The goal I'm trying to achieve is having a bright light shine through the back of the multicolored prism to show all its facets and also to brightly project the colors of each shard. At the same time, I want it to look like a crystal, hence the reflection grid you see above (Also a reflection box in front.) The reflection box though is hidden for now cause it reflects too much light (I want it to glisten enough to show it is crystaline, not a mirror. Basically like a gemstone.) This is the first time I've ever rendered in XSI other than the default infinate light setup, so what info you need (render tree setup, setting, etc.), just tell me and I'll post it so I don't post info overload.
Just for reference, I'm trying to make this scene as realistic as possible.
