Aldura Campaign (Update 1/15)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Delta-1035
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Re: Aldura Campaign (Update 1/1)

Post by Delta-1035 »

Good news, I love the 3rd pic. :)
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Re: Aldura Campaign (Update 1/1)

Post by Revan-Shan »

I love those separatist ships. If only there was a mod that inlcuded those instead of the Invisible Hand copies...
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Re: Aldura Campaign (Update 1/1)

Post by sampip »

Delta-1035 wrote:Good news, I love the 3rd pic. :)
Yep same.
Looks nice, eggman! I enjoyed playing the orbital strike :D
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Re: Aldura Campaign (Update 7/29)

Post by lesovikk1 »

Eggman wrote:As promised, some screenshots from the final level:
Hidden/Spoiler:
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A few of the textures may need a bit more work, but I'm only about halfway through the skinning process. Once I have the other half of the map reskinned I'll post some screenshots of that.
is this map still included in the map pack? because i havent heard anything about this map for a while
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Re: Aldura Campaign (Update 1/1)

Post by Eggman »

Yes, it's in part two. I cut this map:
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Image
I decided to stop giving updates on individual maps at about the time I decided to stop releasing individual maps. I've re-worked some of the maps from part two, though, so at some point I'll show updated screens (not that I've shown enough to begin with for anyone to recognize the differences :roll: ).

Bug crunching is going along well; I should be able to sort out the last few HUD bugs today, then the only thing standing between me and releasing this is a single missing sound.
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Re: Aldura Campaign (Update 1/1)

Post by Blade117 »

Seriously? That is GREAT! I can't wait for the release (which by the sound of it, will be soon.)
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Re: Aldura Campaign (Update 1/1)

Post by Grev »

Wow Egg, looks promising!
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Re: Aldura Campaign (Update 1/1)

Post by genaral_mitch »

What is the sky in this?
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Re: Aldura Campaign (Update 1/1)

Post by Eggman »

It's from either a BF1 Naboo or a BF1 Kashyyyk, I forget.

Edit: *sigh* I was giving it one last play-through before packing it up to release, and somehow a bug popped up that prevents the completion of an objective in the first map (different from the one a few beta testers experienced). I have no idea where it came from, and a few rounds of manual cleans/re-munging haven't had any effect. Needless to say, I'm a little annoyed right now.

Edit 2: Never mind, I'm an idiot and forgot about a small change I made to the objective. Everything's in perfect working order. Barring any major problems (that are actually real, and not just me being forgetful :roll: ), I should be ready to upload part one tomorrow.
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Re: Aldura Campaign (Part I released!)

Post by Eggman »

A teaser of sorts for the opening of Part II:

Image

Click on the image to view the video on Photobucket.
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Re: Aldura Campaign (Update 1/15)

Post by Null_1138 »

Nice video. Interesting to see Beachhead without the city. :wink:
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Re: Aldura Campaign (Update 1/15)

Post by Nihillo »

Reminds me of Omaha Beach. :)
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Re: Aldura Campaign (Update 1/15)

Post by Lord Bardar »

Nihillo wrote:Reminds me of Omaha Beach. :)
Very much, nicely done Egg.
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Re: Aldura Campaign (Update 1/15)

Post by Battlefiler »

you work sooooooo gooooooood :jango:
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Re: Aldura Campaign (Update 1/15)

Post by Darth_Spiderpig »

The teaser looks really nice, can't wait.

Oh, did I got that right, the gunship takes off after you left it?
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Re: Aldura Campaign (Update 1/15)

Post by Delta-1035 »

Woah, very impressive, it looks just like a real battle! :thumbs:
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Re: Aldura Campaign (Update 1/15)

Post by bobfinkl »

Very good looking gameplay, and all the little events of blowing up clones and the bullets in the air really create the atmosphere.

Although a few things there leave me thinking "who's bright idea was that?" and throw off the immersion created by everything else are: the gunship flying over the droid emplacement, I personally wouldn't do that no matter what if I was the pilot of the gunship, second, the droids not shooting at the gunship, and the fact that the clones would land at a beachhead position like that, it truly is the worst tactical and strategic point to land possible.

The last one isn't changeable and I know you probably won't, but those truly are the only problems I could find in what I saw, everything else looked perfect.
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Re: Aldura Campaign (Update 1/15)

Post by Eggman »

bobfinkl wrote:Very good looking gameplay, and all the little events of blowing up clones and the bullets in the air really create the atmosphere.

Although a few things there leave me thinking "who's bright idea was that?" and throw off the immersion created by everything else are: the gunship flying over the droid emplacement, I personally wouldn't do that no matter what if I was the pilot of the gunship, second, the droids not shooting at the gunship, and the fact that the clones would land at a beachhead position like that, it truly is the worst tactical and strategic point to land possible.

The last one isn't changeable and I know you probably won't, but those truly are the only problems I could find in what I saw, everything else looked perfect.
Most of those just can't be seen in the video. The gunship pulls up immediately and turns around, the droids don't shoot at the gunship because it's less of a priority than the hordes of clones storming the beach, and the reason for landing at that location is given in the opening popup text (which I left out of the video).
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Re: Aldura Campaign (Update 1/15)

Post by bobfinkl »

Eggman wrote:Most of those just can't be seen in the video. The gunship pulls up immediately and turns around, the droids don't shoot at the gunship because it's less of a priority than the hordes of clones storming the beach, and the reason for landing at that location is given in the opening popup text (which I left out of the video).
Then there are absolutely no problems with what I have seen, it truly looks amazing.
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Re: Aldura Campaign (Update 1/15)

Post by darthtyren »

Looks great, like a download worth my time, but not the remaining space on my computer.
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