The Force Unleashed Mod for SWBF1v1.1 Clone Wars only

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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Do you want me to continue on this mod?

Poll ended at Sun Aug 05, 2007 8:49 pm

Do not continue on this mod
2
20%
Go ahead continue
8
80%
 
Total votes: 10
Commander_Cody771
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The Force Unleashed Mod for SWBF1v1.1 Clone Wars only

Post by Commander_Cody771 »

Features: units: 2 new jedi, Darth Maul and Obi-Wan-Kenobi.
3new units, Magna Guard, IG-88 and the Clone Commander (More to come in v1.2). Weapons and abilities, Force Kill, Force lightning, Force Jump, and unlimited Jetpack time. Screenshots:
Image

Image

Image

Image
here is the file: http://files.filefront.com//;8155083;;/
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RE: The Force Unleashed Mod for SWBF1v1.1 Clone Wars only

Post by B94 »

just curious, but were did you get the models from?
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RE: The Force Unleashed Mod for SWBF1v1.1 Clone Wars only

Post by trainmaster611 »

He modified Dooku and reskinned them.

I don't see what's so special about this mod. Are there any fancy force powers or anything? They just look like regular jedi to me.
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Re: RE: The Force Unleashed Mod for SWBF1v1.1 Clone Wars onl

Post by Darth_Z13 »

B94 wrote:just curious, but were did you get the models from?
The SWBF2 mod tools. :P
Ateas

Post by Ateas »

VF501 is already doing something like this on swbfmac, here:

http://www.macxgamers.com/index.php?showtopic=1823
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Post by Commander_Cody771 »

download it!
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Post by Maveritchell »

I think the real question is... what exactly does this have to do with The Force Unleashed? Neither Obi-Wan nor Maul were involved in that story (esp. Maul, seeing as how he's dead), and I don't recall hearing that the Jedi could ever fly.
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Post by VF501 »

Yup, started on it (for both games), and currently making Vader's Apprentice. Will be a loooooooooong time though. Still getting used to SWBF2 modding (been at SWBF1 for too long) and trying to get the most outta SWBF1's engine for that version.

Already have the Backhand style saber ready for the game (SWBF2 only). Working on skins and powers now.

This is more of a, "he got jedi into SWBF1" type mod.

Still, good job. If and when I get animations from SWBF2 into 1, I'll let you know.

Also, the Darktrooper style jetpack is better for Jedi, set jump push at 15-20 and remove this from the odf

JetType= "hover"

to make it darktrooper style.
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Post by Laserblast »

The jedi seem to take fall damage. Try adding the line:

Code: Select all

CollisionScale		= "0.0 0.0 0.0"
The scaling on the IG88 and magna seem a little off. This should be fixable with

Code: Select all

-scale 1.2
or such in cis_inf_ig88.msh.option file and whatever the magnadroid's msh.option file is. These can just be opened with notepad. Just some tips :).
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Post by Commander_Cody771 »

Maveritchell wrote:I think the real question is... what exactly does this have to do with The Force Unleashed?
It's just the name of the mod.
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Post by VF501 »

Give the magnaguard and/or IG-88 the clone trooper skeleton (just dont specify any skeletona and the engine automatically uses it).
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Post by Commander_Cody771 »

How?
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Post by The_Emperor »

In the odf? :P
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Post by Commander_Cody771 »

I know it's in the ODF but where in the ODF?
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Post by VF501 »

SkeletonName = ""
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Post by Commander_Cody771 »

OK that will be in the beta version. What do I type in between the ""?
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Post by trainmaster611 »

Commander_Cody771 wrote:
Maveritchell wrote:I think the real question is... what exactly does this have to do with The Force Unleashed?
It's just the name of the mod.
Then don't name it that. You're misleading people into thinking you have cool jedi and force moves.
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Post by Commander_Cody771 »

OK, then Commander Cody's Crappy Mod that Nobody Likes. No one does, I worked hard on it. :evil:
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Post by B94 »

I Sense Much anger in you......
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Post by Commander_Cody771 »

here is a better download link: download.
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