All-Purpose Request Thread (Mk. IV)
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MandeRek
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Re: All-Purpose Request Thread (Mk. IV)
Saw it, just needed to check if someone was faster than you were; can't wait to start on the models. Also, thanks for the info!
- CodaRez
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Re: All-Purpose Request Thread (Mk. IV)
Find and give me the msh, and i'll see what i can do.Lagomorphia wrote:Could somebody please take the Nebulon-B model, scale it up to three times the size and cut a hanger hole into it?
- CodaRez
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Re: All-Purpose Request Thread (Mk. IV)
Could someone upload the assets/props from the world folder. Only need those only. If you feel conservative on your bandwidth, specifically the hoth props and assets would suffice.
- giftheck
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Re: All-Purpose Request Thread (Mk. IV)
Yes, but then it will be inanimate. The Vader/Dooku capes have animations in BF1. Are you requesting a cape be hex-edited onto a unit?ModTester wrote:Since only capes work in swbf1 odf editing , will hex editing the addon to the mesh make it work in bf1?
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[Padawan]Helkaan
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Re: All-Purpose Request Thread (Mk. IV)
These are SWBF1 assets, but these are the same than SWBF2 assets.CodaRez wrote:Could someone upload the assets/props from the world folder. Only need those only. If you feel conservative on your bandwidth, specifically the hoth props and assets would suffice.
http://cid-d72cbadfda0843b7.office.live ... ts/Hoth.7z
- Lagomorphia
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Re: All-Purpose Request Thread (Mk. IV)
It's in the stock space assets, called something_something_medicalfrigate. If you need me to send it to you I'll do that later today when I'm using my other computer.CodaRez wrote:Find and give me the msh, and i'll see what i can do.Lagomorphia wrote:Could somebody please take the Nebulon-B model, scale it up to three times the size and cut a hanger hole into it?
- giftheck
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Re: All-Purpose Request Thread (Mk. IV)
spa1_prop_medicalfrigateLagomorphia wrote:It's in the stock space assets, called something_something_medicalfrigate. If you need me to send it to you I'll do that later today when I'm using my other computer.CodaRez wrote:Find and give me the msh, and i'll see what i can do.Lagomorphia wrote:Could somebody please take the Nebulon-B model, scale it up to three times the size and cut a hanger hole into it?
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THEWULFMAN
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Re: All-Purpose Request Thread (Mk. IV)
Does anyone have a Rahm Kota model?
- commandoCC-9811
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Re: All-Purpose Request Thread (Mk. IV)
You beat me to it.adventfear wrote:I once tried to make this, but sadly I have failed.
Can someone make a unit that is a human, perhaps a Jedi-side character, but has the animations and all the attacks and motions of a Wampa?
could anyone make various types of star wars humanoids and humans and have them like the "zombies" in "Death Trooper"?
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THEWULFMAN
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Re: All-Purpose Request Thread (Mk. IV)
Maybe ask Darth_Spiderpig, he might convert it if he has time (But he is busy converting other warb_null mdels for me
- giftheck
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Re: All-Purpose Request Thread (Mk. IV)
Mav has but I don't think he'll release it.THEWULFMAN wrote:Does anyone have a Rahm Kota model?
Just to re-quote this:
I'll expand a bit more. They do not need to be animated (that would take too much time to get it animated to follow a unit's movements), but I would prefer the use of perhaps the ARC Trooper kama from BF2 as its base, or perhaps the Heavy Trooper kama. If you will - the kama will behave like the ARC Trooper kama in Rebellion's squadron games - they will simply be attached to the waist and move with the unit's waist (as do all other static addons attached to a unit's waist) but not attached to the unit's legs.ggctuk wrote:Could somebody make a series of kama skirts as addons instead of cloth? It'd make it easier that way to hex-edit them on to the BF1 model and then we can finally have skirts with the BF1 models.
- DarthD.U.C.K.
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Re: All-Purpose Request Thread (Mk. IV)
here you go, the texture is "cape.tga" and it should be attached to bone_pelvis.
its the unedited sniper/heavy cape.
its the unedited sniper/heavy cape.
- giftheck
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Re: All-Purpose Request Thread (Mk. IV)
Truly, thank you, DarthD.U.C.K. 
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[Padawan]Helkaan
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Re: All-Purpose Request Thread (Mk. IV)
Battlefiler can convert it too. But maybe it's too late to ask himTHEWULFMAN wrote:Maybe ask Darth_Spiderpig, he might convert it if he has time (But he is busy converting other warb_null mdels for me)
- giftheck
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Re: All-Purpose Request Thread (Mk. IV)
I'm having trouble hex-editing this on. Would somebody help me with this? I hex-edit it in, but it appears beneath the unit's legs. I did change the value of PRNT to "bone_pelvis" but it insists on going there at the bottom of the unit. I tried it on the Heavy Trooper first.DarthD.U.C.K. wrote:here you go, the texture is "cape.tga" and it should be attached to bone_pelvis.
its the unedited sniper/heavy cape.
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Re: All-Purpose Request Thread (Mk. IV)
Could somebody please reupload the link in this: http://www.gametoast.com/forums/viewtop ... 64&t=21913 :thread?
Thanks.
Thanks.
- SAMofBIA
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Re: All-Purpose Request Thread (Mk. IV)
would anyone be willing to take this model that i made:
and put in xsi, fix it up without all the poly's and such and convert it to msh?
EDIT: and yes, its just another underhanded chaingun.
Hidden/Spoiler:
EDIT: and yes, its just another underhanded chaingun.
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[Padawan]Helkaan
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Re: All-Purpose Request Thread (Mk. IV)
http://www.mediafire.com/?8wbq8pa8tqmom6vCerfon Rournes wrote:Could somebody please reupload the link in this: http://www.gametoast.com/forums/viewtop ... 64&t=21913 :thread?
Thanks.
- Jendo7
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Re: All-Purpose Request Thread (Mk. IV)
Has ARC_Commander given permission to add support for his BFX mod to custom maps.
Thanks in advance.
Thanks in advance.
