Endor: Death Watch Bunker 2.0

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Eggman
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Re: Endor: Death Watch Bunker 2.0

Post by Eggman »

I finished the campaign and played a round of conquest on both sides, and I loved it all. Out of all the campaign missions I've played, this one is hands down my favorite. You should really be proud of your work here. :thumbs:
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Re: Endor: Death Watch Bunker 2.0

Post by AQT »

@Helkaan, MrCrayon, Nihillo, Eggman, and RED: I'm very glad to hear that you all enjoyed this map very much (or the campaign, specifically). Thanks for your comments and feedback; I really appreciate them. It has given me the thought and encouragement to do another related mission, so thanks for that as well. ;)
Eggman wrote:Out of all the campaign missions I've played, this one is hands down my favorite.
Really? :shock: I find that hard to believe, but I'll accept. I remember being extremely excited to play your very first Aldura campaign, so this means a lot coming from you. :)
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Re: Endor: Death Watch Bunker 2.0

Post by Eggman »

AQT wrote:
Eggman wrote:Out of all the campaign missions I've played, this one is hands down my favorite.
Really? :shock: I find that hard to believe, but I'll accept. I remember being extremely excited to play your very first Aldura campaign, so this means a lot coming from you. :)
I really mean it. I really like Mav's Rebel Ops missions, and I still have a soft spot for my own Aldura missions, but I think this mission took the best qualities of all of those and improved upon them. It had a perfect blend of action and puzzle-solving, and the overall pacing was great. Just when I thought the mission was over, you threw in the extra boss battle to let the player go crazy and just enjoy blowing stuff up. :)
Hidden/Spoiler:
My only minor nitpick is that I think having three AT-APs with that much health was a bit much. Once the initial thrill wore off, it kind of became a chore to keep replenishing ammo and take them out. If you ask me, one would have been enough.
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Re: Endor: Death Watch Bunker 2.0

Post by kinetosimpetus »

Just played the campaign. Took me two tries to beat... -.- Very nicely made; map, units, and campaign.
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Re: Endor: Death Watch Bunker 2.0

Post by Noobasaurus »

The campaign was hard for me, especially on the first time since I didn't beat it. But once I did beat it, I was happy and excited at the fact that I beat a custom campaign map, since I could never beat Mav's Rebel Ops missions.

The other modes were very nice too, along with the custom sounds and such. Good work, I like it a lot! :thumbs:
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Re: Endor: Death Watch Bunker 2.0

Post by Tears2Roses »

Nice map! I like it! I have one question though, how do you add underground trenches/tunnels?
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Re: Endor: Death Watch Bunker 2.0

Post by acryptozoo »

Tears2Roses wrote:Nice map! I like it! I have one question though, how do you add underground trenches/tunnels?
use a entrance that has a terrain cutter then place the tunnel models underground
alot of the hoth models and sky's caves have entrances with terrain cutters
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Re: Endor: Death Watch Bunker 2.0

Post by CalvaryCptMike »

I must really be lame at this game because I couldn't get very far in this level at all.

It was awesome though to say the least.
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Re: Endor: Death Watch Bunker 2.0

Post by THEWULFMAN »

CalvaryCptMike wrote:I must really be lame at this game because I couldn't get very far in this level at all.

It was awesome though to say the least.

Not lame, but I bet you didnt use any FC commands to try to win did you? I didnt either, and I haven't finished the campaign yet, I fired point blank range at the final boss(preventing any spoilers at all here), and I killed him, but I died as well, it was my last life.
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Re: Endor: Death Watch Bunker 2.0

Post by CalvaryCptMike »

CalvaryCptMike wrote:I am really lame at this game and couldn't get very far in this level at all.

It was awesome though to say the least.
Fixed! :lol: I only tried it about three times though :roll: . Then I just played regular conquest.
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Re: Endor: Death Watch Bunker 2.0

Post by R8-Q88 »

Wonderful map AQT! The prop placement is great. I just cant figure out how to turn off the shield after you kill the ewoks. The earlier hint didn't help either, seeing as I've never seen the movie! :funny2:
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Re: Endor: Death Watch Bunker 2.0

Post by THEWULFMAN »

R8-Q88 wrote:Wonderful map AQT! The prop placement is great. I just cant figure out how to turn off the shield after you kill the ewoks. The earlier hint didn't help either, seeing as I've never seen the movie! :funny2:
Spoiler Alert!
Hidden/Spoiler:
There is a key-card in the mine cart, use it on a door that you had to pass by earlier because it was locked, then turn off the switch inside.
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Re: Endor: Death Watch Bunker 2.0

Post by CressAlbane »

I played this and it was great.
SPOILER:
Hidden/Spoiler:
It took me forever to jump into the mine cart! I saw the key but couldn't reach it.
Also, I thought the Dark Trooper was really fun.
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Re: Endor: Death Watch Bunker 2.0

Post by Nihillo »

CressAlbane wrote:SPOILER:
Hidden/Spoiler:
Also, I thought the Dark Trooper was really fun.
I agree, that was a nice little surprise.
Hidden/Spoiler:
When they ordered me to take down the AT-AP, I had the same reaction as Captain Archer, I was like "are you kidding? All I have is some left over detpacks and this puny blaster rifle, bring me a rocket launcher or something" then they gave me access to a Dark Trooper and the goal became way more reasonable.
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Re: Endor: Death Watch Bunker 2.0

Post by Starconor »

great map.
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Re: Endor: Death Watch Bunker 2.0

Post by Executer94 »

So I played this yesterday night and finally got to the Death Watch leader who killed me with his seismic shots...

Anyways great map! I like how you added with effect a muzzleflash to the turrets!
Last edited by Executer94 on Tue Aug 02, 2011 11:57 am, edited 3 times in total.
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Re: Endor: Death Watch Bunker 2.0

Post by THEWULFMAN »

Executer94 wrote:How did you give the troopers this "look around" animation?
This happens in the stock game too if you know where to look for it. They will use it whenever they are set to defend something, like a flag.
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Re: Endor: Death Watch Bunker 2.0

Post by ARCTroopaNate »

I can't wait to get home so I can test the map!
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Re: Endor: Death Watch Bunker 2.0

Post by ShadowWing »

I must be one of the worst players on this planet:
Hidden/Spoiler:
I walked around and shot and blew up things for about three minutes before I could lower the shields and destroy the door, and I couldn't even hold the command post for even three minutes.
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Re: Endor: Death Watch Bunker 2.0

Post by Nihillo »

ShadowWing wrote:I must be one of the worst players on this planet:
Hidden/Spoiler:
I walked around and shot and blew up things for about three minutes before I could lower the shields and destroy the door, and I couldn't even hold the command post for even three minutes.
Not really, I was stuck in those parts for a lot of time too. I must have spent 15 minutes trying to figure out how to take out the shields.
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