Naboo

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Jawa_Killer
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Naboo

Post by Jawa_Killer »

Clone Wars Battlefront is doing another map:

Naboo: Airfight

Pics: http://www.file-upload.net/download-268 ... o.rar.html

Ideas? Comments? not much to say about the map....:P
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RE: Naboo

Post by FOOLIS »

hmm yeah cool but the map looks a little bit small to me
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RE: Naboo

Post by Achronos-117 »

It looks awesome especially the effects on the N-1. But can you ask Vyse for his 501st skins? It would fit with the dark enviroment. The map looks great. Are there any modified sides?
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RE: Naboo

Post by Jawa_Killer »

i will use EP2 troopers and Naboo pilots.......everything will be edited.......and FOOLIS the map is at 512x512 o,o
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RE: Naboo

Post by Aksel3 »

Allow me jump several meters in the air, and scream this very word: Woahau!

Thank you. :wink:

This looks wonderful Jawa_Killer, and judging from the screens you gave us, I’m pretty sure that this is one of the few maps that are actually staying in my Addon folder for a while. :)

Oh, and have you thought about adding a Naboo Royal Force Vs. CIS mode? Similar to the Episode 1 battle in Theed? If that’s the case, then you must have Qui-Gon, Obi-Wan and Darth Maul as locals, right? :P
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RE: Naboo

Post by Achronos-117 »

Can you tell us your progress on the map so far?
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RE: Naboo

Post by Jawa_Killer »

*Added huge Naboo Waterfalls
*Added several Acclamators in the back (rescaled)
*Added an Acclamator near the fight with open hangar (rescaled)
*Added a Lucrehulk CIS Ship with open hangar (rescaled)
*Added many buildings
*Added more rain/rumble/lightnings
*Added many flyer and troops (movie like weapons, faster speed, better handling)


All in all....'bout 80% or more....

missing:

*new CIS/ Naboo/ Clone Sides
*add more buldings
*add jedi star fighter and LAATi
*add an animation of a crashing lucrehulk/acclamator (not sure which one ;))
*add a new background music

:)!
/EDIT:

Image

/EDIT:

http://www.file-upload.net/download-273 ... r.rar.html
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RE: Naboo

Post by trainmaster611 »

Whoa a hangar acclamator and a lucrehulk! :shock: Where can we get it?

Where did you find the assets for the waterfall btw? :| The ODF from BF1 doesn't show anything up in ZE
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RE: Naboo

Post by Rekubot »

Nice acclamator! :) PvtParts will be happy to see that, he's been wanting one for a while now.

I was never all that keen of Naboo maps, but if this one has some decent sides then maybe I'll be happy after all :D.
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RE: Naboo

Post by Jawa_Killer »

lol.....remember: I'm the mapper Dragonum the Modeler.....there is no map done only by one of us.....so you can be sure almost every model in our maps, you don't find in the assets is made by Dragonum or for kashyyyk for example even by bertie too....! We two have/are a modding team called "Clone Wars Battlefront".....:) Acclamator and Waterfall are both his work ;)
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Re: RE: Naboo

Post by Dragonum »

Jawa_Killer wrote:so you can be sure almost every model in our maps, you don't find in the assets is made by Dragonum or for kashyyyk for example even by bertie too....! We two have/are a modding team called "Clone Wars Battlefront".....:) Acclamator and Waterfall are both his work ;)
i have to say, not all models are complete from me, some models are changed swbf2 or swbf1 models to save time .

:wink:
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RE: Re: RE: Naboo

Post by XxDepredationxX »

Looks like crashing assault ships are officially in trend. :D Will it explode when it crashes to the ground? Please say yes :P
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RE: Re: RE: Naboo

Post by Achronos-117 »

Lol then everyone on the map just dies when the engine overloads :twisted:
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RE: Re: RE: Naboo

Post by Epena »

Looks awesome...but you should change the skin on the waterfall, so that the pattern flows together, and doesn't show the individual tiles.
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RE: Re: RE: Naboo

Post by PvtParts »

looks great.


is that acclamator a new model or is it the rescaled bf1 version?

EDIT: nvm. just tried and got it working. Wonder what I was doing wrong the first few tries...
Also, how'd you get the n1 cockpit working. Could you send me the side for that? I have the n1 in game with psych0's sounds and such, but when I tried to use his cockpit, well, no luck.
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RE: Re: RE: Naboo

Post by Jawa_Killer »

it's the SWBF1 Acclamator rescaled......+ swbf2 textures as they are better ;) again....once the map is finished we will release our source files......atm i have only problems with buildings of naboo because some of them have a VERY STRANGE collision......
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RE: Re: RE: Naboo

Post by FragMe! »

From experience, a lot of Naboo's buildings use invisible columns as their collision mostly the billboards but the palace also uses them. Also I am not sure if it was just me and my map but I had to copy the ODFs and MSH files for the invisible columns from the common directory to my world directory to get them to work properly. (It probably was just me but i thought I would mention that anyway just in case).
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Post by PvtParts »

a lot of the buildings have really funky collision.

Like it will go way above where the buildings roof stops, will be above the building and not on it, or just not exist.

I haven't been able to fix it but I never really tried (I encountered the same problems on my map).

If you find a fix lemme know.
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Post by YankFan1950 »

more screens would be nice... looks great though.
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Post by Murdocr »

I'm sure Jawa_killer will post more screens when there's some to show. Have you downloaded the video? if not i suggest you download and watch it to keep you going until some more screens are posted :)
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