Serverity 3 problems (not solved ones on page 2)

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EGG_GUTS
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Serverity 3 problems (not solved ones on page 2)

Post by EGG_GUTS »

How would I fix these? :?
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_inf_wookie in data\_lvl_pc\SIDE\all.lvl

Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in SIDE\all.lvl

Message Severity: 3
.\Source\WeaponMelee.cpp(3191)
WeaponMelee "cis_weap_doublesaber" invalid combo definition file "cis_hero_darthmaul"

Message Severity: 3
.\Source\WeaponMelee.cpp(3196)
WeaponMelee[cis_weap_doublesaber]::ComboAnimationBank invalid params "human_sabre melee cis_hero_darthmaul"

Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_alternate_attack(_upper)

Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_dashattackend(_upper)

Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_jumpattack_recover(_upper)

Message Severity: 3
.\Source\DisplaySoldier.cpp(349)
DisplaySoldier 'imp_inf_rocketeer_snow' failed to find animmap human_
thanks
Last edited by EGG_GUTS on Sat Feb 17, 2007 10:08 am, edited 2 times in total.
EGG_GUTS
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Post by EGG_GUTS »

Well I'm just turning a snow rocketeer into a imperial guard but I don't know how to add dash or human_sabre_stand_alternate_attack or human_sabre_jumpattack_recover and I'm using darth mauls saber
I'll go more in depth if u want me too
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Post by Darth_Z13 »

What are you messing around with animations for? Just copy over the JED assets and the snowtrooper .MSH and .TGA files and set up the Sith Lord to use the Snowtrooper geometry. Voila!
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Post by EGG_GUTS »

What? Give me a tutorial on it plzzz or a step by step thing I just want it to work

thanks
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Post by EGG_GUTS »

Do you copy JED file put the snowtroopers odf and msh and tga files in it then in Sith with double sabers odf make it go to the snowtroopers msh?
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Post by EGG_GUTS »

How do you edit the Req and Why do you need to anyways?

and when you set the Sith to Th Snowtrooper Msh will it use it's skin too?
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Post by EGG_GUTS »

So I tried it and This came up and the skin didn't work.
Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_doublesabre_stand_attack2c(_upper)
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Post by EGG_GUTS »

I tried it and it still doesn't work :( would I have to do something with the MSH file like open it with notepad or something?
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Post by Darth_Z13 »

Copy over the Animations folder from the assets folder into data_modid saying yes to replace any files. That's how I deal with those errors.
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Post by EGG_GUTS »

I tried that thanks anyways. I appreciate all the help you and psych0fred have done for me but I might take the decision of the taking the royal guard out.

But there's still this problem

Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_inf_wookie in data\_lvl_pc\SIDE\all.lvl

Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in SIDE\all.lvl
RC-1290

Post by RC-1290 »

again, you are missing chunk meshes. Copy all the needed chunks over to the side you're working on.
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Post by EGG_GUTS »

Which ones and where would I find them?

EDIT:I also got these after i munged
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk imp_inf_rocketeer in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\DOK\Data\_lvl_pc\SIDE\imp.lvl

Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:SIDE\imp.lvl

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "end_prop_treeclump03" geometry "end_prop_treeclump03.msh" not found
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Post by EGG_GUTS »

This is every thing That I need help with if someone could help me with it I would be much appreciative
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_inf_wookie in data\_lvl_pc\SIDE\all.lvl

Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in SIDE\all.lvl

Message Severity: 3
.\Source\WeaponMelee.cpp(3191)
WeaponMelee "cis_weap_doublesaber" invalid combo definition file "cis_hero_darthmaul"

Message Severity: 3
.\Source\WeaponMelee.cpp(3196)
WeaponMelee[cis_weap_doublesaber]::ComboAnimationBank invalid params "human_sabre melee cis_hero_darthmaul"

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "end_prop_treeclump03" geometry "end_prop_treeclump03.msh" not found
Thanks

:D
SymbolS

Post by SymbolS »

Did you try to copy the whole all side folder over or just little individual files? I suggest just copying the folder and pasting it over then deleting them.
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Post by EGG_GUTS »

OK so All my problems are being fixed :D but every time I munge more come :( here are some more I need help with

Message Severity: 3
.\Source\VehicleSpawn.cpp(135)
Vehicle spawn missing command post "cp5"

Message Severity: 3
.\Source\VehicleSpawn.cpp(135)
Vehicle spawn missing command post "cp6"


thanks
RC-1290

Post by RC-1290 »

I'd say there are some vehicle spawners wich are calling for a cp that isn't there. Remember that in the controll zone field, you must type in the cpname, not the controllzone name.

RC-1290'Dreadnought'
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Post by EGG_GUTS »

Yep I did that. I placed the vehicle spawn in the base layer not conquest layer could that be the problem?

I'll post pics if you want
RC-1290

Post by RC-1290 »

That could be the problem. Make sure the vehicle spawn is in the same layer.
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Post by EGG_GUTS »

Yes it worked but my map it still crashes and there are no message serverity 3s left what' wrong?
RC-1290

Post by RC-1290 »

Well for THAT question I would like to refer to the FAQ, since there is no way for us of telling. You need to run a debugmode. It's all in the FAQ
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