Weird Munge error
Moderator: Moderators
- LaxKnight
- Posts: 4
- Joined: Thu Aug 06, 2009 6:48 am
Weird Munge error
I am trying to munge my side but when I run the game it crashes, saying it doesn't have the mission/lvl. I reread the document and it says when you munge it a file called (you 3 letter side).lvl should be in the _LVL_PC folder in map.data. I check and it isn't there. when I try to munge the side I read it can't find the req files. what should i do?
- Par3210
- Jedi

- Posts: 1033
- Joined: Sun Jun 14, 2009 10:31 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Owning people in SWBF2
- Contact:
Re: Weird Munge error
is it a custom side?
- LaxKnight
- Posts: 4
- Joined: Thu Aug 06, 2009 6:48 am
Re: Weird Munge error
yes it is
- Par3210
- Jedi

- Posts: 1033
- Joined: Sun Jun 14, 2009 10:31 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Owning people in SWBF2
- Contact:
Re: Weird Munge error
you could try munging your side in another map then copying the lvl file into your LVL_PC folder...
You might have set up the req files wrongly.
You might have set up the req files wrongly.
- LaxKnight
- Posts: 4
- Joined: Thu Aug 06, 2009 6:48 am
Re: Weird Munge error
I munged everything and it says in errors levelpack shell.req: Input file shell.req does not exist.
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: Weird Munge error
do a clean, or a manual clean (see the FAQ on how to do it)
Then remunge with only common checked.
As a point of information unless you are creating new sounds or a new shell or new localization you do not need to have those checked. As well after the first munge you don't even need to have common checked unless you have changed your scripts. Makes the munge go a lot faster.
Then remunge with only common checked.
As a point of information unless you are creating new sounds or a new shell or new localization you do not need to have those checked. As well after the first munge you don't even need to have common checked unless you have changed your scripts. Makes the munge go a lot faster.
- Frisbeetarian
- Jedi

- Posts: 1233
- Joined: Wed Sep 12, 2007 3:13 pm
Re: Weird Munge error
Have you successfully gotten a blank map to work (without custom sides)?
- LaxKnight
- Posts: 4
- Joined: Thu Aug 06, 2009 6:48 am
Re: Weird Munge error
I can't get a blank map with just common munged to work.
- Frisbeetarian
- Jedi

- Posts: 1233
- Joined: Wed Sep 12, 2007 3:13 pm
Re: Weird Munge error
How long does your munge take?
