an alternate support unit for the republic, he has the same stuff i gave the imperial guy (laser canon, pistol deployable usable turret)
CHanged the transports in GCW space to special fighters (B-Wing, and TIE defender)
B-Wing has an accurate load out. 2 automated wing turrets, one heavy laser and 12 torpes. The defender has interceptor laser canons and 12 torpes.
Ow! And for some reason, i was able to make it so missiles can lock on to objects (like turrets and ship systems)
Finally, i changed the DC_15A model to JKA one (after i saw the difference in XSI)
-
{501st}Commander_Appo
- 1st Lieutenant

- Posts: 441
- Joined: Thu Jun 14, 2007 2:40 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Earth
- Contact:
Re: <The Battlefront Project>
About timeFinally, i changed the DC_15A model to JKA one
-
Achronos-117
- Rebel Colonel

- Posts: 610
- Joined: Fri Jan 19, 2007 10:13 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Home
- Contact:
Re: <The Battlefront Project>
Good to see your still working on it 
-
Syth
- General

- Posts: 784
- Joined: Thu Apr 13, 2006 8:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: happy fun island
Re: <The Battlefront Project>
Not an airborn, i was thinking more on the lines of this...
http://images2.wikia.nocookie.net/starw ... laster.jpg
http://images2.wikia.nocookie.net/starw ... laster.jpg
-
{501st}Commander_Appo
- 1st Lieutenant

- Posts: 441
- Joined: Thu Jun 14, 2007 2:40 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Earth
- Contact:
Re: <The Battlefront Project>
Try downloading this ARC Gunner moduel http://www.gametoast.com/forums/viewtop ... 35&t=11076 the link still works
-
Achronos-117
- Rebel Colonel

- Posts: 610
- Joined: Fri Jan 19, 2007 10:13 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Home
- Contact:
Re: <The Battlefront Project>
Erm.... Its just the ARC Trooper with a rocket minigun....
-
Grev
- Hoth Battle Chief

- Posts: 3132
- Joined: Sun Dec 09, 2007 11:45 pm
- Projects :: No Mod project currently.
- Location: A Certain Box Canyon
Re: <The Battlefront Project>
get darth maul off mustafar, you must....
Also, you should include maps that were in the movie, but shown slightly or big parts that were overlooked. Maybe get a collection of modders to chip in. I would.
Next, give ur site a guestbook, so people can quickly pitch in ideas on the site...
EDIT1
sorry for not taking the time to read 15 pages, but if you can, add Qui Gon, also, instead of saber block, if you are blocking lightning, make it deflect at opponent.. Like a second aim show up when u are blocking to aim at opponent.. If this gets done, it will be a big hit
EDIT2
final post: give heroes vehicles..
Like make a big assault map with each characters vec.
Like give grev a scooter, jango and boba their slaves...
And only they can use their ship.... And make the hangar in which the ships will be in the only cp on a big map..
Edited by Staff - (merged triple post) Triple posting is not cool, especially when they are all posted within 6 minutes
Also, you should include maps that were in the movie, but shown slightly or big parts that were overlooked. Maybe get a collection of modders to chip in. I would.
Next, give ur site a guestbook, so people can quickly pitch in ideas on the site...
EDIT1
sorry for not taking the time to read 15 pages, but if you can, add Qui Gon, also, instead of saber block, if you are blocking lightning, make it deflect at opponent.. Like a second aim show up when u are blocking to aim at opponent.. If this gets done, it will be a big hit
EDIT2
final post: give heroes vehicles..
Like make a big assault map with each characters vec.
Like give grev a scooter, jango and boba their slaves...
And only they can use their ship.... And make the hangar in which the ships will be in the only cp on a big map..
Edited by Staff - (merged triple post) Triple posting is not cool, especially when they are all posted within 6 minutes
-
Taivyx
- 2008 Best Games Related Avatar
- Posts: 1706
- Joined: Thu Jun 07, 2007 3:34 pm
- Projects :: Terra Strife - discontinued
- xbox live or psn: No gamertag set
- Contact:
Re: <The Battlefront Project>
Double-posting is never a good idea. If you've got an idea you'd like to add on, edit your original post.
Nice ideas though
Nice ideas though
-
Achronos-117
- Rebel Colonel

- Posts: 610
- Joined: Fri Jan 19, 2007 10:13 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Home
- Contact:
Re: <The Battlefront Project>
Where would jango and boba get their Slave 1? They are almost always located in an urban area which would make it unbalanced like hell. Grievious' wheel bike wouldnt make sense since you cant run anyone over and Utupau is way to small for that kind of action. And theres a space issue in the hangar. Grievious uses a trade-fed bomber, so if you added that "lock", the CIS wouldnt be able to use their bombers and the republic would win. Also, when Slave 1 takes off, it has to turn itself, and since the hangers arent big enough, it would crash down. I like your idea for the heroes though....hmm....
-
Syth
- General

- Posts: 784
- Joined: Thu Apr 13, 2006 8:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: happy fun island
Re: <The Battlefront Project>
Okay... let me make this clear, this isn't the battlefront III thread on the lucasarts site, and this most definitely not swbfIII... this is a side mod... Its where the shipped sides are moded. No map stuff. kay.Grev wrote:get darth maul off mustafar, you must....![]()
Also, you should include maps that were in the movie, but shown slightly or big parts that were overlooked. Maybe get a collection of modders to chip in. I would.
Next, give ur site a guestbook, so people can quickly pitch in ideas on the site...
EDIT1
sorry for not taking the time to read 15 pages, but if you can, add Qui Gon, also, instead of saber block, if you are blocking lightning, make it deflect at opponent.. Like a second aim show up when u are blocking to aim at opponent.. If this gets done, it will be a big hit
EDIT2
final post: give heroes vehicles..
Like make a big assault map with each characters vec.
Like give grev a scooter, jango and boba their slaves...
And only they can use their ship.... And make the hangar in which the ships will be in the only cp on a big map..
Edited by Staff - (merged triple post) Triple posting is not cool, especially when they are all posted within 6 minutes
OffTopic: Speaking of that freewebs site I should update it sometime...
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: <The Battlefront Project>
I must agree with Syth, i don't know if you're a modding person, but your cool ideas are really cool and will take years too work. It's impossible maybe... Syth, you've earned my respect dude! Far more better than the 51st RECON i had in WIP... I'll give this more than one try 
-
Grev
- Hoth Battle Chief

- Posts: 3132
- Joined: Sun Dec 09, 2007 11:45 pm
- Projects :: No Mod project currently.
- Location: A Certain Box Canyon
Re: <The Battlefront Project>
Sorry about the triple post.. kept coming up with ideas...
Also, Im sorry, just thought you would edit some maps as well. (MY APOLOGIES!!!)
Also, Im sorry, just thought you would edit some maps as well. (MY APOLOGIES!!!)
Sorry about the troubleOkay... let me make this clear, this isn't the battlefront III thread on the lucasarts site, and this most definitely not swbfIII... this is a side mod... Its where the shipped sides are moded. No map stuff. kay
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: <The Battlefront Project>
It's okay we all made faults when we were privates i guess... but just read the rules...they're so nice 
