Getting in-game

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Getting in-game

Post by Fluffy_the_ic »

Okay, I know that you can't export as a mesh with the Mod Tool, but when it is exported, do you have to do all of the odf-ing yourself, or does it automatically make one?
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Getting in-game

Post by DarthD.U.C.K. »

it does not automatically create one
(funny idea :D (please dont take it personaly) )
just you the odf from any prop and change the msh name to your mesh
(the msh should be mentioned two times, first time for ze (with the .msh)
and second tome for the game itself (under properties, without .msh on the end)
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Getting in-game

Post by Fluffy_the_ic »

DarthD.U.C.K. wrote:it does not automatically create one
(funny idea :D (please dont take it personaly) )
just you the odf from any prop and change the msh name to your mesh
(the msh should be mentioned two times, first time for ze (with the .msh)
and second tome for the game itself (under properties, without .msh on the end)
Gotcha, srry, just really new to modding (yet I've had the mod tools for maybe 3/4 of a year now :lol: ).
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Getting in-game

Post by DarthD.U.C.K. »

no problem
we are here to help :D
User avatar
redgroupclan
High General
High General
Posts: 867
Joined: Thu Jan 24, 2008 11:47 pm
Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"

Re: Getting in-game

Post by redgroupclan »

DarthD.U.C.K. wrote:it does not automatically create one
(funny idea :D (please dont take it personaly) )
just you the odf from any prop and change the msh name to your mesh
(the msh should be mentioned two times, first time for ze (with the .msh)
and second tome for the game itself (under properties, without .msh on the end)

Just you the?
So what you do is copy some shipped asset's odf, then replace its msh with your own msh?
User avatar
Blade
Captain
Captain
Posts: 496
Joined: Fri Apr 04, 2008 11:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Getting in-game

Post by Blade »

redgroupclan wrote:
DarthD.U.C.K. wrote:it does not automatically create one
(funny idea :D (please dont take it personaly) )
just you the odf from any prop and change the msh name to your mesh
(the msh should be mentioned two times, first time for ze (with the .msh)
and second tome for the game itself (under properties, without .msh on the end)

Just you the?
So what you do is copy some shipped asset's odf, then replace its msh with your own msh?
That's about the gist of it (I don't know if that's how you spell gist or not :oops:)
And I think he meant to say use, that's what my brain replaced in there the first time I read it... (Amazing organ, brains, eh? :thumbs: )
Post Reply