All-Purpose Request Thread (Mk. IV)

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Penguin
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Re: All-Purpose Request Thread (Mk. IV)

Post by Penguin »

MileHighGuy wrote:can someone post the com_inf_default.odf please. Thanks!
Hidden/Spoiler:
[code][GameObjectClass]

// Base class for all soldiers, inherits from base type soldier
ClassLabel = "soldier"

[Properties]
MapTexture = "troop_icon"
MapScale = 1.4
MapViewMin = 50
MapViewMax = 50
MapSpeedMin = 0
MapSpeedMax = 100

HealthType = "person"
MaxHealth = 400.0

// Movement defaults
// These are values for an average class - some soldiers will override these
MaxSpeed = 7.0 // base forward speed
MaxStrafeSpeed = 5.25 // base right/left speed
MaxTurnSpeed = 5.0 // base turn speed
JumpHeight = 1.78 // base jump height in meters
// Speed multipliers for various actions
JumpForwardSpeedFactor = 1.3 // boost forward part of velocity by this factor when jumping
JumpStrafeSpeedFactor = 1.0 // boost side/backward part of velocity by this factor when jumping
RollSpeedFactor = 1.5 // in forward arc, boost speed by this factor when rolling
// Apparently contant for all or most classes:
Acceleration = 70.0 // accelerate to full run in about 7/70 = 0.1 seconds
SprintAccelerateTime = 0.35 // accelerate from run to sprint in this time

// ControlSpeed = "<stance> <thrustfactor> <strafefactor> <turnfactor>"
// For grounded states (stand, crouch, prone, sprint) and jet state,
// in which the thrust/strafe stick controls the player's velocity,
// these values are multipliers on the max speed and acceleration.
// For flying states (jump, roll, tumble), in which the thrust/strafe stick
// applies an acceleration, these values only multiply the acceleration.
ControlSpeed = "stand 1.00 1.00 1.00"
ControlSpeed = "crouch 0.70 0.60 1.00"
ControlSpeed = "prone 0.30 0.20 0.50"
ControlSpeed = "sprint 1.50 0.50 0.35"
ControlSpeed = "jet 0.30 0.30 1.00"
ControlSpeed = "jump 0.03 0.03 0.35"
ControlSpeed = "roll 0.02 0.02 0.35"
ControlSpeed = "tumble 0.00 0.00 0.10"

// Energy bar defaults
EnergyBar = 120.0 // Max energy
EnergyRestore = 10.0 // energy regained per second if moving
EnergyRestoreIdle = 15.0 // energy regained per second if not
EnergyDrainSprint = 20.0 // energy spent per second of sprinting
EnergyMinSprint = 20.0 // min energy to start sprinting
EnergyCostJump = 0.0 // energy cost to jump
EnergyCostRoll = 25.0 // energy cost to roll

AimValue = "1.0"
AimFactorPostureSpecial = 50
AimFactorPostureStand = 100
AimFactorPostureCrouch = 140
AimFactorPostureProne = 160
AimFactorStrafe = 60
AimFactorMove = 70

AISizeType = "SOLDIER"

DropItemClass = "com_item_powerup_ammo"
DropItemProbability = 0.25
NextDropItem = "-"
DropItemClass = "com_item_powerup_health25"
DropItemProbability = 0.15
NextDropItem = "-"
DropItemClass = "com_item_powerup_offense"
DropItemProbability = 0.02
NextDropItem = "-"
DropItemClass = "com_item_powerup_defense"
DropItemProbability = 0.02
NextDropItem = "-"
DropItemClass = "com_item_powerup_health100"
DropItemProbability = 0.08
NextDropItem = "-"
DropItemClass = "com_item_powerup_dual"
DropItemProbability = 0.08
NextDropItem = "-"
DropItemClass = "com_item_powerup_energy"
DropItemProbability = 0.10

FootWaterSplashEffect = "com_sfx_watersplash_sm"
WaterSplashEffect = "com_sfx_watersplash_md"
WakeWaterSplashEffect = "com_sfx_watersplash_wade"

FirstPersonFOV = "70"
ThirdPersonFOV = "65"

CAMERASECTION = "STAND"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 3.2"
TiltValue = "10.0"

CAMERASECTION = "STANDZOOM"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.4 0.05 2.8"
TiltValue = "3.5"

CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.0"
TiltValue = "10.0"
CameraBlendTime = "0.75"

CAMERASECTION = "CROUCHZOOM"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"

CAMERASECTION = "PRONE"
EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.0 0.0 3.0"
TiltValue = "5.0"
CameraBlendTime = "1.0"

CAMERASECTION = "PRONEZOOM"
EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"

CAMERASECTION = "SPRINT"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 4.0"
TiltValue = "10.0"
CameraBlendTime = "0.75"
[/code]
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Re: All-Purpose Request Thread (Mk. IV)

Post by CalvaryCptMike »

Okay so I'm getting desperate. I need a project. I have a great idea for one but I need a little bit more experience before I go for it. In the meantime I am offering my assistance to anyone who needs some help. I can't guarantee that I CAN help you or that I'll do a great job. But I do have a good amount of free time and would like to help someone out. I don't mod on weekends but I do a lot during the week. Now a list of my feeble skills: (I should mention I'm a fast learner here)
--Lua scripting: 5/10 I'm okay at it. I know the language a bit and have used it to mod other games.
--Mapping: 1/10 My main computer doesn't work with ZE, just an older one which has twisted security settings :maulsaber: could make a decent map to save my life I guess but that's not exactly what you want in a teammember.
--Sides modding/ODF design: 10/10 yup, it ain't that hard though so...
--XSI modeling: 2/10 well I've done a few good models but I'm not great at it so this is a maybe (I am learning). I'm an okay modeler but horrible at texturing.
--XSI animating: 0/10 yup, haven't even tried.
--Skinning: 8/10 well I'm not as good as labj or delta1035 but I am good at this.
--Making fx: 0/10 I haven't tried this either.
--Hex-Editing: 1/10 I've put a cape on a guy but that's it.
--HUD designing: 0/10 this is another thing I have yet to do.

So basically what this shows is that I'm no pro and not so great at modding but my work is okay and always improving so if you need help shoot me a PM. (just not in the face) This won't be a guarantee that I WILL help you but maybe :D .
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Re: All-Purpose Request Thread (Mk. IV)

Post by Havoc 526 »

Hello. Can someone make an HD version of the ep3 clone jet trooper? You know, the stock model with the updated helmet fin? Thanks in advance!
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Re: All-Purpose Request Thread (Mk. IV)

Post by naru1305 »

@havoc : i just make one, but it isn´t enveloped yet, pm and i will focus on this, after i´ve finished some work for THEWULFMAN
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Re: All-Purpose Request Thread (Mk. IV)

Post by Havoc 526 »

Hey, thanks naru1305!

Oh hey, one more request, could someone give me the codes for a weapon odf to have it overheat for 1.5 seconds, after 100 rounds, and the shot delay is 0.12?
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Re: All-Purpose Request Thread (Mk. IV)

Post by RevanSithLord »

Typing my request in the CORRECT thread now. I failed hard on that one by posting a request in the mod/map idea thread. I edited that post, deleted the request, said "My bad." and then proceeded to share an idea I had floating in my mind to keep that post to being on topic (I could've deleted it, yes, but I felt like I had to share the idea I had, which wasn't significant in any case anyways).

But now for the request in the appropriate thread (I don't know why I failed so bad.....).


-----

I know an HK-47 model already exists, but it's a tad too bulky for what I'm aiming for (I do like the existing model, but to achieve the effect I'm eventually going for, I'll need a new model, or an edit of the existing one. I hope that isn't seen as offensive, or too picky or anything. If it is, I apologize). If anyone can model the style of HK-47 seen in these photos where he's a tad more slim, that would be nice. I'll get as many references as I can. I'm not all that great at modeling (even weapons, sadly, but I'll eventually try).

Photo:
Hidden/Spoiler:
Image
Image
Knowing me, I probably overlooked something while looking around. If you guys are wondering why I'm asking, I'm not gonna reveal it until I make it a WIP. ;)


----

To admin/mods: I apologize for my apparent failure earlier this evening. I got excited and posted my request in the wrong thread. It's in the proper thread now. :) It was a failure to actually read on my part. I usually read things thoroughly. Won't happen again.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Slime615 »

Is anyone able to make these for me? I can not proceed in my Wookie Mod untill I get them...
I Need someone to make these weapons:
The Pistol:
http://2.bp.blogspot.com/_u-VEqJQiH0I/S ... rm+pic.jpg
The Rifle:
http://images.wikia.com/starwars/images ... arbine.jpg
The Slugh Thrower:
http://www.xiii.dk/ccccd/Weapons/WookieSlugthrower.jpg
The sniper Rifle:
http://i794.photobucket.com/albums/yy22 ... rfful1.jpg
Thanks.
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Re: All-Purpose Request Thread (Mk. IV)

Post by DarthD.U.C.K. »

ROCKET worked on a wookieside, i think he made a few of the weapons. you should pm him and ask if he still has them (in case hes still around). heres the wipthread
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Re: All-Purpose Request Thread (Mk. IV)

Post by THEWULFMAN »

DarthD.U.C.K. wrote:ROCKET worked on a wookieside, i think he made a few of the weapons. you should pm him and ask if he still has them (in case hes still around). heres the wipthread

*Looks at Rocket's profile*
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Re: All-Purpose Request Thread (Mk. IV)

Post by Teancum »

THEWULFMAN wrote:*Looks at Rocket's profile*
Last visited: Fri Nov 06, 2009 7:55 pm
*Notes the Image button in his profile*

Hmm, an alternate form of communication.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Slime615 »

*Points out that He has not registered his email address in his profile*
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Re: All-Purpose Request Thread (Mk. IV)

Post by darthhalv »

Does anyone know how to make a jedi wield both a lightsaber and a gun?
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Re: All-Purpose Request Thread (Mk. IV)

Post by Slime615 »

Just add a Pistol to his ODF, as a Second Weapon....
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Re: All-Purpose Request Thread (Mk. IV)

Post by acryptozoo »

Slime615 wrote:Is anyone able to make these for me? I can not proceed in my Wookie Mod untill I get them...
I Need someone to make these weapons:

The Rifle:
http://images.wikia.com/starwars/images ... arbine.jpg
ive been working on SWG weapons this is one of them ill Pm you when i get it done (might not have a texture though)
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Re: All-Purpose Request Thread (Mk. IV)

Post by SleepKiller »

Can somebody post some correct camera odf values for the Rear Turret of the Arc-170 Fighter?
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Re: All-Purpose Request Thread (Mk. IV)

Post by Slime615 »

Can SOmeone make me a Genosian First Person Model and a Gungun First Person Model?
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Re: All-Purpose Request Thread (Mk. IV)

Post by CalvaryCptMike »

Will that require rigging or do I just do them as props? :? I can do props not rigs.
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Re: All-Purpose Request Thread (Mk. IV)

Post by THEWULFMAN »

CalvaryCptMike wrote:Will that require rigging or do I just do them as props? :? I can do props not rigs.

You have to envelope them to the 1stperson skeleton(rigging is involved)
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Re: All-Purpose Request Thread (Mk. IV)

Post by CalvaryCptMike »

Oh, darn can't do that then, XSI 4.2 won't export properly. forums/viewtopic.php?f=37&t=26032 My post at the bottom of page. Sorry Slime615 :(
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Re: All-Purpose Request Thread (Mk. IV)

Post by AQT »

@Slime: Is a new first person model really that necessay for a Gungan? I don't think so because Gungan hands/arms are essentially human (five fingers and all) with a rubbery and amphibious look; a reskin of the stock all_1st_tatooinehansolo.msh should do the trick.
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