Posion Spears?

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Big_rich

Posion Spears?

Post by Big_rich »

Ok, the ewoks have spears. I want them to do poison damage over a period of time on impact. Anyone know how to get debuff damage applied once an object hits? In which odf would you apply the code? I've added it to the weapon, ord and exp and still no poision. Or is there a special input for just damage over time.
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Maveritchell
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Re: Posion Spears?

Post by Maveritchell »

Big_rich wrote:Ok, the ewoks have spears. I want them to do poison damage over a period of time on impact. Anyone know how to get debuff damage applied once an object hits? In which odf would you apply the code? I've added it to the weapon, ord and exp and still no poision. Or is there a special input for just damage over time.
Did you make sure to copy all the info from the parent class of the debuff ord - that is, the buff ord?
Big_rich

Post by Big_rich »

tried that and lost the geomerty of the spear itself. The poision worked, but could not see the spear throw. Put in the geometry and still did not work. It acts like a gernade, it's "sticky" class label, and tried to use the emitterordance as the explosion expire, still not doing what I want it to do.
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Post by Qdin »

How about using the .odf for the magnaguard's poisin-attack as refference to the buff made by the spear?
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Post by Maveritchell »

Qdin wrote:How about using the .odf for the magnaguard's poisin-attack as refference to the buff made by the spear?
You can't - I believe - make a buff (or debuff, as is the case) that emanates from the point of impact (like an exp), but only from the player.
Big_rich

Post by Big_rich »

Yeah I'm kinda seeing that. It's unfortunate. I know I've tried everything I could think of. Just remember hearing someone setting up a poison nade somewhere. Problem I can see is that it's using the ordance as the debuff, not the "explosion". Hince, emitterordance. There has to be another way of doing damage over time, instead of doing damage at point of impact. I'll have to check through some odf's. To see if something jumps out at me. Like maybe a flamethrowers odf, but again I supect it's in the ordanace.
somen00b

Post by somen00b »

the flamethrower has smolder time and damage instead of buff lines
try doing what you did but add these lines instead of the buff lines

SmolderDamageRate = "50.0"

SmolderEffectTimer = "5.0"

SmolderVanishDeath = "0"
hope this helps!
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