W.I.P.: Pax Empiricae, BETA OUT!

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
User avatar
IndianaJoe
1st Lieutenant
1st Lieutenant
Posts: 425
Joined: Sun Jun 07, 2009 11:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ♦♠Lining up a headshot.♠♦

Re: W.I.P.: Pax Empiricae

Post by IndianaJoe »

Eaol wrote:I was sort of annoyed by the Telos map, since it is simply renaming the Corellia map.
I don't want to have a big download for this mod if I get the same thing I can download faster from somewhere else. I won't get this unless you can make some significant modifications to that map and make some new ones.
:? you can't get all of this anywhere else

we aren't making significant modifications to any maps, (maybe some planning, vehicles and locals)
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: W.I.P.: Pax Empiricae

Post by Nova Hawk »

Ooh, nice map update. I'm really liking all these different colored Stormtrooper commanders. :thumbs:
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: W.I.P.: Pax Empiricae

Post by Maveritchell »

IndianaJoe wrote::? you can't get all of this anywhere else
He's talking about the maps, all of which you can get somewhere else. You have six or seven "extra" maps that are really just unnecessarily inflating the filesize, because they can all be downloaded basically as-is. You'd knock the size of your mod in half if you simply made addon eras/modes to those maps and just mention (in a readme somewhere) that they could be used with this mod.
User avatar
IndianaJoe
1st Lieutenant
1st Lieutenant
Posts: 425
Joined: Sun Jun 07, 2009 11:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ♦♠Lining up a headshot.♠♦

Re: W.I.P.: Pax Empiricae

Post by IndianaJoe »

Maveritchell wrote: He's talking about the maps, all of which you can get somewhere else.
Wrong.

When was the last time you played Ryloth: Canyon, or this Felucia: Deep Jungle?
Last edited by IndianaJoe on Thu Apr 29, 2010 8:28 pm, edited 1 time in total.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: W.I.P.: Pax Empiricae

Post by Maveritchell »

IndianaJoe wrote:
Maveritchell wrote: He's talking about the maps, all of which you can get somewhere else.
Wrong.

When was the last time you played Ryloth: Canyon, or Felucia: Deep Jungle?
My mistake. The vast majority of which you can get somewhere else. The point still stands, I think - if you're just re-releasing a bunch of maps so that you can say "oh hey we have a bunch of maps" then it's unnecessary waste. You can save a lot of space and make it easier on all your downloaders if you just add in scripts.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: W.I.P.: Pax Empiricae

Post by Deviss »

Maveritchell wrote:
IndianaJoe wrote:
Maveritchell wrote: He's talking about the maps, all of which you can get somewhere else.
Wrong.

When was the last time you played Ryloth: Canyon, or Felucia: Deep Jungle?
My mistake. The vast majority of which you can get somewhere else. The point still stands, I think - if you're just re-releasing a bunch of maps so that you can say "oh hey we have a bunch of maps" then it's unnecessary waste. You can save a lot of space and make it easier on all your downloaders if you just add in scripts.
yeah but think: many people dont know make mods, and is more easy download this mod with map incluided also because many maps wasnt release his assets :)
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: W.I.P.: Pax Empiricae

Post by Maveritchell »

Deviss wrote:yeah but think: many people dont know make mods, and is more easy download this mod with map incluided also because many maps wasnt release his assets :)
? That's not even relevant. You don't have to know how to make mods to use what I'm suggesting. All it does is prevent anyone who's already downloaded the map (and probably these are the people that would like it enough to keep it anyway) from having to download it a second time. It gives a better option to control the size of the download for the user, which is especially important if you're not giving something significantly new (on the map end of things).

You cause zero compatibility problems, there is no bearing on whether assets are released, you don't have to know how to make mods, etc. I'm just guessing, but with those maps added (just the ones you have listed) you're probably talking about a 500 MB download, easy. Reducing it to just the couple of legitimately new maps there are and making the rest script addons turns that 500MB download into a ~100MB download.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: W.I.P.: Pax Empiricae

Post by Deviss »

Maveritchell wrote:
Deviss wrote:yeah but think: many people dont know make mods, and is more easy download this mod with map incluided also because many maps wasnt release his assets :)
? That's not even relevant. You don't have to know how to make mods to use what I'm suggesting. All it does is prevent anyone who's already downloaded the map (and probably these are the people that would like it enough to keep it anyway) from having to download it a second time. It gives a better option to control the size of the download for the user, which is especially important if you're not giving something significantly new (on the map end of things).

You cause zero compatibility problems, there is no bearing on whether assets are released, you don't have to know how to make mods, etc. I'm just guessing, but with those maps added (just the ones you have listed) you're probably talking about a 500 MB download, easy. Reducing it to just the couple of legitimately new maps there are and making the rest script addons turns that 500MB download into a ~100MB download.
mm good point are you right, i shut my mouth xD
User avatar
Nihillo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1548
Joined: Sun Jan 04, 2009 9:53 pm
Location: Brazil

Re: W.I.P.: Pax Empiricae

Post by Nihillo »

Maveritchell wrote: You have six or seven "extra" maps that are really just unnecessarily inflating the filesize, because they can all be downloaded basically as-is.
Well, some people (like me) don't have those maps; I'd rather download the whole thing all at once, than go map hunting. I do understand your point, though, and I agree that it is a waste of download time for those who do have them.

So... I'll repeat my suggestion:
Nihillo wrote:Make a full and a lite version. Full has everything; lite has only the sides and applies them to the other maps automatically.
There you go, everyone is happy!
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: W.I.P.: Pax Empiricae

Post by lucasfart »

I agree with Nihilo, Lite and Full versions would be awesome....
Blade117
Command Sergeant Major
Command Sergeant Major
Posts: 293
Joined: Thu Nov 26, 2009 9:10 pm
Projects :: No Mod project currently.
Location: location, location

Re: W.I.P.: Pax Empiricae

Post by Blade117 »

Would it be so much extra work to allow for the included maps to be downloaded seperately? If I get the full version and some of the maps crash (a common occurrence with some map packs, like Dark Space and BF:0,) they are needlessly taking up space on my HD and I cannot remove them. Just a thought.
User avatar
impspy
Captain
Captain
Posts: 493
Joined: Wed Dec 31, 2008 1:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Pax Empiricae; check WIP

Re: W.I.P.: Pax Empiricae

Post by impspy »

Nihillo wrote:
Maveritchell wrote: You have six or seven "extra" maps that are really just unnecessarily inflating the filesize, because they can all be downloaded basically as-is.
Well, some people (like me) don't have those maps; I'd rather download the whole thing all at once, than go map hunting. I do understand your point, though, and I agree that it is a waste of download time for those who do have them.

So... I'll repeat my suggestion:
Nihillo wrote:Make a full and a lite version. Full has everything; lite has only the sides and applies them to the other maps automatically.
There you go, everyone is happy!
We are going with Mav's suggestion (thanks for the help :D ) and adding the new stuff (locals, mini-maps, and new vehicles spawns) in a separate layer. that way you only get the other maps if you D/L them.


@Eaol: you don't want it, you don't have to get it.

@everyone else: This issue is settled and I would appreciate it if we ended the discussion. ;)

Thanks for the feedback everyone. :D
Last edited by impspy on Fri Apr 30, 2010 2:54 pm, edited 1 time in total.
User avatar
IndianaJoe
1st Lieutenant
1st Lieutenant
Posts: 425
Joined: Sun Jun 07, 2009 11:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ♦♠Lining up a headshot.♠♦

Re: W.I.P.: Pax Empiricae

Post by IndianaJoe »

Nova Hawk wrote:Ooh, nice map update. I'm really liking all these different colored Stormtrooper commanders. :thumbs:
We have 4 at this time, Deviss (check my av) Bacara, a Black one, and the standard Blue one. might do a Bly...
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: W.I.P.: Pax Empiricae

Post by skelltor »

oh bly would be cool how about a dark green one?
User avatar
IndianaJoe
1st Lieutenant
1st Lieutenant
Posts: 425
Joined: Sun Jun 07, 2009 11:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ♦♠Lining up a headshot.♠♦

Re: W.I.P.: Pax Empiricae

Post by IndianaJoe »

I was thinking more light green, but we'll see ;)
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: W.I.P.: Pax Empiricae

Post by skelltor »

oh yah like lime? that would be cool also

edit i was rerelooking at the screenshots and i noticed the gran how did i miss him before he looks great did you guys make him or find him?
User avatar
IndianaJoe
1st Lieutenant
1st Lieutenant
Posts: 425
Joined: Sun Jun 07, 2009 11:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ♦♠Lining up a headshot.♠♦

Re: W.I.P.: Pax Empiricae

Post by IndianaJoe »

he is imported from JKA, put on the vanguard body

i wish i could skin like that XD
User avatar
impspy
Captain
Captain
Posts: 493
Joined: Wed Dec 31, 2008 1:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Pax Empiricae; check WIP

Re: W.I.P.: Pax Empiricae

Post by impspy »

UPDATE:

We are going with Mav's suggestion (thanks for the help :D ) and adding the new stuff (locals, mini-maps, and new vehicles spawns) in a separate layer; that way you only get the other maps if you D/L them.

The only maps that will be included in the download are: Ryloth, Raxus Prime, Geonosis: Canyons, maybe Sky's map, Felucia: Deep Jungle, and the 2 BF1 Rhen Var maps by AQT and DEVISS.

The others (Rori, Mimban, Mustafar: Blazing Gorge, Geonosis: Point Rain, etc...) can be downloaded seperetly. I will only include Takera, Corellia, and Dathomir in the D/L if TK hasn't released them.

However, if you are one of the people who was planning to send me your map assets, please do it anyway; that way I can easily add the stuff I want (mostly vehicle spawns) in. ;)
Eaol
Major
Major
Posts: 510
Joined: Fri Jul 31, 2009 5:49 pm
Games I'm Playing :: SWBF2 and Warframe
Location: Everywhere.

Re: W.I.P.: Pax Empiricae

Post by Eaol »

Alright, I want this anyway, I'll admit it. But thanks for following Mav's suggestion.
User avatar
StarkillerMarek
Rebel Colonel
Rebel Colonel
Posts: 611
Joined: Wed Aug 12, 2009 4:42 pm
Location: I may be back.

Re: W.I.P.: Pax Empiricae

Post by StarkillerMarek »

impspy wrote:UPDATE:

We are going with Mav's suggestion (thanks for the help :D ) and adding the new stuff (locals, mini-maps, and new vehicles spawns) in a separate layer; that way you only get the other maps if you D/L them.

The only maps that will be included in the download are: Ryloth, Raxus Prime, Geonosis: Canyons, maybe Sky's map, Felucia: Deep Jungle, and the 2 BF1 Rhen Var maps by AQT and DEVISS.

The others (Rori, Mimban, Mustafar: Blazing Gorge, Geonosis: Point Rain, etc...) can be downloaded seperetly. I will only include Takera, Corellia, and Dathomir in the D/L if TK hasn't released them.

However, if you are one of the people who was planning to send me your map assets, please do it anyway; that way I can easily add the stuff I want (mostly vehicle spawns) in. ;)
I want my map back, please. I could of released it separately if I wanted to.

Edit: I mean, I don't really understand what you are doing, and just don't release my map.
Post Reply