Odd Problem...

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PR-0927
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Posts: 844
Joined: Fri Dec 31, 2004 9:15 pm
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Odd Problem...

Post by PR-0927 »

Yeah, go here:

http://forums.lucasarts.com/thread.jspa ... 3&tstart=0

My last post...about Buffer Overrun. PLEASE HELP!! I BEG YOU!!

- Majin Revan
User avatar
PR-0927
Old School Staff
Posts: 844
Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.

Post by PR-0927 »

Well, the map works now...with weird errors in SPTest.exe. Here they are:

Code: Select all

Message Severity: 2
.\movie\RedMovie.cpp(467)
Segment 0x33cf4c84 does not exist in movie 0xb86e8e36

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP3"

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP3"

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP4" control region

Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP4"

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP3" control region

Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP2"

Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP1"

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP3"

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP4" control region

Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP1"

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP2"

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP3" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP4"

Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP4"

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP3"

Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP3"

Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP4"

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP2"

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP2"

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP2"

Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP1"

Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP1"

Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP1"

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP1"

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "imp_hover_combatspeeder"

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP3" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP4" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP4" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP4" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "imp_hover_combatspeeder"

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP4" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP3" control region

Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP2"

I think this is what you were asking for...
I fixed the "imp_hover_combatspeeder" error. Careless mistake by me.

Also, read the thread from the link posted above, you'll see new questions and errors, please help!!

Psych0fred, you rock!! You are a cool Dev trying to help us newbie modders.

Thanx.

- Majin Revan
User avatar
PR-0927
Old School Staff
Posts: 844
Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.

Post by PR-0927 »

More problems, keep reading that thread from the link posted in the first post of this thread!!

HELP!!

- Majin Revan
Lord_Bandu

Post by Lord_Bandu »

how do you use the build log in sptest?
User avatar
PR-0927
Old School Staff
Posts: 844
Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.

Post by PR-0927 »

It appears in the folder as BFront.txt. Open it.

- Majin Revan
Lord_Bandu

Post by Lord_Bandu »

what folder?
Lord_Bandu

Post by Lord_Bandu »

hi sorry to barge in on your thread but could you take a look at my bflog please.?

dont know wether itl fit lol

Opened logfile BFront.log 2005-01-03 0448

Message Severity: 2
.\movie\RedMovie.cpp(467)
Segment 0x11a9ff01 does not exist in movie 0xb86e8e36

Message Severity: 2
.\source\Weapon.cpp(1774)
Weapon "tat_weap_inf_jawa_fusioncutter" missing fire point "hp_fire"

Message Severity: 2
.\source\GameModel.cpp(254)
Duplicate model name exists in another level file: f6a1e829

Message Severity: 2
.\source\GameModel.cpp(254)
Duplicate model name exists in another level file: 2481db4b

Message Severity: 2
.\source\GameModel.cpp(254)
Duplicate model name exists in another level file: 38a27606

Message Severity: 2
.\source\CollisionMesh.cpp(500)
Duplicate collision mesh name exists in another level file: 38a27606

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 5dc01702

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 5ec01895

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 5bc013dc

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 5cc0156f

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 59c010b6

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 5ac01249

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 57c00d90

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 58c00f23

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 65c0239a

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 66c0252d

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: cd66cbbf

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: cc66ca2c

Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (48f8e31c)!

Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (198387b0)!

Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (144566c2)!

Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (a9eddedf)!

Message Severity: 2
.\source\EntityGeometry.cpp(805)
Entity "tat_bldg_barge_turret" unknown vehicle collision "p_base"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_armor1"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_armor2"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_wall1"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_wall2"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_wall3"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_wall4"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_wall5"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_wall6"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_wall7"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_wall8"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_wall9"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_cylindergun"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "tat_bldg_barge_turret" unknown ordnance collision "p_armor1"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "tat_bldg_barge_turret" unknown ordnance collision "p_armor2"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "tat_bldg_barge_turret" unknown ordnance collision "p_wall1"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "tat_bldg_barge_turret" unknown ordnance collision "p_wall2"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "tat_bldg_barge_turret" unknown ordnance collision "p_wall3"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "tat_bldg_barge_turret" unknown ordnance collision "p_wall4"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "tat_bldg_barge_turret" unknown ordnance collision "p_wall5"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "tat_bldg_barge_turret" unknown ordnance collision "p_wall6"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "tat_bldg_barge_turret" unknown ordnance collision "p_wall7"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "tat_bldg_barge_turret" unknown ordnance collision "p_wall8"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "tat_bldg_barge_turret" unknown ordnance collision "p_wall9"

Message Severity: 2
.\source\GameModel.cpp(254)
Duplicate model name exists in another level file: 737cba63

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 205950a9

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 1f594f16

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 1e594d83

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 1d594bf0

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 245956f5

Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 23595562

Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (02bb1fe0)!

Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (466e54b0)!

Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (72968e25)!

Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (04cb473d)!

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 3
.\source\LoadUtil.cpp(831)
Could not find odf "com_prop_com_tower"!

Message Severity: 3
.\source\LoadUtil.cpp(879)
Attempting to build an object, com_prop_com_tower1, that does not have an .odf file associated with it

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 3
.\source\LoadUtil.cpp(831)
Could not find odf "com_prop_com_tower"!

Message Severity: 3
.\source\LoadUtil.cpp(879)
Attempting to build an object, com_prop_com_tower, that does not have an .odf file associated with it

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 23

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 24

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 25

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 513

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 514

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 515

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 516

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 517

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 518

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 519

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 520

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 521

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 522

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 523

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 524

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 525

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 526

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 527

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 528

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 529

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 530

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 531

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 532

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 533

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 534

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 535

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 536

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 537

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 538

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 539

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 540

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 541

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 542

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 543

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 544

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 545

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 546

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 547

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 548

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 549

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 550

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 551

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 552

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 553

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 554

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 555

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 556

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 557

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 558

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 559

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 560

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 561

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 562

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 563

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 564

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 565

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 566

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 567

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 568

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 569

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 570

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 571

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 572

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 573

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 574

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 575

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 576

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 577

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 578

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 579

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 580

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 581

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 582

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 583

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 584

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 585

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 586

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 587

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 588

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 589

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 590

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 591

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 592

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 593

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 594

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 595

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 596

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 597

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 598

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 599

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 600

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 601

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 602

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 603

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 604

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 605

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 606

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 607

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 608

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 609

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 610

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 611

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 612

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 613

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 614

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 615

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 616

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 617

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 618

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 619

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 620

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 621

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 622

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 623

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 624

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 625

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 626

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 627

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 628

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 629

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 630

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 631

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 632

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 633

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 634

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 635

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 636

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 637

Message Severity: 3
.\source\LuaScript.cpp(1951)
error: table index is nil
stack traceback:
1: function <191:(none)>


there PHEW!
Lord_Bandu

Post by Lord_Bandu »

ya the 'obsticle ' ones are ...but i dont get the others lol
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PR-0927
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Posts: 844
Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.

Post by PR-0927 »

I don't even know what the powerups are!! Did I accidently add them in my maps? Or are those the droids? I gave the droids CP regions, in the "CP Region" box in ZeroEditor.

Also, read what I wrote at that thread at LucasArts Forums:
No more Gungan problems. The sound problem cannot ever be solved with these tools.

I just want an answer to all of the errors listed in my BFront log. I made every vehicle within a CP control region! I mean, in the area that says "Control Region" for a vehicle, I put CP1, CP2, CP3, etc. But, I get odd errors listed!

There was also this "PowerupStation Missing" error? WTF is that?

Also, I cannot get Kaadus to spawn! Why? I typed in the name gun_walk_kaadu. I also put it for Local Defend and Local Attack, as I do not know which one they are, and they are allied with attackers in one era (Rebels) and allied with the defenders in the other era (Republic).

Thank you guys for at least trying to help (or actually helping).

- Majin Revan

- Majin Revan
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PR-0927
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Posts: 844
Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.

Post by PR-0927 »

Yay!! It is sticky!! NOW HELP!! PLEASE!!

- Majin Revan
User avatar
PR-0927
Old School Staff
Posts: 844
Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.

Post by PR-0927 »

HELP!! HELP!! HELP!! HELP!! HELP!! HELP!! HELP!! HELP!!

I mean it. Keep checking that one thread!! Please!!

- Majin Revan
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