How to hex edit addons (MODL chunks) to player models (FAQ)
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MandeRek
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Re: TUTORIAL: How Hex Edit Addons into Models
BF1 didnt have cloth physics (right?), so just hexing the MODL in doesn't make it cloth. To make it cloth, you need to edit it in XSI with the Create Cloth app from the addon included in the BF2 modtools, otherwise, it will just remain a static mesh
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MercuryNoodles
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Re: TUTORIAL: How Hex Edit Addons into Models
I believe that's correct. I'd decided to play a round of Geonosis: Spire to confirm it. Anything that we think of as cloth in SWBF2 is actually quite stiff in SWBF. I mean, Count Dooku's cape (for example) flutters a little, but it doesn't flow like you would expect in SWBF2.
- giftheck
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Re: TUTORIAL: How Hex Edit Addons into Models
It's actually the pauldron and kama mesh from the BF1 Arc Trooper, not a cape, not a low-res cape ripped from the lowres Bacara model. Lowres kama doesn't show up on a high res model in-game. I've already tried that, hoping it'd work.DEVISS-REX wrote:well that kama is like from lowrez model ARC trooper bf2 xD maybe is that also bf1 and bf2 have different skeleton thinkggctuk wrote:Obviously this tutorial applies also if you want to transfer mesh parts from one player model to another.
I tried to do that to put BF1 skirts on BF2 models (specifically, the new HD models). It looks fine in both SWBF MSH Viewer and in Ultimate Unwrap3d, but in-game the skirt hovers in front of the unit's right leg, facing the other way.
Here it is in MSH Viewer:
There has to be more to it, possibly. I wonder what I did wrong to make it like that ingame. It least it was better than my other attempt though. I tried to hex-edit the ARC BF1 Kama and Paldron onto a Stormtrooper and it mucked up ingame big time. The entire thing just squashed. The skirt isn't squashing, it's just not where it's supposed to be.Hidden/Spoiler:
It's SUPPOSED to be used in BF1, because BF1 doesn't have cloth physics.MandeRek wrote:BF1 didnt have cloth physics (right?), so just hexing the MODL in doesn't make it cloth. To make it cloth, you need to edit it in XSI with the Create Cloth app from the addon included in the BF2 modtools, otherwise, it will just remain a static mesh
- G_M_StYlEr_M
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Re: How Hex Edit Addons into Models
you remember yesterday we try to speak german with you and i think it works ^^DEVISS-REX wrote:RepSharpShooter tutorial is only for Cloth and for me was so many difficult for understand xD, maybe because haven't images ?Coley wrote:I am going to try this. What´s with RepSharpshooters old tut? too old?^^![]()
yeah if you have troubles or problems say meDarth_Spiderpig wrote:Maybe...or he didn't like it/found it too complicated or whatever.Coley wrote:I am going to try this. What´s with RepSharpshooters old tut? too old?^^
W00, my first possibility to hex edit modl chunks
Thanks DEV', I will check it out now.
Argentina XDColey wrote:![]()
btw, I didn´t understand (typically for me) repsharpshooters tutorial, so I thank you. Maybe I´ll get it work with this tut, too.
(My english is bad, too. Where do you come from, dev?)
- SW_elite
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Re: TUTORIAL: How Hex Edit Addons into Models
Just a quick question, is it possible to hex edit two MODL chuncks onto a trooper model, if so how?
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Deviss
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Re: TUTORIAL: How Hex Edit Addons into Models
yeah is possible and easy only hex edit them XD first one then the other xD all explained in my tutorialSW_elite wrote:Just a quick question, is it possible to hex edit two MODL chuncks onto a trooper model, if so how?
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Re: TUTORIAL: How Hex Edit Addons into Models
I did that but now the game crashes?
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Deviss
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Re: TUTORIAL: How Hex Edit Addons into Models
log error please, when i hadn't xsi i always hex edit sometimes my models had 4 addons hex edited xDSW_elite wrote:I did that but now the game crashes?
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Re: TUTORIAL: How Hex Edit Addons into Models
which one do you want?
Now the reps trooper nor officer appear ingame, and the heavy trooper's rocket launcher is invisible?
edit - stuff it, im just gonna delete this map
Now the reps trooper nor officer appear ingame, and the heavy trooper's rocket launcher is invisible?
edit - stuff it, im just gonna delete this map
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Deviss
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Re: TUTORIAL: How Hex Edit Addons into Models
i mean the bfront2.txt file appear using debug exeSW_elite wrote:which one do you want?
Now the reps trooper nor officer appear ingame, and the heavy trooper's rocket launcher is invisible?
edit - stuff it, im just gonna delete this map
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Re: TUTORIAL: How Hex Edit Addons into Models
Hidden/Spoiler:
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Deviss
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Re: TUTORIAL: How Hex Edit Addons into Models
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(2044)
Weapon "rep_weap_award_rocket_launcher" missing geometry "rep_weap_inf_launcher"
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_inf_ep3_officer in F:\Games\Star Wars Battlefront II\GameData\AddOn\MTW\Data\_lvl_pc\SIDE\rep.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:SIDE\rep.lvl
i don't need words for exaplain this i think
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(2044)
Weapon "rep_weap_award_rocket_launcher" missing geometry "rep_weap_inf_launcher"
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_inf_ep3_officer in F:\Games\Star Wars Battlefront II\GameData\AddOn\MTW\Data\_lvl_pc\SIDE\rep.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:SIDE\rep.lvl
i don't need words for exaplain this i think
- Fiodis
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Re: TUTORIAL: How Hex Edit Addons into Models
In case you do need words, though, the first one says you're missing a .msh file for that weapon, and the second is probably a REQ error somewhere along the line. Maybe a missing .req file, or a mistyped reference.
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Re: TUTORIAL: How Hex Edit Addons into Models
couldnt be missing anything, i copied the rep sides folder.
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genaral_mitch
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Re: TUTORIAL: How Hex Edit Addons into Models
Your last two problems are caused by misspelling in lua, odf, req, and any other file that calls for a unit name. Your first problem is caused by missing msh. It should be rep_weap_inf_rocket_launcher if you want rocket launcher msh, or should be com_weap_inf_launcher(or torpedo?) for a mortar launcher msh.Deviss wrote:Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(2044)
Weapon "rep_weap_award_rocket_launcher" missing geometry "rep_weap_inf_launcher"
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_inf_ep3_officer in F:\Games\Star Wars Battlefront II\GameData\AddOn\MTW\Data\_lvl_pc\SIDE\rep.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:SIDE\rep.lvl
i don't need words for exaplain this i think
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MercuryNoodles
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Re: TUTORIAL: How Hex Edit Addons into Models
Always clean and remunge first when you get level chunk errors with missing geometry errors. It's an indicator of a corrupt munge.
- SW_elite
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Re: TUTORIAL: How Hex Edit Addons into Models
Hmmm.I never knew that, thanks.

