My map won't work!
Moderator: Moderators
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Theheretic
My map won't work!
My new map keeps crashing at the loading screen....
Does anyone know the problem!
Oh and I'm having trouple with Rlhoffman's guide to begginers modelling in XSI-
This to be precise:
Does anyone know the problem!
Oh and I'm having trouple with Rlhoffman's guide to begginers modelling in XSI-
This to be precise:
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- Gametoast Staff

- Posts: 2678
- Joined: Sat May 07, 2005 1:22 pm
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Theheretic
Since this only has two lasers and one engine, it most closely resembles a TIE Fighter.
So now that things are getting along, we need to fetch all the .odf ‘s regarding the TIE fighter from the assets\sides\IMP\ODFs folder
So we copy the imp_fly_tiefighter.odf to any_fly_rocket.odf
First we have to change the mesh call out, so replace imp_fly_tiefighter in both Geometry locations.
Next we put a // in front of the 1st person view. ( Later on, when we make our own 1st person view, we can call it out )
Scrolling down to the weapons section, we have to change the hp_fire_1 to hp_laser_01 and the same goes for 2.
For the collisions, have one line state that the collision = “collision” , and rem out duplicate call-outs by placing a // at the line beginning.
NOTE * you can make your own chunks and call them out instead of using the tie chunks. That will be discussed in Advanced Modeling.
Save the .odf file
Here are the files that go into your test\MSH directory
Any_fly_rocket.tga
Any_fly_rocket.msh
Imp_fly_tiefighter_chunk1.msh
Imp_fly_tiefighter_chunk2.msh
Here are the files that go into your test\ODf directory
Any_fly_rocket.odf
Imp_weap_fly_tiefighter_cannon.odf
Imp_weap_fly_tiefighter_cannon_ord.odf
Imp_weap_fly_tiefighter_cannon_exp.odf
So now that things are getting along, we need to fetch all the .odf ‘s regarding the TIE fighter from the assets\sides\IMP\ODFs folder
So we copy the imp_fly_tiefighter.odf to any_fly_rocket.odf
First we have to change the mesh call out, so replace imp_fly_tiefighter in both Geometry locations.
Next we put a // in front of the 1st person view. ( Later on, when we make our own 1st person view, we can call it out )
Scrolling down to the weapons section, we have to change the hp_fire_1 to hp_laser_01 and the same goes for 2.
For the collisions, have one line state that the collision = “collision” , and rem out duplicate call-outs by placing a // at the line beginning.
NOTE * you can make your own chunks and call them out instead of using the tie chunks. That will be discussed in Advanced Modeling.
Save the .odf file
Here are the files that go into your test\MSH directory
Any_fly_rocket.tga
Any_fly_rocket.msh
Imp_fly_tiefighter_chunk1.msh
Imp_fly_tiefighter_chunk2.msh
Here are the files that go into your test\ODf directory
Any_fly_rocket.odf
Imp_weap_fly_tiefighter_cannon.odf
Imp_weap_fly_tiefighter_cannon_ord.odf
Imp_weap_fly_tiefighter_cannon_exp.odf
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Theheretic
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Theheretic
This is what the bflog said:
Opened logfile BFront.log 2005-08-28 1610
Message Severity: 2
.\movie\RedMovie.cpp(467)
Segment 0x00ec995f does not exist in movie 0xb86e8e36
Message Severity: 3
.\source\LuaScript.cpp(523)
OpenScript(ABC1c): script (5a1818d7) not found
Message Severity: 3
.\source\GameState.cpp(804)
Could not open MISSION\ABC1c.lvl
Message Severity: 3
.\source\GameState.cpp(823)
Could not open mission ABC1c
Opened logfile BFront.log 2005-08-28 1610
Message Severity: 2
.\movie\RedMovie.cpp(467)
Segment 0x00ec995f does not exist in movie 0xb86e8e36
Message Severity: 3
.\source\LuaScript.cpp(523)
OpenScript(ABC1c): script (5a1818d7) not found
Message Severity: 3
.\source\GameState.cpp(804)
Could not open MISSION\ABC1c.lvl
Message Severity: 3
.\source\GameState.cpp(823)
Could not open mission ABC1c
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Delta_57_Dash
- Jedi

- Posts: 1187
- Joined: Fri Jun 10, 2005 2:46 pm
- Projects :: No Mod project currently.
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rofl!!!! I know what is wrong... take some maps out of your addon folder and stick them somewhere else (NOT THE GAMEDATA FOLDER!!!) you can't run sptest if you have more than 25 maps in your addon folder, other wise ALL maps will crash... so I suggest going into your lucasArts folder, creating another addon folder, and sticking a bunch of maps in there, and then after sptesting stick em back in the regular addon folder.
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Delta_57_Dash
- Jedi

- Posts: 1187
- Joined: Fri Jun 10, 2005 2:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
dude... just take all of the maps out of your addon folder except the one you are working on and It's guarenteed to work.. trust me, I have had this problem before, the stupid SPtest is only desinged to work with 1.2, hence it only can handle 25 user-made maps, and there fore go to your addon folder and make sure that you have less than 25 maps. I can tell you right now you have more, so take some of the maps out, say about 10 or 15, and stick them in a seperate, "overflow" addon folder, and wa-la, the map works in sptest!
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Delta_57_Dash
- Jedi

- Posts: 1187
- Joined: Fri Jun 10, 2005 2:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
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Delta_57_Dash
- Jedi

- Posts: 1187
- Joined: Fri Jun 10, 2005 2:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
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Theheretic
Message Severity: 3
.\source\LuaScript.cpp(1951)
error: stack overflow
stack traceback:
1: function `HandleMouseRecurse' [(none)]
2: function `HandleMouseRecurse' [(none)]
3: function `HandleMouseRecurse' [(none)]
4: function `HandleMouseRecurse' [(none)]
5: function `HandleMouseRecurse' [(none)]
6: function `HandleMouseRecurse' [(none)]
7: function `HandleMouseRecurse' [(none)]
8: function `HandleMouseRecurse' [(none)]
9: function `HandleMouseRecurse' [(none)]
10: function `HandleMouseRecurse' [(none)]
11: function `HandleMouseRecurse' [(none)]
...
15: function `HandleMouseRecurse' [(none)]
16: function `HandleMouseRecurse' [(none)]
17: function `HandleMouseRecurse' [(none)]
18: function `HandleMouseRecurse' [(none)]
19: function `HandleMouseRecurse' [(none)]
20: function `HandleMouseRecurse' [(none)]
21: function `HandleMouseRecurse' [(none)]
22: function `HandleMouseRecurse' [(none)]
23: function `gHandleMouse' [(none)]
24: function <294:(none)>
Message Severity: 3
.\source\LuaScript.cpp(1951)
error: stack overflow
stack traceback:
1: function `HandleMouseRecurse' [(none)]
2: function `HandleMouseRecurse' [(none)]
3: function `HandleMouseRecurse' [(none)]
4: function `HandleMouseRecurse' [(none)]
5: function `HandleMouseRecurse' [(none)]
6: function `HandleMouseRecurse' [(none)]
7: function `HandleMouseRecurse' [(none)]
8: function `HandleMouseRecurse' [(none)]
9: function `HandleMouseRecurse' [(none)]
10: function `HandleMouseRecurse' [(none)]
11: function `HandleMouseRecurse' [(none)]
...
15: function `HandleMouseRecurse' [(none)]
16: function `HandleMouseRecurse' [(none)]
17: function `HandleMouseRecurse' [(none)]
18: function `HandleMouseRecurse' [(none)]
19: function `HandleMouseRecurse' [(none)]
20: function `HandleMouseRecurse' [(none)]
21: function `HandleMouseRecurse' [(none)]
22: function `HandleMouseRecurse' [(none)]
23: function `gHandleMouse' [(none)]
24: function <294:(none)>
Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.DST.objectives.1
Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.DST.objectives.2
Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.DST.objectives.3
Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.DST.objectives.1
Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.DST.objectives.2
Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.DST.objectives.3
Message Severity: 3
.\source\LuaCallbacks_Mission.cpp(195)
Lua ReadDataFile: Could not open dc:DST\DST.lvl
.\source\LuaScript.cpp(1951)
error: stack overflow
stack traceback:
1: function `HandleMouseRecurse' [(none)]
2: function `HandleMouseRecurse' [(none)]
3: function `HandleMouseRecurse' [(none)]
4: function `HandleMouseRecurse' [(none)]
5: function `HandleMouseRecurse' [(none)]
6: function `HandleMouseRecurse' [(none)]
7: function `HandleMouseRecurse' [(none)]
8: function `HandleMouseRecurse' [(none)]
9: function `HandleMouseRecurse' [(none)]
10: function `HandleMouseRecurse' [(none)]
11: function `HandleMouseRecurse' [(none)]
...
15: function `HandleMouseRecurse' [(none)]
16: function `HandleMouseRecurse' [(none)]
17: function `HandleMouseRecurse' [(none)]
18: function `HandleMouseRecurse' [(none)]
19: function `HandleMouseRecurse' [(none)]
20: function `HandleMouseRecurse' [(none)]
21: function `HandleMouseRecurse' [(none)]
22: function `HandleMouseRecurse' [(none)]
23: function `gHandleMouse' [(none)]
24: function <294:(none)>
Message Severity: 3
.\source\LuaScript.cpp(1951)
error: stack overflow
stack traceback:
1: function `HandleMouseRecurse' [(none)]
2: function `HandleMouseRecurse' [(none)]
3: function `HandleMouseRecurse' [(none)]
4: function `HandleMouseRecurse' [(none)]
5: function `HandleMouseRecurse' [(none)]
6: function `HandleMouseRecurse' [(none)]
7: function `HandleMouseRecurse' [(none)]
8: function `HandleMouseRecurse' [(none)]
9: function `HandleMouseRecurse' [(none)]
10: function `HandleMouseRecurse' [(none)]
11: function `HandleMouseRecurse' [(none)]
...
15: function `HandleMouseRecurse' [(none)]
16: function `HandleMouseRecurse' [(none)]
17: function `HandleMouseRecurse' [(none)]
18: function `HandleMouseRecurse' [(none)]
19: function `HandleMouseRecurse' [(none)]
20: function `HandleMouseRecurse' [(none)]
21: function `HandleMouseRecurse' [(none)]
22: function `HandleMouseRecurse' [(none)]
23: function `gHandleMouse' [(none)]
24: function <294:(none)>
Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.DST.objectives.1
Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.DST.objectives.2
Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.DST.objectives.3
Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.DST.objectives.1
Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.DST.objectives.2
Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.DST.objectives.3
Message Severity: 3
.\source\LuaCallbacks_Mission.cpp(195)
Lua ReadDataFile: Could not open dc:DST\DST.lvl
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Theheretic
