All-Purpose Request Thread (Mk. IV)

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MandeRek
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Re: All-Purpose Request Thread (Mk. IV)

Post by MandeRek »

Saw it, just needed to check if someone was faster than you were; can't wait to start on the models. Also, thanks for the info!
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Re: All-Purpose Request Thread (Mk. IV)

Post by CodaRez »

Lagomorphia wrote:Could somebody please take the Nebulon-B model, scale it up to three times the size and cut a hanger hole into it?
Find and give me the msh, and i'll see what i can do.
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Re: All-Purpose Request Thread (Mk. IV)

Post by CodaRez »

Could someone upload the assets/props from the world folder. Only need those only. If you feel conservative on your bandwidth, specifically the hoth props and assets would suffice.
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

ModTester wrote:Since only capes work in swbf1 odf editing , will hex editing the addon to the mesh make it work in bf1?
Yes, but then it will be inanimate. The Vader/Dooku capes have animations in BF1. Are you requesting a cape be hex-edited onto a unit?
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Re: All-Purpose Request Thread (Mk. IV)

Post by [Padawan]Helkaan »

CodaRez wrote:Could someone upload the assets/props from the world folder. Only need those only. If you feel conservative on your bandwidth, specifically the hoth props and assets would suffice.
These are SWBF1 assets, but these are the same than SWBF2 assets.
http://cid-d72cbadfda0843b7.office.live ... ts/Hoth.7z
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Re: All-Purpose Request Thread (Mk. IV)

Post by Lagomorphia »

CodaRez wrote:
Lagomorphia wrote:Could somebody please take the Nebulon-B model, scale it up to three times the size and cut a hanger hole into it?
Find and give me the msh, and i'll see what i can do.
It's in the stock space assets, called something_something_medicalfrigate. If you need me to send it to you I'll do that later today when I'm using my other computer.
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

Lagomorphia wrote:
CodaRez wrote:
Lagomorphia wrote:Could somebody please take the Nebulon-B model, scale it up to three times the size and cut a hanger hole into it?
Find and give me the msh, and i'll see what i can do.
It's in the stock space assets, called something_something_medicalfrigate. If you need me to send it to you I'll do that later today when I'm using my other computer.
spa1_prop_medicalfrigate ;)
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Re: All-Purpose Request Thread (Mk. IV)

Post by THEWULFMAN »

Does anyone have a Rahm Kota model?
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Re: All-Purpose Request Thread (Mk. IV)

Post by commandoCC-9811 »

adventfear wrote:I once tried to make this, but sadly I have failed.

Can someone make a unit that is a human, perhaps a Jedi-side character, but has the animations and all the attacks and motions of a Wampa?
You beat me to it.

could anyone make various types of star wars humanoids and humans and have them like the "zombies" in "Death Trooper"?
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Re: All-Purpose Request Thread (Mk. IV)

Post by acryptozoo »

could someone convert this
model for me thanks in advance :)
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Re: All-Purpose Request Thread (Mk. IV)

Post by THEWULFMAN »

acryptozoo wrote:could someone convert this
model for me thanks in advance :)
Maybe ask Darth_Spiderpig, he might convert it if he has time (But he is busy converting other warb_null mdels for me :P )
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

THEWULFMAN wrote:Does anyone have a Rahm Kota model?
Mav has but I don't think he'll release it.

Just to re-quote this:
ggctuk wrote:Could somebody make a series of kama skirts as addons instead of cloth? It'd make it easier that way to hex-edit them on to the BF1 model and then we can finally have skirts with the BF1 models.
I'll expand a bit more. They do not need to be animated (that would take too much time to get it animated to follow a unit's movements), but I would prefer the use of perhaps the ARC Trooper kama from BF2 as its base, or perhaps the Heavy Trooper kama. If you will - the kama will behave like the ARC Trooper kama in Rebellion's squadron games - they will simply be attached to the waist and move with the unit's waist (as do all other static addons attached to a unit's waist) but not attached to the unit's legs.
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Re: All-Purpose Request Thread (Mk. IV)

Post by DarthD.U.C.K. »

here you go, the texture is "cape.tga" and it should be attached to bone_pelvis.
its the unedited sniper/heavy cape.
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

Truly, thank you, DarthD.U.C.K. :D
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Re: All-Purpose Request Thread (Mk. IV)

Post by [Padawan]Helkaan »

THEWULFMAN wrote:
acryptozoo wrote:could someone convert this
model for me thanks in advance :)
Maybe ask Darth_Spiderpig, he might convert it if he has time (But he is busy converting other warb_null mdels for me :P )
Battlefiler can convert it too. But maybe it's too late to ask him :roll:
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

DarthD.U.C.K. wrote:here you go, the texture is "cape.tga" and it should be attached to bone_pelvis.
its the unedited sniper/heavy cape.
I'm having trouble hex-editing this on. Would somebody help me with this? I hex-edit it in, but it appears beneath the unit's legs. I did change the value of PRNT to "bone_pelvis" but it insists on going there at the bottom of the unit. I tried it on the Heavy Trooper first.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Cerfon Rournes »

Could somebody please reupload the link in this: http://www.gametoast.com/forums/viewtop ... 64&t=21913 :thread?
Thanks.
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Re: All-Purpose Request Thread (Mk. IV)

Post by SAMofBIA »

would anyone be willing to take this model that i made:
Hidden/Spoiler:
Image
and put in xsi, fix it up without all the poly's and such and convert it to msh?
EDIT: and yes, its just another underhanded chaingun.
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Re: All-Purpose Request Thread (Mk. IV)

Post by [Padawan]Helkaan »

Cerfon Rournes wrote:Could somebody please reupload the link in this: http://www.gametoast.com/forums/viewtop ... 64&t=21913 :thread?
Thanks.
http://www.mediafire.com/?8wbq8pa8tqmom6v :wink:
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Re: All-Purpose Request Thread (Mk. IV)

Post by Jendo7 »

Has ARC_Commander given permission to add support for his BFX mod to custom maps.

Thanks in advance.
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