And if so how do they work or is there a tutorial anywhere?
Just wonder.
Rends
Do we have custom moving/opening doors yet?
Moderator: Moderators
- Rends
- Sith

- Posts: 1278
- Joined: Fri Oct 15, 2004 6:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
- PR-0927
- Old School Staff
- Posts: 844
- Joined: Fri Dec 31, 2004 9:15 pm
- Location: Kent, OH, U.S.A.
RE: Do we have custom moving/opening doors yet?
Well, technically you could make the doors move via ZE animation...
Also, you could try looking at the space maps' .lua files.
- Majin Revan
Also, you could try looking at the space maps' .lua files.
- Majin Revan
-
Vyse
- General

- Posts: 776
- Joined: Sun Aug 28, 2005 5:01 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: RE: Do we have custom moving/opening doors yet?
Would it be possible to make the ZE animation triggered by a region like real doors?MajinRevan wrote:Well, technically you could make the doors move via ZE animation...
Also, you could try looking at the space maps' .lua files.
- Majin Revan
@ Rends no one I've heard of has made a new door. From what I can tell it would be possible to use the shipped animations of doors (set up the bones named right and envelope) but I guess if want a new one you will have to make a new animation.
Don't know if this helps but this is a pic of a door I dotxsi through Bconstructor a long time ago.
-
Qdin
- Old School Staff
- Posts: 2059
- Joined: Wed Feb 23, 2005 9:54 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: Re: RE: Do we have custom moving/opening doors yet?
doors animations aren't the toughest jobs... 
- Rends
- Sith

- Posts: 1278
- Joined: Fri Oct 15, 2004 6:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
Re: RE: Re: RE: Do we have custom moving/opening doors yet?
Qdin can you create an example and bring it working into game?Qdin wrote:doors animations aren't the toughest jobs...
Rends
- EraOfDesann
- Jedi Admin

- Posts: 2170
- Joined: Mon May 30, 2005 5:22 pm
- Location: North Texas
- Contact:
Re: RE: Re: RE: Do we have custom moving/opening doors yet?
Qdin wrote:doors animations aren't the toughest jobs...
Right...If it's not so tough I think it'd help if you'd explain how to do it.
