Maveritchell wrote:The_Emperor wrote:Fine, CS:S instead of HL:2 then. Still looks a lot better than SWBF2. Lighting really makes a lot of difference, and SWBF2's lighting is very very basic.
Not a
team shooter. Counterstrike does what, eight, twelve dynamic entities on a map at a time? Allocation of resources is a big deal, and SWBF2 has to allocate a lot of resources to AI, many units, differentiated dynamic entities (vehicles, units), etc.
Exactly -- everyone discounts SWBF2, yet it has to account for up to 40 AI characters all at once. And then people discount the AI as dumb, well take a good look at a FPS AI of the time as well. Half-Life 2 is as good of an example as any. It's got two modes: 1) Charge the player and attack, 2) strafe around the player and attack -- so it ain't much "smarter" than SWBF2 in that respect.
Long story short SWBF1/2 could have looked better, but comparing it to Half-Life 2, the predecessor came out in 1998, so they had
six years to work on the engine AND the content. SWBF1 came out only two years after Star Wars: The Clone Wars, SWBF2 only 13 months after SWBF1. Not enough time to work on the engine itself. Just enough to build something off an existing setup.
Besides, if MeshEx has shown us anything, it was that with enough work we could get it close to Half-Life 2's looks. The reason it wasn't was because they didn't want astronomical sys requirements and had no time to update the engine anyways.
Sorry --- long reply for a short point...
Nihillo wrote:Those are unfair comparisons, Half-life 2 was a bit ahead of its time in 2004, Modern Warfare was released a couple years after BFII and Pandemic wasn't aiming to impress anyone with their game's graphics anyway.
I think Battlefront II is on par with other games of the time... such as Unreal Tournament 2004:
Agreed - SWBF1 came out September 20, 2004, UT2004 on March 16, 2004. That's a much more realistic comparison. Here are pics for Call of Duty
2, which came out in 2005, and is the only realistic comparison:
The textures look pretty muddy to me, and the aside from tons of bumpmapping in the first pic and higher res textures it doesn't look much better.