FUDGE!!!!!!! My map is crashing in ZE

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Epena
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FUDGE!!!!!!! My map is crashing in ZE

Post by Epena »

And I was stupid enough to delete my backup!!!

I had to delete it to installa game cuz it needed space and then once it was done, I didn't create another backup. It's only my map, Yktecsh. Other stuff works. All I did was add a ctf layer! Now it crashes at the load screen, it doesn't even start loading! I deleted the layer in the world 1 folder but it still crashes. I added the files to a new folder and it crashes there, too. I can't figure out what I did wrong, but its not working!! Is there any way to fix this? (and consequently lower my blood pressure?)

mI'm really freaked out here because I was so close to being finshed!
Big_rich

RE: FUDGE!!!!!!! My map is crashing in ZE

Post by Big_rich »

did you delete the lyr file also, also did you delete it out of the req?you can update the lyr,s in ZE. by hitting configure, delete the lyr out of the window and hit update. Cause it prob still trying to load the lvl in the req. Run it through bf2modtools see what comes up. Check your addme.lua and delete the ctfs out of there... if you don't start with the gamemode there is a bunch of stuff you have to do to add 1.
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Epena
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RE: FUDGE!!!!!!! My map is crashing in ZE

Post by Epena »

The problem is that I can't delete it in ZE because I can't get to the configure screen. It crashes before the map loads. I didn't create a new flag gamemode, so it's not in the lua. It's just ctf_common.lyr. What req do I delete it out of?
Big_rich

RE: FUDGE!!!!!!! My map is crashing in ZE

Post by Big_rich »

the modid.req under lvl

}
REQN
{
"lvl"
"BON_conquest"
}
}
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Epena
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RE: FUDGE!!!!!!! My map is crashing in ZE

Post by Epena »

Eh?

data_YKT and then what? LVL_PC only has .lvl files which aren't openable with notepad.
Big_rich

RE: FUDGE!!!!!!! My map is crashing in ZE

Post by Big_rich »

ok: data_YKT\worlds\world1\YKT.req

I'm just guessing that is what is causing it. Sorry ahead of time if it doesn't.
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RE: FUDGE!!!!!!! My map is crashing in ZE

Post by Teancum »

Epena -- here's what you do:

1-CUT/PASTE the contents of data_YKT to your desktop
2-Create a new project called YKT (as though you were creating it over again). Make sure to check all modes (you can turn off the ones you don't want really easy)
3-When it's done creating it, browse to the NEW data_YKT/Worlds/YKT/World1.
4-Browse to your old data_YKT/Worlds. COPY all the contents to your new data_YKT/Worlds. Overwrite the following files ONLY: ykt.wld, ykt.ter, ykt.rgn, ykt.bar
5-Repeat the steps for data_YKT/common and data_YKT/sides
6-Browse to data_YKT/_BUILD_PC/Sides. Create a new folder for each custom side you have.
7-Open up ZeroEdit and BE HAPPY! :D

If it doesn't work, just be glad your original project is sitting on the desktop and not gone. We can still fix it if this doesn't work.
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Epena
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RE: FUDGE!!!!!!! My map is crashing in ZE

Post by Epena »

:(

No, still doesn't work.
Big_rich

RE: FUDGE!!!!!!! My map is crashing in ZE

Post by Big_rich »

do this: delete all the .lyr files. Open ZE, it will come up with a bunch of errors, don't worry. If it loads, then resave your lyrs. Then add.lyr from your old map"One you have copied" till ZE crashes. Then u know which one to leave out. If indeed it is a problem with the lyr. Also, did u check if ZE will load on a diff map? Might not be with your map, but with ZE.
Guest

Post by Guest »

This may not help you in this case but here is a common reason that ZE crashes for me:

Bug in Zero Editor:

Sometimes when you save a game called XXX.WLD, it writes a null to your XXX.TER file, i.e. 0 kb instead of 31 747 kb. or whatever it should be.
If you try to load a .WLD file in ZE without a valid .TER file with the same name as your .WLD file, then it will crash.

So, everytime I update my .TER file, I always check it is saved normally and not as 0 kb. Everytime before I start ZE and loading a .WLD file, I always check that I have a working .TER file with the same name.
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