Map crashing due to custom turret (SOLVED)

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
elfie
Field Commander
Field Commander
Posts: 931
Joined: Fri Jan 25, 2008 8:26 pm
Games I'm Playing :: no games
xbox live or psn: no live
Location: Coruscant, Jedi Temple
Contact:

Map crashing due to custom turret (SOLVED)

Post by elfie »

Hey guys,
I made an artillery (turret) model a while ago in XSI and set it up properly with body and barrel parts and nulls. I edited the tur_bldg_recoilles_kas odf and simply replaced it with my geometry name and switched all the null names to match the ones in the model. I copied over all the neccessary odfs from the tur and common folders and included all neccessary geometries including chunks in data_NOR\Worlds\NOR\msh and odfs in data_NOR\Worlds\NOR\odf. However, when I munged my map it crashed on the startup screen with this one error:

Message Severity: 3
.\Source\EntityGeometry.cpp(619)
Entity "tur_bldg_recoilless_nor" missing geometry "155mmartilleryv2"

It is strange I got this error, because that geometry name along with all related parts are included in the worlds/nor/msh folder. Can anyone think of any possible solution to this problem? And are there other locations I would need to place these files. Btw, I searched for this and didn't find any related scenarios.

Any help is as always greatly appreciated! :D
Last edited by elfie on Sat Sep 19, 2009 6:49 pm, edited 1 time in total.
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Map crashing due to custom turret

Post by FragMe! »

If you are positive you have the name in the odf correct and spelled right (been there done that) try renaming your msh file so there aren't numbers first. I think I remember seeing somewhere the engine doesn't really like numbers leading the names of things.
myers73
Lieutenant General
Lieutenant General
Posts: 690
Joined: Fri Apr 03, 2009 11:04 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Atlanta, GA xfire=myers73 IngameName=mYers

Re: Map crashing due to custom turret

Post by myers73 »

am i dreaming or does it need to go in ABC/sides/tur ?
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Map crashing due to custom turret

Post by AQT »

Nope, a custom turret does not need to go into the ABC\Sides\tur folder.
User avatar
elfie
Field Commander
Field Commander
Posts: 931
Joined: Fri Jan 25, 2008 8:26 pm
Games I'm Playing :: no games
xbox live or psn: no live
Location: Coruscant, Jedi Temple
Contact:

Re: Map crashing due to custom turret

Post by elfie »

FragMe! wrote:If you are positive you have the name in the odf correct and spelled right (been there done that) try renaming your msh file so there aren't numbers first. I think I remember seeing somewhere the engine doesn't really like numbers leading the names of things.
Hey thanks a bunch Fragme, you were right! Note to everyone: Don't put numbers first in your msh files; It will lead to a crash. :yes:

--SOLVED--
Post Reply