In the munge.bat file found in the animation folder for example:(assets/animation/SoldierAnimationBank/ep3obiwan) add /comp_debug 0 /debug after where is says obiwan.zaf and before the quotes so it would look like this
@call ..\munge_animation.bat "/keepframe0 /dest obiwan.zaf /comp_debug 0 /debug" Sides\Rep
This will print out a obiwan.zat file. One important thing, if the directory does not have a basepose.msh copy a similar one from another directory, in this case just copied one from human_1 it won't work otherwise.
Now if you open this file with notepad or your editor of choice you will see all sort of information but here is a couple of examples.
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Other useful things from the zat, you can get a listing of all the bones, and if you follow it down you can find out where a bone is parented to thus finding out the hierarchy. and such
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