Hubs up and down

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acryptozoo
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Hubs up and down

Post by acryptozoo »

hello GT
how would one move a hub up and down in ze
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Re: Hubs up and down

Post by AQT »

In my experience, hubs rest on the level where the terrain is set at, but the height of a hub doesn't really matter since it is effective "infinitely" up and down.
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Re: Hubs up and down

Post by THEWULFMAN »

AQT wrote:In my experience, hubs rest on the level where the terrain is set at, but the height of a hub doesn't really matter since it is effective "infinitely" up and down.

I Concur :plokoon: , when I did my ryloth map the hubs just stuck to the terrian, but it doesnt really matter, its how you connect them is what matters.
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Re: Hubs up and down

Post by acryptozoo »

yes i knew that i was tring to get them under ground
for units to go through my tunnel
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Re: Hubs up and down

Post by Jendo7 »

Well, in planning mode there is a height option on the left when your using edit/move hubs under toggle height, you see HEIGHT: with a number underneath it. Move the numbers higher with your mouse and the hubs will get bigger both upwards and downwards at the same time.

Edit - As you can see:
Hidden/Spoiler:
Image

Image
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Re: Hubs up and down

Post by Fiodis »

Or what Mav wrote:
Maveritchell wrote:Another big concept I've found helpful in planning has been how to change the height of hubs. It's pretty easy, but not really intuitive, if you're new to ZE.

Basically, the height is always going to be flush to the ground when you place a hub, so there's no way to change hub height without changing terrain height, and you don't always want that. What some people are unaware of, though, is that the "undo" command will take back changes you've made to terrain, but not to hubs- which is key.
For example, if you're making planning inside a tunnel system, then lower the ground to under the tunnels, place your hubs and connections, and then "undo" to make your height what it originally was. Something to remember, though, is that once terrain has been raised over a hub, you can no longer do anything to it - changing position, resizing, or adding connections.

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Re: Hubs up and down

Post by Jendo7 »

I think if you do that, make sure you don't have units moving above the tunnel system, as you won't be able to add planning on their level. If you don't need planning above the tunnel, its fine just to use the height option.
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Re: Hubs up and down

Post by acryptozoo »

Jendo7 wrote:I think if you do that, make sure you don't have units moving above the tunnel system, as you won't be able to add planning on their level. If you don't need planning above the tunnel, its fine just to use the height option.
yeah the hubs on the top swere around the tunnel so tried the hieght thing and it worked perfectly thanks all for clearing that up
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Re: Hubs up and down

Post by AceMastermind »

Jendo7 wrote:Well, in planning mode there is a height option on the left when your using edit/move hubs under toggle height...
That just helps provide a visual for placing hubs in ZeroEditor and has no effect on anything ingame.
acryptozoo wrote:yes i knew that i was tring to get them under ground
for units to go through my tunnel
Hubs are infinite up and down just as all planning and don't need to be moved under or over the terrain, the green circle is just the icon that represents the hub and the Toggle Height, Height and Alpha tools just help you line it up in your level if you have areas above or below the terrain that need planning but those tools are strictly for use inside ZeroEditor and have no effect ingame.
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Re: Hubs up and down

Post by Jendo7 »

Thanks for clearing that up Ace. I must have missed that in the docs :oops:

Edit: Just found the infinite height reference in the docs:
Hidden/Spoiler:
HUB AND CONNECTION APPEARANCE
When Hubs and Connections are placed in the editor their size and shape as they appear is for editing purposes only. The hubs and connections are represented in the editor by two-dimensional lines that appear on the map vertices surrounded by light shaded columns that provide a sense of path volume, but in reality the height and depth are infinite. The appearance of the light shaded columns map-wide can be toggled on and off by selecting Toggle Hub Height or Toggle Connection Height on the menu accordingly. Using the Height and Alpha input fields can alter the height and transparency of the shaded columns.
I have to read more :yes:
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