Mygeeto: Invasion V.1 Released.

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NullCommando
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Mygeeto: Invasion V.1 Released.

Post by NullCommando »

I've been working on this map for 2 weeks, and I'm proud of how it's turning out.

Story:
The Banking Clan set up a base on the frigid world of Mygeeto and the Galactic Marines are sent in to beat the Seps out of Mygeeto.

Information:
Three bridges, two on either side of the main bridge with local B1's and Galactic Marines fighting, and the main bridge that connects to two CIS controled platforms. The very last platform has an energy shield around it.

Vehicles:
AAT - x4
IFT-X - x4 ( 2 at start, 2 more added when center platform is captured )
UT-AT - x1
AT-RT - x2
Spider Droid - x1

Progress:
90%

Galactic Marines:
Hidden/Spoiler:
Clone Trooper:
DC-15A Blaster Rifle
Commando Pistol
V-1 Thermal Detonator ( TD )

Clone Anti-Armor:
PLX-1 Rocket Launcher
TD
Mines

Clone Medic:
DC-15s Carbine
Health/Ammo dispensers

Clone Mechanic:
DC-15s Carbine
Fusion Cutter
Detpacks

Clone Sniper:
DC-15x Sniper Rifle
DC-15s Carbine
Remote Droid ( not added yet )

Clone Support:
Z-6 Chaingun
TD

Commander Bacara:
DC-15s Carbine
DC-15s Rapid Carbine
Orbital Strike ( Yes/No? )
CIS
Hidden/Spoiler:
B1 Battle Droid:
E-5 Rifle
Thermal Detonators

B1 Anit-Armor:
Rocket Launcher
E-5 Rifle
Mines
Thermal Detonator

IG-88 Assassin Droid:
Sniper Rifle ( 4 round burst, eats up ammo )
Auto-Turret ( going to be swapped for remote droid )
Thermal Detonators

B2 Super Battle Droid:
Wrist Blaster
Wrist Rockets

OOM-9 Commander:
E-5 Rifle
( need a pistol model suggestion )
Rage ( Attack Increase )

Droideka:
Repeating Blasters
Shield Emitter

IG-100 Managuard:
Electro Staff
Features:
Better Bridge Model
New Rocket trail and Droideka Shield effects
AAT Changed
New Sounds
Animated LAAT/i props:
(From older version)
http://www.xfire.com/video/22f52/

Screenshots:
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Last edited by NullCommando on Mon Sep 29, 2008 6:14 pm, edited 8 times in total.
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Re: Mygeeto: Invasion

Post by MandeRek »

Very nice Null, i know how hard you've been working on this! Looks great! Make sure to credit me for fixing the collision of the UT-AT when its done :P

Sweet man!
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Re: Mygeeto: Invasion

Post by Guest »

looks just awesome
and YES, orbital strike is always good, but i think you should add jet troopers and aerial droids (or whatever) with unlimited fuel, or just enough fuel to fly to other platform
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Re: Mygeeto: Invasion

Post by NullCommando »

That's the whole reason why I took out the jet troopers ( I originaly had a B1 Jet Droid ) They would make combat slightly too easy, and I want the main battle to focus on the center bridge. The two other bridges are loaded with B1 and Clone locals :D
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Re: Mygeeto: Invasion

Post by obiboba3po »

hey so this is what you were talking about lol! this looks amazing a movie accurate! love it!! :P :P :thumbs:
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Re: Mygeeto: Invasion

Post by woner11 »

Looks so cool. Keep up the great work! :thumbs:

Also if there's anything I can do let me know. :wink:
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Re: Mygeeto: Invasion

Post by RevanSithLord »

Looks great, man! I'll get to my modding again once my computer agrees with me. Nice work! :D
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Re: Mygeeto: Invasion

Post by NullCommando »

Thanks for the great comments everyone! And a side note, never let the AI drive the UT-AT and you in a gunner postion.. They just love to drive off the platform and die. :funny2:
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Re: Mygeeto: Invasion

Post by Xavious »

Looks very nice. I love Mygeeto, 'tis an awesome planet. Oh, and yes to Orbital Strike.
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Re: Mygeeto: Invasion

Post by RevanSithLord »

Lol!

"Hey, the platform's edge is right there!"
"I DON'T care! DRIVE!" :funny2:
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Re: Mygeeto: Invasion

Post by woner11 »

Orbital strike is pretty cool so I'll say yes. What I found helps with vehicles on bridges and driving off the edge is to make the connection and the hubs really small. I would place a hub right under the UT-AT and have a straight line going across the bridge and then have other hubs not by the UT-ATs line of movement for the actuall units. The reason they probably drive off the edge is because another hub that is used for cover or something is by the edge and the UT-AT can't drive well there. Another way you could do it is to put those invisible wall (invisible collision I beleive they are called) on either side of the bridge and I think it was FragMe who had some code he entered in its odf which made it only stop vehicles. Just a suggestion and I do realize those ideas weren't really connected, I just wrote whatever came and in that order. Anyway, hope that helps.
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Re: Mygeeto: Invasion

Post by (RAPTOR)BENSTWO{SGT} »

Looks great! Just on a scale of 1 to 10 how big is this map? 1 being like tantive 4, and 10 being like raxus prime or a large hoth. :D
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Re: Mygeeto: Invasion

Post by NullCommando »

It's about.. Double length of the shipped Mygeeto, so I guess a 9.
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Re: Mygeeto: Invasion

Post by woner11 »

Awesome! :runaway:
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Re: Mygeeto: Invasion

Post by (RAPTOR)BENSTWO{SGT} »

Tell me about it! Can't wait! :D
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Re: Mygeeto: Invasion

Post by Lord Bardar »

wow, that blue energy shield thing in the later screenshots could be used for a Battle of Christophsis map, just recolored red.
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Re: Mygeeto: Invasion

Post by Silas »

lol had this almost exact idea for a map awhile ago. You pulled it off better than I imagined in my head, so cookies for you. Looks good
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Re: Mygeeto: Invasion

Post by NullCommando »

Thanks silas! First Post updated with CIS and features.

To Do:
-Edit planning
-Add CP4
-Move locals on left bridge further up
-Decide if I should add a Spider Droid as a place holder for Tri-Droid or not. ( though the platforms wont let me spawn large vehicles )

*eats cookie* Where's meh glass of milk?

Image Update:
Hidden/Spoiler:
Image
Last edited by NullCommando on Sun Sep 14, 2008 11:41 am, edited 1 time in total.
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Re: Mygeeto: Invasion

Post by Fluffy_the_ic »

Ur glassa melk is up yur Diet Dr. Pepper! I meant to do no brackets, thenk you.
This looks great, Null! And you should add a spider droid.
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Re: Mygeeto: Invasion

Post by destos »

=O awsome dude. ....now if only u could make it so that the bridges are destructable =P
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