WIP: Thule Moon 99% done 1.0 is up!

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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RepSharpshooter
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WIP: Thule Moon 99% done 1.0 is up!

Post by RepSharpshooter »

Here it is, my WIP on GT. This is my first map for BF2. It's almost done!!!

1.0 Release!
It's out, but I want people to try it, just in case last minute fixes are needed.
http://www.megaupload.com/?d=MO8DRNBN
Oops, cp in midair. FIXED.
Terrain around oupost FIXED.


UPDATE
-correct speeders
-correct team vehicles
-more wreckage and rocks.
-added flyers in the sky.
-added loadscreen
-added mini map

Thule Moon
A republic assault vessel lands on thule moon, but is met with droid opposition.
Image
Image
Image
The battle:
Image
Added sky objects:
Image
More battle:
Image
Image


Thing's left to do:


Optional Suggestions


1.0 testing
Download and give me a comment
http://www.megaupload.com/?d=MO8DRNBN

Beta Testers:
Master Fionwe
AlexSecura
trainmaster611
lieutenantcoda

Thank you teancum for the vehicle sides.
Last edited by RepSharpshooter on Sun Aug 05, 2007 4:55 pm, edited 11 times in total.
Fusion
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RE: WIP: Thule Moon about 70% done

Post by Fusion »

Excellent looking map, finally, a new idea :P

I love that sky by the way, gives you the feeling of a very weak atmosphere, which most moons have.
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RE: WIP: Thule Moon about 70% done

Post by Darth_Z13 »

I absolutely agree. It looks awesome. :D

I will definitely download this. :D
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Post by Eggman »

I agree about the sky, it's great.

Seeing seldom used vehicles like the AT-XT and hover...thingy (I've seen it before, but have no clue what it's called) is always nice too. :D
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Post by trainmaster611 »

Wow! Great looking map! I'm very impressed. :D

It seems it will be a little bit plain in terms of game play. It appears you are just running through an endless plane. Do you have anything to spiff it up? :|
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Post by EGG_GUTS »

Dude! The sky :shock: It rocks :D
lieutenantcoda

Post by lieutenantcoda »

according to Wookieepedia, Thule has only one moon: Sivvi
http://starwars.wikia.com/wiki/Sivvi

it is a captured asteroid it says
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Post by RepSharpshooter »

From wookiepedia:
...Sivvi was often referred to simply the Thule Moon...
...Appearances
* Star Wars: The Clone Wars (video game)
Star Wars: The Clone Wars is what I'm basing it off of, since I have the game, and it first appeared there. Did you know Pandemic made Star Wars: The Clone Wars? Using the Zero Engine too. I wonder if there are source files around, probably not, since it wasn't for PC.

Yep it's kind of bare, but it's an asteroid, so I don't know what else to put in it, except maybe some re-textured geonosis rock formations. I'm thinking about replacing the droid factory with a shield generator complex, using mygeeto models, or perhaps the shield generator from the capitol ships, since it's kind of lame (and too far away).
Here's the basic layout so far, it's not completely flat:
Image
There's a humongous tank battle at the landing site, it's pretty fun. That tank was a GAT - Ground Armored Tank or something like that.
I've had problems with the tanks, either the AI don't enter them right away, or they don't leave them to capture a command post. I've tried some tricks, and it seems to help a little. Also, a lot the republic troops go to the droid factory instead of the landing site, so I had to add more troops to compensate.
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Post by trainmaster611 »

Hmm, whatever you make, I would reccomend making it a small underground indoor facility. That could add a little zest. Also maybe make the terrain no like rolling plains but maybe so that there are more rocks, etc. So you have more terrain variation and what not.

And I wasn't aware that game used the Zero Engine :?
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Post by VF501 »

I say add more to the droid factory, make it bigger and more important looking, using stuff from My-ghetto and Hoth. Plus add craters and some rocks and debris to the field, from meteor impacts, crashed star ships, etc. Makes the battlefield look less plain.


Great terrain texturing though. Very well done and doesnt look repetitive and/or messy. Plus the sky fits perfectly and the use of the GAT, and ATXT is a definate plus.

On my download list for sure.

Use barriers to direct them to the Factory, they head to the LZ because its closer and to them its a more important CP area.
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Clone wars objects

Post by AceMastermind »

Great looking map, i'm also into Pandemics Clone Wars video game, the single player campaign was great, I still play it.
There are some Clone Wars game assets floating around here that were used in that game, the GAT that you have in the third pic you posted is an asset straight from that game, psych0fred's SPHAT, AT-XT, and Republic Shuttle are from that game as well as the Cydon Prax tank in the Conversion Pack, the CIS hangar in the Naboo Prototype map in the Conversion Pack is also another Clone Wars asset, and I believe Tean also has a few buildings from the Raxus Prime level that came from that game.
I would love to get all of the Clone Wars assets and recreate most of those maps for BF2.
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Post by RepSharpshooter »

Yep it uses the zero engine, is that bad? It's funny too, because it looks like Pandemic kept some of the same assets when making battlefront. How did they get those assets??? Someone must have had ties with Pandemic... I wondered why the raxus prime level looked nearly identical to the clone wars one.

Crashed ships would be a nice addition. I only have one crater (that big black thing by the outpost). I put a few geonosis rocks around, I guess I'll put a lot more in, to make it look rugged.
I think the shield generator complex is supposed to be somewhat underground, and somewhat indoors. It depends, because I want to use existing models, or else I'm going to have to learn how to run XSI, download the trial version etc etc. That's really a lot of work. I wish I could crack the .msh code, then I could write my own .msh exporter for Gmax.

I'll implement these suggestions as best as I can. Still open for any more, however.
lieutenantcoda

Post by lieutenantcoda »

hope you put the hp_fire in the right places for the GAT. it wasnt for the Gat in the Convesion pack(it came from the middle of the tank instead of the cannons) and is to be removed, hope you can do it
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Post by JackSkratch »

How bout some platforms on the sides of cliffs? Perfect for sniping!
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Post by trainmaster611 »

May I reccomend Squipples models? He has a good number of assets for the map your making that would fit right into the enviroment without ruining the map. Check it out. :)
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Post by Taivyx »

*Gasp*
The....sky......
*Wildly looks in dictionary for right word to describe awesomeness of it*
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Post by RevanSithLord »

Woah. I've been missing out on a lot of stuff...

Daaayyum.... :shock: Awesome. I love this mission. :D

Not as much though as the actual battle on Thule, but hey. :P

This is awesome!
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Post by ARC_Trooper_phi658 »

awesome, and I'm not just talking about the sky.

to make it less empty, you could add metal debris or crashed ships, especially around the droid factory.
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Post by The_Emperor »

I know this hasn't been said before so let me say it:

NICE SKY!1!!!!!!!!!!11111111111111!!!!!!
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Post by Gogie »

don't forget to add the fuel depot :P
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