CressAlbane wrote:For your ambush area, I think a better hintnode would be Access, Fortify, or Patrol.
Access makes units stand in that spot as if they were using a panel, Fortify I believe they go there to fortify an area, and Patrol sends them walking in the direection of the hintnode.
According to ZE, Fortify is for things like CTF. What exactly do they do at an Access hintnode? Do they just stand there and shoot at any enemies they see?
MrCrayon wrote:ok, so I was thinking, instead of having fish ducks (WTF???) why not make a prop and just animate it to loop about in the pond. Just make'em swim about in slow, lazy circles!
That works as well.
sim-al2 wrote:Ducks as vehicles.

Actually that could make for a funny hunt mode if a duck local team was made.
Very good idea! It'll definitely take work, but it's worth it.
MrCrayon wrote:sim-al2, you are a genius!!!
DUCK HUNT ANYONE???!!!

That could make this map one of the best maps on gametoast (well, not really, but for me it would)
Imagine! Clones armed with shotguns vs ducks armed with melee attack! There could be like 80 of them vs 6 clones! It would be epic! And the hero could be daffy duck armed with shotgun invincibility, explosives and dynamite, and disguise! Do it please!!!
I'm surprised darthD.U.C.K. hasn't commented yet.
You just lit a spark in my mind...
So let's see, lemme plan this all out...
Duck Hunt Mode IDEA
Objective/Setup:
-Same style as hunt mode
-32 ducks against 6 clones
Teams:
Team 1: "Hunters":
-
Hunter Pursuer
- Birdshot Ammo Shotgun
- Camouflage
-
Hunter Rifleman
- M1903 Springfield
- Revolver or Pistol (maybe)
- Camouflage
-
Elmer Fudd (hero)
- Double-Barreled Shotgun
- Mines
- Camouflage
- I need more weapon ideas for Elmer Fudd
Team 2: "Ducks":
-
Duck
- Beak Attack
- Flight (can attack in-flight)
-
Duck Elite
- Beak Attack
- Supersonic Quack
- Flight (can attack in-flight)
-
Daffy Duck (hero)
- Punch
- Detpacks
- Mines
- Shotgun Invincibility