Submission -- 9 new recharge droids
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- Teancum
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Submission -- 9 new recharge droids
http://www.pcgamemods.com/mod/16337.html
Just a set of odfs and mshs to change up the look of the recharge droids in your new maps. I used the R2 mesh as well. There's 9 new droids in all.
R2D1 - Red
R2D2 - Blue
R2D3 - Yellowish/Orange
R2D4 - Green
R2D5 - Purple
R4D1 - (Original mesh - not included) Red
R4D2 - Blue
R4D3 - Yellowish/Orange
R4D4 - Green
R4D5 - Purple
Simply dump them into your DataModID/Worlds/ModID folder.
Just a set of odfs and mshs to change up the look of the recharge droids in your new maps. I used the R2 mesh as well. There's 9 new droids in all.
R2D1 - Red
R2D2 - Blue
R2D3 - Yellowish/Orange
R2D4 - Green
R2D5 - Purple
R4D1 - (Original mesh - not included) Red
R4D2 - Blue
R4D3 - Yellowish/Orange
R4D4 - Green
R4D5 - Purple
Simply dump them into your DataModID/Worlds/ModID folder.
- Teancum
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Added some unused soldier resources. It was going to be Nick Rostu. Reskinned body.
http://www.pcgamemods.com/mod/16339.html
http://www.pcgamemods.com/mod/16339.html
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- Teancum
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No problem. It's my pleasure. Say, should I get around to making them, would you like more R2/R4 unit styles?
Examples:
http://www.astromech.net/Lists/Gallerie ... efault.htm
Like, say the R2-A1, R2-Q2, R2-A5, R2-X2, R4-I9, etc.
Actually, I'd love to see someone w/XSI port a "certian" R5 model over. Shouldn't be hard anim wise. If anyone's interested in that, PM me.
Examples:
http://www.astromech.net/Lists/Gallerie ... efault.htm
Like, say the R2-A1, R2-Q2, R2-A5, R2-X2, R4-I9, etc.
Actually, I'd love to see someone w/XSI port a "certian" R5 model over. Shouldn't be hard anim wise. If anyone's interested in that, PM me.
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Just found a bug with the R2 units. they don´t recognise blaster hits.
The collsion works fine if you run against them or if you drop some grenades but blasterfile went through the R2 without hitting them
During munge it reports a missing OrdnCylinder "aacylinder NULL 0.0 0.75 0.0 0.5 1.5 0.0" class
The collsion works fine if you run against them or if you drop some grenades but blasterfile went through the R2 without hitting them
During munge it reports a missing OrdnCylinder "aacylinder NULL 0.0 0.75 0.0 0.5 1.5 0.0" class
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JabbaLovesLava
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Well you find the mentioned entry in the odf file:
BuildingCollisionPrim = "BldgCylinder aacylinder NULL 0.0 0.75 0.0 0.5 1.5 0.0"
TerrainCollisionPrim = "TerrCylinder aacylinder NULL 0.0 0.75 0.0 0.5 1.5 0.0"
SoldierCollisionPrim = "SoldCylinder aacylinder NULL 0.0 0.75 0.0 0.5 1.5 0.0"
VehicleCollisionPrim = "VehcCylinder aacylinder NULL 0.0 0.75 0.0 0.5 1.5 0.0"
OrdnanceCollisionPrim = "OrdnCylinder aacylinder NULL 0.0 0.75 0.0 0.5 1.5 0.0"
So everything is fine except the Ordnance collision.
BuildingCollisionPrim = "BldgCylinder aacylinder NULL 0.0 0.75 0.0 0.5 1.5 0.0"
TerrainCollisionPrim = "TerrCylinder aacylinder NULL 0.0 0.75 0.0 0.5 1.5 0.0"
SoldierCollisionPrim = "SoldCylinder aacylinder NULL 0.0 0.75 0.0 0.5 1.5 0.0"
VehicleCollisionPrim = "VehcCylinder aacylinder NULL 0.0 0.75 0.0 0.5 1.5 0.0"
OrdnanceCollisionPrim = "OrdnCylinder aacylinder NULL 0.0 0.75 0.0 0.5 1.5 0.0"
So everything is fine except the Ordnance collision.
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