Model showcase thread Part II
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Guest
Re: Model showcase thread Part II
the tank looks pretty futuristic, especially the turret
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PsYcH0_]-[aMsT3r
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Re: Model showcase thread Part II
It's meant to benegah wrote:the tank looks pretty futuristic, especially the turret
- Gogie
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Re: Model showcase thread Part II
ARGH! Man, that makes me jealous! That's the best model i think I've seen here in ages!Gogie wrote:Hidden/Spoiler:
EDIT: How many polys is that?
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Taivyx
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Re: Model showcase thread Part II
Wow, that's really impressive, Gogie. Can't wait to see that textured
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Guest
Re: Model showcase thread Part II
now that looks awesome, but gunners position looks way too big
btw, here is a pic of a real MI-24D, that inspired IMO Gogie's model
btw, here is a pic of a real MI-24D, that inspired IMO Gogie's model
Hidden/Spoiler:
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Re: Model showcase thread Part II
A conference table I just made, using both shipped assets and my own (there are two other chairs on the other side, out of view):

(looks better with an ingame screenshot due to envmapping and glow, that's why I posted an ingame screenshot)

(looks better with an ingame screenshot due to envmapping and glow, that's why I posted an ingame screenshot)
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Re: Model showcase thread Part II
Looks cool chalenger. Also great immrovment on the tank. Much better. Nice helocopter. Will it just be a prop or are you going to amimate it?
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Caleb1117
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Re: Model showcase thread Part II
Still looks a bit odd, I think it would be better if you replaced the turret with a half sphere on top of the model, and make a canon sticking out of it.PsYcH0_]-[aMsT3r wrote:Thx for good feedback guysIf any of you wana UV it just ask. Anyways, finished it now
the UVs hard because the treads are merged on to the whole body and i cant move them properly so i can have a good cubic projection
. I'd be happy to lets some else get a good UV on cus it's to many polys for YJJ to UV (1000+).
Anyways final pic:
Looks abit strange unskinned but once skin is done itll look way better.Hidden/Spoiler:
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PsYcH0_]-[aMsT3r
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Re: Model showcase thread Part II
Hmm yeah your right lol. I'll change it now so i dont have to do more stupid uvs. I'm tempted to bin it since the UV is so hard :S.Caleb1117 wrote:Still looks a bit odd, I think it would be better if you replaced the turret with a half sphere on top of the model, and make a canon sticking out of it.PsYcH0_]-[aMsT3r wrote:Thx for good feedback guysIf any of you wana UV it just ask. Anyways, finished it now
the UVs hard because the treads are merged on to the whole body and i cant move them properly so i can have a good cubic projection
. I'd be happy to lets some else get a good UV on cus it's to many polys for YJJ to UV (1000+).
Anyways final pic:
Looks abit strange unskinned but once skin is done itll look way better.Hidden/Spoiler:
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Re: Model showcase thread Part II
PsychoHamster, an easier way to do UVs for complex models is to make the model but dont merge the parts. After its done and UVed and textured, select the pieces then merge them via Create Polymesh>Merge and in the pop up dialog find the area that reads Materials, UVs, Vertex Colors, Weight Maps and hit the merge button there.
To break your model back up into its component meshs, select all the polygons or points of the part you want to extract, then go to Create Poly Mesh>Extract Polygons (delete). This will take the selected polygons/points/edges and make a new mesh out of it. Just make sure you select all the points of the section you want and no extra ones.
To break your model back up into its component meshs, select all the polygons or points of the part you want to extract, then go to Create Poly Mesh>Extract Polygons (delete). This will take the selected polygons/points/edges and make a new mesh out of it. Just make sure you select all the points of the section you want and no extra ones.
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Re: Model showcase thread Part II
Wow yeah, thats a good idea. Hell, you've saved me! Thanks so much, if i can get this working this will be one crazy model! Btw everyone I've remodeled the gun so its a MASSIVE cannon at the back.VF501 wrote:PsychoHamster, an easier way to do UVs for complex models is to make the model but dont merge the parts. After its done and UVed and textured, select the pieces then merge them via Create Polymesh>Merge and in the pop up dialog find the area that reads Materials, UVs, Vertex Colors, Weight Maps and hit the merge button there.
To break your model back up into its component meshs, select all the polygons or points of the part you want to extract, then go to Create Poly Mesh>Extract Polygons (delete). This will take the selected polygons/points/edges and make a new mesh out of it. Just make sure you select all the points of the section you want and no extra ones.
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Re: Model showcase thread Part II
mines more of a mixture between the MI24D and the MI24Pnegah wrote:now that looks awesome, but gunners position looks way too big
btw, here is a pic of a real MI-24D, that inspired IMO Gogie's modelHidden/Spoiler:
[EDIT]
its nearing completion, added a few tail details, grooves on the hull, and wheels.
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Re: Model showcase thread Part II
please be low-poly enough for battlefront...
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obiboba3po
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Re: Model showcase thread Part II
gogie thats simply amazing 
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Taivyx
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Re: Model showcase thread Part II
I don't think he's making it for battlefront 2, after all, everyone needs some high-poly practice once in a while for newer generation engines
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PsYcH0_]-[aMsT3r
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Re: Model showcase thread Part II
Yeah high-poly models are pretty fun, but the UVs aren't
. I might model my guitar soon and make it about 5000 polys
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Re: Model showcase thread Part II
I've been working on this for about an hour and a half; most of it was the placing of the head and deleting extra polys. But it's not done, not by a long shot. I still need to reskin the armor, make the flamethrower and gauntlets, and get them and the backpack textured. I'm posting one pic, sort of as a teaser, even though it's not very good...
Is it okay if I post something that I made by importing models? 'Cuz, in case you can't tell, that's what this is. An imported Darktrooper that I fattened up with scaling, gave it a clone trooper head, and gave it a new jetpack. You'll know what this is if you've read the All-purpose request thread recently.
Been a while since I posted a model here, hasn't it?
Hidden/Spoiler:
Been a while since I posted a model here, hasn't it?
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Re: Model showcase thread Part II
Yay for being able to model!
Here's what I have of my blood gulch base model.

Everything is as close to 1:1 as I can get.
Here's what I have of my blood gulch base model.
Everything is as close to 1:1 as I can get.
Last edited by Karnage on Fri Aug 29, 2008 10:08 am, edited 1 time in total.
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Re: Model showcase thread Part II
Great job fluffy and Karnage. Nice job making the Blaze Trooper bulky. Please release it.


