After reading and applying the contents of the addon tutorials, I've been trying to add the components I want in xsi and export the whole shebang, rather than use the odf, but it isn't working. For example, I made a null and child cube, positioned it on the unit, froze transforms, etc (everything from the documentation) and then, because I wanted to make the addon cube part of the unit mesh, I made the null a child of the unit's dummyroot. Exported... nothing. It doesn't even show up in the viewer. I'm clearly missing an important step here.
Edit: MissingTexture had a similar sounding problem a few posts ago, but with the exception of batch exporting I've tried those solutions already without success.
Addons as part of main unit mesh [Solved]
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- Oceans14
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Addons as part of main unit mesh [Solved]
Last edited by Oceans14 on Sun Oct 18, 2015 1:22 pm, edited 1 time in total.
- AceMastermind
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Re: Addons as part of main unit mesh
You don't need the null, just insert the cube into the unit hierarchy and envelope it to the appropriate bone/s.
Addon instructions are for addons only, they don't apply here when adding things to units in XSI.
Addon instructions are for addons only, they don't apply here when adding things to units in XSI.
- Oceans14
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Re: Addons as part of main unit mesh
Would it go under dummyroot or rep_inf_ep3trooper?
- AceMastermind
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Re: Addons as part of main unit mesh
Yeah under dummyroot is fine.
- Oceans14
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Re: Addons as part of main unit mesh
Okay, so I went to Animation>Set Envelope and then it asked if I wanted to envelope as a modeling or animation operator. I tried both (separately) but neither worked. When imported to swbf viewer it crashed with an out of bounds error. I enveloped to bone_ribcage, since that was the closest bone to the placed object.
Edit: Actually I just checked and my addon object has some bad faces, that's probably my problem.
Edit: Actually I just checked and my addon object has some bad faces, that's probably my problem.
- AceMastermind
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Re: Addons as part of main unit mesh
If you export the unit without the added geometry does it still crash SWBFViewer?
You can just press Yes when that dialog pops up.Oceans14 wrote:I went to Animation>Set Envelope and then it asked if I wanted to envelope as a modeling or animation operator.
- Oceans14
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Re: Addons as part of main unit mesh
No, just the unit is fine. I tried using the polygon reduction tool on the addon mesh but it didn't do much.
Edit: Got the first addon to export out successfully after reading http://www.gametoast.com/viewtopic.php? ... er#p502391 this thread. The mesh required triangulation.
Haven't tested the addon's behavior in-game yet... should be interesting.
Edit 2: Everything is working as it should. I appreciate your help Ace.
Hidden/Spoiler:
Haven't tested the addon's behavior in-game yet... should be interesting.
Edit 2: Everything is working as it should. I appreciate your help Ace.
