SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Delta-1035
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Re: Model Showcase Thread v3.0

Post by Delta-1035 »

MandeRek wrote:I think he's quite good looking!
quite good looking? quite good looking?!?!
it's awesome! well done like always, man :wink:
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Re: Model Showcase Thread v3.0

Post by Teancum »

To say my jaw dropped is an understatement. :eek: Awesome job dude! :thumbs:

I mentioned this in my PM, but I thought of a few more critiques. I apologize if I'm getting ahead of myself, I realize this is probably still as WiP

1-Please add more polies to the outside of his hat so it's not so squared off
2-The top of his had needs boxed off some to give more of a 'cowboy hat' feel
3-Desaturate and darken his forearms so they aren't so blue

Someone might say something about him not having is coat, but hey, he doesn't wear the same clothes every day!

Reference picture
Hidden/Spoiler:
Image

Bane without his coat (Just to prove to folks that he doesn't have to have it on the model
Image
I can't thank you enough for this man! I was just joking about putting him in, but when I saw your model I knew I had to!
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Re: Model Showcase Thread v3.0

Post by MandeRek »

Thanks man, I've improved the head and skin. I was working on a new first person, for dual pistols, but i can't get it to munge for some reason.. I'll skip that I guess! I've enveloped the model now, I'll contact you later with the download link, once I've finished his pistols ;)
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Re: Model Showcase Thread v3.0

Post by fai222 »

Thats awesome MandeRek! :thumbs:
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Re: Model Showcase Thread v3.0

Post by MandeRek »

Thanks man ;) Here's the final version, I won't improve many more, maybe some skin details, but if Tean is fine with it, I'll send him the files! Bringing him ingame, was easier than I expected. Although i never find much trouble animating/enveloping things, this one was really basic.. I also moddeled the pistols now, here he is:


Image
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Re: Model Showcase Thread v3.0

Post by Delta-1035 »

nice guns and the model looks better.
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Re: Model Showcase Thread v3.0

Post by ryukaji »

Wow that dude looks sweet never heard of him before though

Heres the pistol for my DOOMED map:
pistol.jpg
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Re: Model Showcase Thread v3.0

Post by theultimat »

ryukaji wrote:Wow that dude looks sweet never heard of him before though

Heres the pistol for my DOOMED map:
pistol.jpg
Sweet! That gun looks awesome! I am sooo downloading when this map comes out! :thumbs: And I rarely say that...
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Re: Model Showcase Thread v3.0

Post by ryukaji »

Well i suppose ill post my dead soldier as well:
The original vanguard, posed and re-skinned.
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[attachment=0]deadsoldier.png[/attachment]
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Re: Model Showcase Thread v3.0

Post by jedi_pilot »

Scarry....In a good sense though :wink: .
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Re: Model Showcase Thread v3.0

Post by ryukaji »

Heres my next model, the quake shotgun, again for my DOOMED map
I modeled this one with a new technique and im really happy about how it turned out, its much more detailed.
Hidden/Spoiler:
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Re: Model Showcase Thread v3.0

Post by RogueKnight »

Looks good!
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Re: Model Showcase Thread v3.0

Post by Silas »

Wowzas. How long does it usually take you to make and texture those guns? The detail's amazing
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Re: Model Showcase Thread v3.0

Post by ryukaji »

Silas wrote:Wowzas. How long does it usually take you to make and texture those guns? The detail's amazing
I usually never take more than 30 minutes on a gun
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Re: Model Showcase Thread v3.0

Post by Fiodis »

ryukaji wrote:Heres my next model, the quake shotgun, again for my DOOMED map
I modeled this one with a new technique and im really happy about how it turned out, its much more detailed.
Hidden/Spoiler:
Image
Did you make those in Blender? Cause I think it was mentioned that this is a XSI topic....

Nonetheless, they look great. Reallllllly great.
MandeRek wrote:Thanks man ;) Here's the final version, I won't improve many more, maybe some skin details, but if Tean is fine with it, I'll send him the files! Bringing him ingame, was easier than I expected. Although i never find much trouble animating/enveloping things, this one was really basic.. I also moddeled the pistols now, here he is:


Image
Wild West reskin, anyone? :wink:
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Re: Model Showcase Thread v3.0

Post by jedi_pilot »

Definently gives me an idea :P .........
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Re: Model Showcase Thread v3.0

Post by ryukaji »

Fiodis wrote:
ryukaji wrote:Heres my next model, the quake shotgun, again for my DOOMED map
I modeled this one with a new technique and im really happy about how it turned out, its much more detailed.
Hidden/Spoiler:
Image
Did you make those in Blender? Cause I think it was mentioned that this is a XSI topic....

Nonetheless, they look great. Reallllllly great.
The way I see it is they are all going into the same game, but besides if there is a problem with me posting blender models, i can just import then into XSI and then screenshot em :)
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Re: Model Showcase Thread v3.0

Post by obiboba3po »

ryukaji wrote:Heres my next model, the quake shotgun, again for my DOOMED map
I modeled this one with a new technique and im really happy about how it turned out, its much more detailed.
Hidden/Spoiler:
Image
wowzas is right! just curious, i know its rude to ask but would you perhaps consider releasing that? it would go nicely in a map im working on ;)
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Re: Model Showcase Thread v3.0

Post by ryukaji »

obiboba3po wrote:
ryukaji wrote:Heres my next model, the quake shotgun, again for my DOOMED map
I modeled this one with a new technique and im really happy about how it turned out, its much more detailed.
Hidden/Spoiler:
Image
wowzas is right! just curious, i know its rude to ask but would you perhaps consider releasing that? it would go nicely in a map im working on ;)
Im going to release everything when my map is done.
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Re: Model Showcase Thread v3.0

Post by Fiodis »

ryukaji wrote:if there is a problem with me posting blender models, i can just import then into XSI and then screenshot em :)
But I thought the whole thing about that was that these are supposed to be models you made in XSI.


Eh, whatever. They're not too bad.
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