BFront.log errors

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Darth-Derkie
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BFront.log errors

Post by Darth-Derkie »

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\LuaScript.cpp(523)
OpenScript(RAT1c): script (c45f3958) not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\GameState.cpp(804)
Could not open MISSION\RAT1c.lvl

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\GameState.cpp(823)
Could not open mission RAT1c


RAT1c? My Modid is RAT1 What did i wrong?
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PR-0927
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RE: BFront.log errors

Post by PR-0927 »

You deleted one of the .lua files, the RAT1c .lua file (CW Era). If you want to remove an era from your map, you must delete the line in the "addme" file that says something about "side=c" or something.

- Majin Revan
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Post by Darth-Derkie »

I didn't remove the RAT1c.lua it is still there.
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Post by Darth-Derkie »

Today i thought i finished my map. I think i have to start over again for the 2nd time... :( :cry:
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Post by Darth-Derkie »

these 2 were also in the BFront.log:

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\LuaCallbacks_IFace.cpp(4144)
Unable to open movie file (null)\Data\_lvl_pc\movies\RAT1.mvs

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\LuaCallbacks_IFace.cpp(4290)
Unable to find movie segment 0x039d6b58 properties


That one, above i tried to make a movie, but the bik-converter crashed and the bik file was an empty movie.

I would be really happy ----> :D if someone could help me. If not -------> :cry:
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Post by Rends »

hm,
might it be you messed up your cw lua during editing? Any error messages during munging?

About the movie reinstall radtools and run it again. Sometimes it takes up to 10 times before bink finish a movie.
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Post by Darth-Derkie »

psych0fred wrote:Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\LuaScript.cpp(523)
OpenScript(RAT1c): script (c45f3958) not found

This means the file generated by munging rat1c.lua (which ends up being _build_pc\common\munged\ra1c.script) could not be found. For whatever reason, it's not being created.
I looked there, but there really is a RAT1c.script.
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Post by Darth-Derkie »

This is my RAT1c.lua:

---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------

function ScriptInit()
-- Empire Attacking (attacker is always #1)
local REP = 2
local CIS = 1
-- These variables do not change
local ATT = 1
local DEF = 2

AddMissionObjective(CIS, "red", "level.RAT1.objectives.1");
AddMissionObjective(CIS, "orange", "level.RAT1.objectives.2");
AddMissionObjective(CIS, "orange", "level.RAT1.objectives.3");
AddMissionObjective(REP, "red", "level.RAT1.objectives.1");
AddMissionObjective(REP, "orange", "level.RAT1.objectives.2");
AddMissionObjective(REP, "orange", "level.RAT1.objectives.3");




ReadDataFile("sound\\tat.lvl;tat1cw")
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_basic",
"rep_inf_macewindu",
"rep_inf_jet_trooper");

ReadDataFile("SIDE\\cis.lvl",
"cis_inf_basic",
"cis_inf_countdooku",
"cis_inf_droideka");

--ReadDataFile("dc:SIDE\\gam.lvl",
-- "gam_inf_gamorreanguard")

SetAttackingTeam(ATT);

-- Republic Stats
SetTeamName(REP, "Republic")
SetTeamIcon(REP, "rep_icon")
AddUnitClass(REP, "rep_inf_clone_trooper",10)
AddUnitClass(REP, "rep_inf_arc_trooper",1)
AddUnitClass(REP, "rep_inf_clone_pilot",2)
AddUnitClass(REP, "rep_inf_clone_sharpshooter",2)
AddUnitClass(REP, "rep_inf_jet_trooper",1)
SetHeroClass(REP, "rep_inf_macewindu")

-- CIS Stats
SetTeamName(CIS, "CIS")
SetTeamIcon(CIS, "cis_icon")
AddUnitClass(CIS, "cis_inf_battledroid",10)
AddUnitClass(CIS, "cis_inf_assault",1)
AddUnitClass(CIS, "cis_inf_pilotdroid",2)
AddUnitClass(CIS, "cis_inf_assassindroid",2)
AddUnitClass(CIS, "cis_inf_droideka",1)
SetHeroClass(CIS, "cis_inf_countdooku")

-- Attacker Stats
SetUnitCount(ATT, 16)
SetReinforcementCount(ATT, 200)
-- AddBleedThreshold(ATT, 31, 0.0)
-- AddBleedThreshold(ATT, 21, 0.75)
AddBleedThreshold(ATT, 11, 0.75)
AddBleedThreshold(ATT, 10, 1.5)
AddBleedThreshold(ATT, 1, 3.0)

-- Defender Stats
SetUnitCount(DEF, 16)
SetReinforcementCount(DEF, 200)
-- AddBleedThreshold(DEF, 31, 0.0)
-- AddBleedThreshold(DEF, 21, 0.75)
AddBleedThreshold(DEF, 11, 0.75)
AddBleedThreshold(DEF, 10, 1.5)
AddBleedThreshold(DEF, 1, 3.0)

-- Local Stats
-- SetTeamName(3, "locals")
-- AddUnitClass(3, "gam_inf_gamorreanguard",3)
-- SetUnitCount(3, 3)
-- SetTeamAsEnemy(3, ATT)
-- SetTeamAsEnemy(3, DEF)

-- Level Stats
ClearWalkers()
AddWalkerType(0, 4) -- Droidekas
AddWalkerType(1, 4) -- number of leg pairs, count
AddWalkerType(2, 0)
-- SetMemoryPoolSize("EntityHover", 12)
-- SetMemoryPoolSize("EntityFlyer", 5)
-- SetMemoryPoolSize("EntityBuildingArmedDynamic", 16)
-- SetMemoryPoolSize("EntityTauntaun", 0)
-- SetMemoryPoolSize("MountedTurret", 22)
-- SetMemoryPoolSize("SoundSpaceRegion", 81)
SetMemoryPoolSize("PowerupItem", 60)
SetMemoryPoolSize("EntityMine", 40)
SetMemoryPoolSize("Aimer", 200)
SetMemoryPoolSize("Obstacle", 725)
SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:RAT1\\RAT1.lvl")
SetDenseEnvironment("true")
--AddDeathRegion("Sarlac01")
--SetMaxFlyHeight(90)
--SetMaxPlayerFlyHeight(90)


-- Sound Stats
OpenAudioStream("sound\\tat.lvl", "tatcw_music");
--OpenAudioStream("dc:sound\\tat.lvl", "tat3");
--OpenAudioStream("dc:sound\\tat.lvl", "tat3");
OpenAudioStream("sound\\cw.lvl", "cw_vo");
OpenAudioStream("sound\\cw.lvl", "cw_tac_vo");
--OpenAudioStream("dc:sound\\tat.lvl", "tat3_emt");
--OpenAudioStream("dc:sound\\tat.lvl", "tat3_emt");

SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1);
SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1);
SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1);
SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1);

SetLowReinforcementsVoiceOver(REP, REP, "rep_off_defeat_im", .1, 1);
SetLowReinforcementsVoiceOver(REP, CIS, "rep_off_victory_im", .1, 1);
SetLowReinforcementsVoiceOver(CIS, CIS, "cis_off_defeat_im", .1, 1);
SetLowReinforcementsVoiceOver(CIS, REP, "cis_off_victory_im", .1, 1);

SetOutOfBoundsVoiceOver(2, "repleaving");
SetOutOfBoundsVoiceOver(1, "cisleaving");

SetAmbientMusic(REP, 1.0, "rep_tat_amb_start", 0,1);
SetAmbientMusic(REP, 0.99, "rep_tat_amb_middle", 1,1);
SetAmbientMusic(REP, 0.1,"rep_tat_amb_end", 2,1);
SetAmbientMusic(CIS, 1.0, "cis_tat_amb_start", 0,1);
SetAmbientMusic(CIS, 0.99, "cis_tat_amb_middle", 1,1);
SetAmbientMusic(CIS, 0.1,"cis_tat_amb_end", 2,1);

SetVictoryMusic(REP, "rep_tat_amb_victory");
SetDefeatMusic (REP, "rep_tat_amb_defeat");
SetVictoryMusic(CIS, "cis_tat_amb_victory");
SetDefeatMusic (CIS, "cis_tat_amb_defeat");



SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin");
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout");
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null");
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null");
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit");
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter");
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change");
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter");
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit");

--SetPlanetaryBonusVoiceOver(CIS, CIS, 0, "cis_bonus_cis_medical");
--SetPlanetaryBonusVoiceOver(CIS, REP, 0, "cis_bonus_rep_medical");
--SetPlanetaryBonusVoiceOver(CIS, CIS, 1, "");
--SetPlanetaryBonusVoiceOver(CIS, REP, 1, "");
--SetPlanetaryBonusVoiceOver(CIS, CIS, 2, "cis_bonus_cis_sensors");
--SetPlanetaryBonusVoiceOver(CIS, REP, 2, "cis_bonus_rep_sensors");
SetPlanetaryBonusVoiceOver(CIS, CIS, 3, "cis_bonus_cis_hero");
SetPlanetaryBonusVoiceOver(CIS, REP, 3, "cis_bonus_rep_hero");
--SetPlanetaryBonusVoiceOver(CIS, CIS, 4, "cis_bonus_cis_reserves");
--SetPlanetaryBonusVoiceOver(CIS, REP, 4, "cis_bonus_rep_reserves");
--SetPlanetaryBonusVoiceOver(CIS, CIS, 5, "cis_bonus_cis_sabotage");--sabotage
--SetPlanetaryBonusVoiceOver(CIS, REP, 5, "cis_bonus_rep_sabotage");
--SetPlanetaryBonusVoiceOver(CIS, CIS, 6, "");
--SetPlanetaryBonusVoiceOver(CIS, REP, 6, "");
--SetPlanetaryBonusVoiceOver(CIS, CIS, 7, "cis_bonus_cis_training");--advanced training
--SetPlanetaryBonusVoiceOver(CIS, REP, 7, "cis_bonus_rep_training");--advanced training

--SetPlanetaryBonusVoiceOver(REP, REP, 0, "rep_bonus_rep_medical");
--SetPlanetaryBonusVoiceOver(REP, CIS, 0, "rep_bonus_cis_medical");
--SetPlanetaryBonusVoiceOver(REP, REP, 1, "");
--SetPlanetaryBonusVoiceOver(REP, CIS, 1, "");
--SetPlanetaryBonusVoiceOver(REP, REP, 2, "rep_bonus_rep_sensors");
--SetPlanetaryBonusVoiceOver(REP, CIS, 2, "rep_bonus_cis_sensors");
SetPlanetaryBonusVoiceOver(REP, REP, 3, "rep_bonus_rep_hero");
SetPlanetaryBonusVoiceOver(REP, CIS, 3, "rep_bonus_cis_hero");
--SetPlanetaryBonusVoiceOver(REP, REP, 4, "rep_bonus_rep_reserves");
--SetPlanetaryBonusVoiceOver(REP, CIS, 4, "rep_bonus_cis_reserves");
--SetPlanetaryBonusVoiceOver(REP, REP, 5, "rep_bonus_rep_sabotage");--sabotage
--SetPlanetaryBonusVoiceOver(REP, CIS, 5, "rep_bonus_cis_sabotage");
--SetPlanetaryBonusVoiceOver(REP, REP, 6, "");
--SetPlanetaryBonusVoiceOver(REP, CIS, 6, "");
--SetPlanetaryBonusVoiceOver(REP, REP, 7, "rep_bonus_rep_training");--advanced training
--SetPlanetaryBonusVoiceOver(REP, CIS, 7, "rep_bonus_cis_training");--advanced training


-- Camera Stats
--Tat 3 - Jabbas' Palace
AddCameraShot(0.685601, -0.253606, -0.639994, -0.236735, -65.939224, -0.176558, 127.400444);
AddCameraShot(0.786944, 0.050288, -0.613719, 0.039218, -80.626396, 1.175180, 133.205551);
AddCameraShot(0.997982, 0.061865, -0.014249, 0.000883, -65.227898, 1.322798, 123.976990);
AddCameraShot(-0.367869, -0.027819, -0.926815, 0.070087, -19.548307, -5.736280, 163.360519);
AddCameraShot(0.773980, -0.100127, -0.620077, -0.080217, -61.123989, -0.629283, 176.066025);
AddCameraShot(0.978189, 0.012077, 0.207350, -0.002560, -88.388947, 5.674968, 153.745255);
AddCameraShot(-0.144606, -0.010301, -0.986935, 0.070304, -106.872772, 2.066469, 102.783096);
AddCameraShot(0.926756, -0.228578, -0.289446, -0.071390, -60.819584, -2.117482, 96.400620);
AddCameraShot(0.873080, 0.134285, 0.463274, -0.071254, -52.071609, -8.430746, 67.122437);
AddCameraShot(0.773398, -0.022789, -0.633236, -0.018659, -32.738083, -7.379394, 81.508003);
AddCameraShot(0.090190, 0.005601, -0.993994, 0.061733, -15.379695, -9.939115, 72.110054);
AddCameraShot(0.971737, -0.118739, -0.202524, -0.024747, -16.591295, -1.371236, 147.933029);
AddCameraShot(0.894918, 0.098682, -0.432560, 0.047698, -20.577391, -10.683214, 128.752563);

end

Yesterday i played my map but now this is happening. I thought i didn't change anything.
Darth-Derkie
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Post by Darth-Derkie »

I reïnstalled the game and now it's working again! :D
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