Khimera Battlegrounds by YaNkFaN is now Released!!!

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Nova Hawk
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by Nova Hawk »

Yes! :yes:
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by YaNkFaN »

@duck what kind of objects did you have in mind boxes/floor objects or more liek wall objects or hanging ones? also it's a little cramped in the area shown I used the rhenvar lego tunnel object
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by DarthD.U.C.K. »

yes. such kind of things that make it more look like a city.. but its hard to find such things in the assets...
i looked thourgh squipple and eddies assets and there are many models you can use included in thier (squeddies) modelpack
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by YaNkFaN »

definately will do i also have too looked through his assets and yea there are a lot of good small objects something that bf2 sadly lacks
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by B-1Burt »

Oooooh, that looks sweet! Now it doesn't look so much like Naboo as it does... Khimera? Now I really want to play this map!
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by Leo the Larg »

Looks real good. This will be sitting in my Addon folder for a long time. (Which is a good thing) :thumbs: :wink:
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by YaNkFaN »

So here are pics of the latest 2 maps (their loadscreens specifically) the city one is photoshopped obviously to add the "memory" look as I call it.
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Because Khimera streets was much different (IMO) from the other 2 Khimera maps, Khimera Jungle is going to bridge the gap by adding the natural Khimera feel with an added city feel in the form of small ruins across the map hopefully this makes a nicer transition then there was before again both maps feature darktimes

Off topic you don't know how annoying it was to place all the rainshadows for khimera: streets there were about 80 of them
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by Nova Hawk »

Those are some awesome loadscreens! :thumbs:

@Yank: I sent u a reply to about the beta.
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by YaNkFaN »

it's ok i'll just leave your spot open and Pm me when you get back and if it's not out I'll send it over for a run through
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by Eggman »

The ruins in the jungle map look nice. The Rhen Var objects are a great change from the usual Yavin objects used for ruins.
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by obiboba3po »

YaNkFaN wrote:So here are pics of the latest 2 maps (their loadscreens specifically) the city one is photoshopped obviously to add the "memory" look as I call it.
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Because Khimera streets was much different (IMO) from the other 2 Khimera maps, Khimera Jungle is going to bridge the gap by adding the natural Khimera feel with an added city feel in the form of small ruins across the map hopefully this makes a nicer transition then there was before again both maps feature darktimes

Off topic you don't know how annoying it was to place all the rainshadows for khimera: streets there were about 80 of them
:eek: Oh my gosh! i love both of 'em!
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by YaNkFaN »

The Rhen Var objects are a great change from the usual Yavin objects used for ruins.
The ruins in the jungle map look nice. The Rhen Var objects are a great change from the usual Yavin objects used for ruins.
definately agreed I like both actually but the rhenvar objects are a nice change they're just a pain to retexture and there are a lot of them so finding the ones you want is a pain
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by Eggman »

YaNkFaN wrote:
The Rhen Var objects are a great change from the usual Yavin objects used for ruins.
The ruins in the jungle map look nice. The Rhen Var objects are a great change from the usual Yavin objects used for ruins.
definately agreed I like both actually but the rhenvar objects are a nice change they're just a pain to retexture and there are a lot of them so finding the ones you want is a pain
Definitely. In the first map I used them for, I just got lazy and decided to copy everything over into my world's folders...then I realized it would be even more of a chore to go through later and find the ones I didn't need.
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by Grev »

The green ambiance in the second picture looks incredible. You're a master at lighting. Where most would simply leave the white and green to collide, you work with the lighting to make it all fit together.

Kudos to you!

:P
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by Nova Hawk »

YaNkFaN wrote:it's ok i'll just leave your spot open and Pm me when you get back and if it's not out I'll send it over for a run through
Great thanks!
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by Broken_box »

Zomg. Love the 1st load screen, love the 2nd load screen-what settings do you run your game at?
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by YaNkFaN »

Depends usually no shadows medium lighting medium water that pic is high water no shadows and high lighting (for both)
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by Nova Hawk »

Wow, just wow. I really love what you did to all these maps, they are truly beautiful and will surely stay in my addon folder for a long time! I only found a few bugs and I have a couple suggestions.

Bugs:
This is on Khimera Jungle:
Image
And this one is on Khimera Islands:
Image
The last bug is that the clone defender's heavy gun reloads really slow.

Suggestions:
Try adding the Millennium Falcon to Khimera Beach, I think it'll fit great there.
I think u should add just like one more T-47 to the beach one.
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by YaNkFaN »

i like the snowspeeders already on the map i'm not gonna change that; they counter the atats i will think of adding another maybe then add another atat hmm also what do people think about adding a gat and atxt to a Khimera plains level

gat is this
Image

and atxt

Image

both are from star wars the clone wars video game
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by GangsterJawa »

I'd say yes to the GAT, I've only seen it in like one map. I don't really care about the AT-XT, but I think we can pretty safely assume Nova's stand on the subject. :wink:
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