Bespin: Platforms (v0.985 beta) --New version May 9, 06

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Rpe7

Post by Rpe7 »

It looks really great and the story behind it is really so cool man.
The greatest advantage of that craft was that they had a built in mechanism that allowed the pilot to fire its lasers at any time, and have the device automatically shut off and turn back on after every volley. This in effect allowed the TIE Phantoms to be virtually invisible 99 percent of the time.
Does it behave like this In-game ?
moberemk

Post by moberemk »

I wish.
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Post by Teancum »

Nah I'm not going to give it the cloak ability. Maybe for space maps.
Rpe7

Post by Rpe7 »

Uh, YEah, that's what I meant, sorry, was going up in it a bit too hard and forgat we're on the bespin thread :oops: hehe
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Post by Teancum »

*updates*

We're basically done here. I *MIGHT* release a new beta, but I doubt it. I'm just waiting for Lando to be finished.
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Post by yankeefan05 »

Lando is being made. Id like to c that. post some screenshots when u r ready.
Guest

Post by Guest »

Teancum
wow! wow! wow! TIE Phantom is my favorite starfighter!
TIE Phantom will be starfighter or interceptor?
Guest

Post by Guest »

And...
Can you add Lord Bandu`s TIE Defender and TIE Raptor? (http://www.gametoast.com/index.php?name ... 1&start=45
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Post by Teancum »

JK514 wrote:Teancum
wow! wow! wow! TIE Phantom is my favorite starfighter!
TIE Phantom will be starfighter or interceptor?
Yeah I added the TIE Phantom for you, JK514. I won't add new Imperial ships, but I might add a new Rebel ships if anyone has one.
moberemk

Post by moberemk »

The Phantom is an Interceptor, because it's (a) based on the TIE Interceptor design and (b) lacking a torpedo launcher, meaning it can't fire off torpedoes like an X-Wing.
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Post by Epena »

B-wing, maybe? :P
LordGrievous13

Post by LordGrievous13 »

Where did you get pics of the game with the starfighters does it work for you guys or what
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Post by Teancum »

It's in the new unreleased version. I fixed the GCW bugs.
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Post by pinioncorp »

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OMG Teancum, the TIE Phantom looks awesome. Shame it wont be getting its signature cloaking ability. With the cloaking ability replacing torpedoes and relatively weak armour (they only took 1 shot, remember the second last level?) they would still be balanced. Great work though. Favourite map from BF1 keeps getting better. Look forward to it.

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Post by Teancum »

Yeah the only problem with giving it a cloak ability is the fact that, unlike in Rebel Assault II, it won't be able to fire while cloaked, so it makes it sortof pointless.
pinioncorp

Post by pinioncorp »

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The Phantom couldn't fire while cloaked, it revealed its location whenever it fired. If you use the bothan's cloak ability, it would be ideal because it flickers occasionally as well, making it not completely invisible. Mind you, you would have to reactivate the cloaking device after each shot. In any case, I'm pleased to see the ship in anyway. Keep up the good work, at your own pace (good things come to those who wait). :D

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Post by Teancum »

It's been awhile since I used the Bothan. Is he cloaked while moving?
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Post by plokoon761 »

yup
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Post by Teancum »

Updates:

The map is complete, aside from two small things I need to finish:
--The TIE Phantom's contrails (the white trails) and weapon hardpoints
--Lando needs the DH-17 blaster pistol
Rpe7

Post by Rpe7 »

Teancum wrote: The map is complete, aside from two small things I need to finish:
--The TIE Phantom's contrails (the white trails) and weapon hardpoints
--Lando needs the DH-17 blaster pistol
-- And adding the pilots instead of engineers
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