Thanks!
Door question [Solved]
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- Cerfon Rournes
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Door question [Solved]
Is there a way to change how close you have to be to a door before it opens?
Thanks!
Thanks!
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ryukaji
- Major

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Re: Door question.
you gotta do that in xsi
http://www.gametoast.com/forums/viewtop ... 36&t=14540
unless you animate it through ze, and scripted it in your .lua then you could control your trigger region. but this is a longer process if your adding a lot of doors.
http://www.gametoast.com/forums/viewtop ... 36&t=14540
unless you animate it through ze, and scripted it in your .lua then you could control your trigger region. but this is a longer process if your adding a lot of doors.
- Cerfon Rournes
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Re: Door question.
AH! Didn't know I had to do it like that:
Okay, thanks for your help!
- Maveritchell
- Jedi Admin

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Re: Door question.
That's not true. If you read through the tutorial, you'll note that while your trigger primitive is created in XSI, it is scalable through an .odf line:ryukaji wrote:you gotta do that in xsi
http://www.gametoast.com/forums/viewtop ... 36&t=14540
unless you animate it through ze, and scripted it in your .lua then you could control your trigger region. but this is a longer process if your adding a lot of doors.
Code: Select all
AnimationTrigger = "hp_bdoor 16.0"- Cerfon Rournes
- Master Bounty Hunter

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Re: Door question.
^^Mav saves the day once again! Thanks!! 
*EDIT*
I think this should be added to the FAQ
*EDIT*
I think this should be added to the FAQ
- Fiodis
- Master of the Force

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Re: Door question.
Eh. What Mav quoted is already in the modelling FAQ.Cerfon Rournes wrote:I think this should be added to the FAQ
- Cerfon Rournes
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Re: Door question.
Hmmm...never mind then....
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ryukaji
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Re: Door question.
very cool didnt know that either, but then again Ive never played much around with doorsMaveritchell wrote:That's not true. If you read through the tutorial, you'll note that while your trigger primitive is created in XSI, it is scalable through an .odf line:ryukaji wrote:you gotta do that in xsi
http://www.gametoast.com/forums/viewtop ... 36&t=14540
unless you animate it through ze, and scripted it in your .lua then you could control your trigger region. but this is a longer process if your adding a lot of doors.The number following the trigger name can be used to universally scale the trigger's size.Code: Select all
AnimationTrigger = "hp_bdoor 16.0"
