Naboo: Theed Hangar

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Koolaid7g
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Post by Koolaid7g »

Lol, ya. Prolly more, cause my XSI expired... Oh well
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More fun for the kiddies

Post by Koolaid7g »

Pics! I've heard 'round the mill that some folks have wanted an Obi Wan to carry the Quigon saber. Well, all things considered, here you go! An interchangable Obi Wan ( thanks to a tip by Majin Revan), hosting both his own, and Quigon's sabers! Plus a new force ability!

Image

Image
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RE: More fun for the kiddies

Post by DeathRow »

Whoah! Very nice Koolaid7g
Protector_Pulch

RE: More fun for the kiddies

Post by Protector_Pulch »

OLOLOLO ! interchangeable sabers...
"force power drain" ? what is this doing ?
Koolaid7g
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RE: More fun for the kiddies

Post by Koolaid7g »

Ya, I need to work on the name of the Force attack some more. It's supposed to be more of a force POWER DRAIN instead of a FORCE POWER drain, if that made sense. But anyway, it simply put is a force push that does damage, modeled after Quigon and Obiwan's attacks in Ep.1
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RE: More fun for the kiddies

Post by Sniper_eye »

ooooh, very stylish :D
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RE: More fun for the kiddies

Post by DeathRow »

Yes, sounds great!
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RE: More fun for the kiddies

Post by Sniper_eye »

oh by the way, how are the statue naboo starfighters going along?? Anyways, wich u best of luck :D
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RE: More fun for the kiddies

Post by Xavious »

uh....how does he change lightsabers? with the switch weapon button? or are they two seperate models?
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Post by Koolaid7g »

I'm putting the modeling on the backburner for right now till i get my XSI back.

Obi can change sabers like any other soldier changes guns. Still a couple kinks to work out, but the sabers work fine :)
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Post by Thire »

Koolaid7g wrote:I'm putting the modeling on the backburner for right now till i get my XSI back.

Obi can change sabers like any other soldier changes guns. Still a couple kinks to work out, but the sabers work fine :)
Is it possible for them to have different combos for each lightsaber? :)
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Post by Koolaid7g »

shhhhh! I actually was JUST about to test that out!
JabbaLovesLava
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Post by JabbaLovesLava »

Koolaid, I think I could export some stuffs for you if you want.
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Post by Koolaid7g »

Thanks for the offer! But for now, since I'm in the full swing of things with sides, I'm going to keep my attention there for the time being. But thanks though!
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Post by Koolaid7g »

Hmmm... I found the script which defines the anims for the characters, but i don't believe that i can

A) have a character have 2 anims, one for each weapon. There's a gun anim and a saber anim. No more, no less.

B) switch anims in the first place because those would've had to of been applied in the primary modeling

So if anyone finds out differently, I would very much like to know.
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Post by JabbaLovesLava »

You can switch animations, for example, give obi wan lukes animation. I dont know how to do it, but use the search function :)
Protector_Pulch

Post by Protector_Pulch »

Omg, this would allow using the 7 forms of lightsaber combat.
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Post by Koolaid7g »

Quite possibly! Then again, one would need to animate them all...
Protector_Pulch

Post by Protector_Pulch »

No - I don't think so.
Mace Windu's anims could be used for form 7, Juyo/Vaapad, because he's a Vaapad-user,
Obi's anims could be used for form 3, soresu, for he's a Soresu master,
Dooku's anims could be used for form 2, makashi, because he used that form in ep. 2

and so on....
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Post by Koolaid7g »

Well there you go dude! I think you're on to something!
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