Acryptozoo's Yavin Mappack
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- naru1305
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Re: Acryptozoo's Yavin Mappack
as i said on swbf custom, an really awesome map for your mappack 
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Darth_Spiderpig
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Re: Acryptozoo's Yavin Mappack
I have to agree, looks very unique zoo!naru1305 wrote:as i said on swbf custom, an really awesome map for your mappack
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kinetosimpetus
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Re: Acryptozoo's Yavin Mappack
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Looks like an interesting map pack.
- Fiodis
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Re: Acryptozoo's Yavin Mappack
It'd be nice if they had different skins, too.
- acryptozoo
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Re: Acryptozoo's Yavin Mappack
@Fiodis and the rest
yeah there pretty bland now but ill redo the model later to have more than one texture and etc..
and also an
added a new terrain texture
what types of tanks/ fighters would you like to see in YAF???
yeah there pretty bland now but ill redo the model later to have more than one texture and etc..
and also an
added a new terrain texture
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ARCTroopaNate
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Re: Acryptozoo's Yavin Mappack
I think there should be Z-95 Headhunters and Y-Wings against Imperial TIE Fighters, TIE Interceptors and TIE Bombers. The Rebels should also have Speeder Bikes
- Fiodis
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Re: Acryptozoo's Yavin Mappack
I'd like to see a K-Wing.
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- DarthEste01
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Re: Acryptozoo's Yavin Mappack
you should delete that giant mayan pyramid,it looks weird.
about fighters and tanks,i would like to see an E-wing,a t4-b tank and a koros strohna (joke
)
about fighters and tanks,i would like to see an E-wing,a t4-b tank and a koros strohna (joke
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THEWULFMAN
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Re: Acryptozoo's Yavin Mappack
DarthEste01 wrote:you should delete that giant mayan pyramid,it looks weird.
I don't like being that guy, but just as a note, I agree that due to the not so subtle difference it and the entire texture looks weird, not just the temple.
As a side note, technically yes, its a Mayan Pyramid. But thats not why the picture is out of place and "weird", the Massassi temples look just like Mayan temples because they are Mayan temples.
I like X-wings, Y-wings, Tie Fighters and Tie Bombers for the air vehicles. No A-Wing or Tie Intercepters, because they didn't exist yet.
AAC-1s, BF1 Rebel Tank, AT-STs, and AT-RTs for the ground vehicles. And of course a couple land speeders.
- acryptozoo
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Re: Acryptozoo's Yavin Mappack
ill see what i can do with those suggestions 
but for now i got another
redid alot of the textures for YAF
like? or should i change it back? 
but for now i got another
redid alot of the textures for YAF
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- DarthEste01
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Re: Acryptozoo's Yavin Mappack
as palpatine would say:GOOOOOOOOOOD
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THEWULFMAN
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Re: Acryptozoo's Yavin Mappack
I think, while a pain only people as crazy as me are willing to deal with, it would be cool to have random seasons.
Spring: Loads of flowers, light green leaves on the trees.
Summer: Darker green leaves.
Fall: Orange/Red/Yellow leaves.
Winter: No leaves, light snow.
Spring: Loads of flowers, light green leaves on the trees.
Summer: Darker green leaves.
Fall: Orange/Red/Yellow leaves.
Winter: No leaves, light snow.
- Fiodis
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Re: Acryptozoo's Yavin Mappack
Random seasons would be a (imho unneccesary) pain. I wouldn't really say this map needs them. It's only part of a mappack, after all - there's plenty other climes in the other maps.
As for the temple, why not model it and have it as a skydome object? That way it wouldn't jar as much with the map. A cubical-ish object like that isn't very hard to model, and textures already exist in the Yavin assets.
As for the temple, why not model it and have it as a skydome object? That way it wouldn't jar as much with the map. A cubical-ish object like that isn't very hard to model, and textures already exist in the Yavin assets.
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CressAlbane
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Re: Acryptozoo's Yavin Mappack
If you can't model it yourself for some reason, pm me a picture of it and I'll make the model!Fiodis wrote: As for the temple, why not model it and have it as a skydome object? That way it wouldn't jar as much with the map. A cubical-ish object like that isn't very hard to model, and textures already exist in the Yavin assets.
(Making Yavin Temple models is easy because of the abundance of Yavin textures.)
- acryptozoo
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Re: Acryptozoo's Yavin Mappack
thats a good idea for the temple model ill get to that
have an update/easteregg thing
added some wildlife to yavin IV canopy
with as much as i can do with swbf2 ...
the Woolamander
and a water cyc (if you played DF2 you should know these)
will add more animals to canopy and other maps
might have some weird safari mini game .. idk
have an update/easteregg thing
added some wildlife to yavin IV canopy
with as much as i can do with swbf2 ...
the Woolamander
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- naru1305
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Re: Acryptozoo's Yavin Mappack
arghhh!
stop it acryptozoo
it is too awesome, all your updates are so great, i really can´t wait anymore to play it
and your skies... beautiful
stop it acryptozoo
it is too awesome, all your updates are so great, i really can´t wait anymore to play it
and your skies... beautiful
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CressAlbane
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Re: Acryptozoo's Yavin Mappack
Great Update! I've never played that game, but is that a platform or mushroom or jellyfish? Kind of confusing...
The Woolamander is very funny.
The Woolamander is very funny.
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THEWULFMAN
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Re: Acryptozoo's Yavin Mappack
Fiodis wrote:Random seasons would be a (imho unneccesary) pain.
Yeah, I know. Like I said I am the only person (scratch that, Mav might do something like that
- DarthEste01
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Re: Acryptozoo's Yavin Mappack
does the water cyc attack,or is it a prop?
and i know this is to much but,could you put a mc80 liberty type cruiser and an AT-PT?
and i know this is to much but,could you put a mc80 liberty type cruiser and an AT-PT?
- acryptozoo
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Re: Acryptozoo's Yavin Mappack
its a prop for now i might make it an autopiloted hoverDarthEste01 wrote:does the water cyc attack,or is it a prop?
and i know this is to much but,could you put a mc80 liberty type cruiser and an AT-PT?
but i got a small update for now, its small but ill have some bigger ones later
"Yavin Jellyfish" they are autopiloted flyers that will float around the map
you can see them on most of the maps set on Yavin IV
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