at the moment I am attempting to convert Free Radical's Sheev Palpatine Model into Battlefront II. For now everything works fine but I am having trouble with the cloth stuff. The cloth combines itself into an ugly mass and falls through the map (Terrain) and never stops from falling. It still fixes where the fixed points were.
What I have done:
1. I created 9 c_sphere1-9 primitive spheres along his legs and above his pelvis.
2. I enveloped the robe (The robe is a seperate mesh) onto bone_a_spine (bone_a_spine is being used (I enveloped and weighted it too btw)).
3. ZeTools: I named the texture, selected all nine c_sphere's and put them into my selection. Then I did the fixed points thing.
4. I put both, the character mesh and the cloth mesh, under DummyRoot (bone_root is a child of the character mesh) and exported it. I didn't get any Export or "Argument 0 is invalid" errors.
5. I munged and this was the result:
Here's my scene in XSI:
My cloth odf:
Code: Select all
[GameObjectClass]
ClassLabel = "cloth"
[Properties]
attachedmesh = "rep_hero_palpatine"
priority = 1.0Code: Select all
ClothODF = "rep_hero_palpatine_robe"










