Code: Select all
ucft
{
REQN
{
"bnk"
"align=2048"
"global"
}
REQN
{
"config"
"global"
}
REQN
{
"font"
"gamefont_large"
"gamefont_medium"
"gamefont_small"
"starwars_small"
"gamefont_tiny"
"gamefont_super_tiny"
}
REQN
{
"loc"
"english"
"spanish"
"italian"
"french"
"german"
"uk_english"
}
REQN
{
"texture"
"platform=pc"
"white"
"cube_normalizationmap"
"hemisphere_normalizationmap"
"specularspot"
"attenuation_volume"
"linear_ramp"
"specularcubemap"
"null_detailmap"
"default_spotlight"
}
REQN
{
"shader"
"platform=pc"
"normal_shader"
"interface_shader"
"particle_shader"
"terrain_shader"
"sprite_shader"
"skyfog_shader"
"foliage_shader"
"lightbeam_shader"
"scroll_shader"
"flare_shader"
"sample_shader"
"rain_shader"
"normalmapadder_shader"
"prereflection_shader"
"water_shader"
"stencilshadow_shader"
"shadowquad_shader"
"specular_shader"
"detail_shader"
"ocean_shader"
"refraction_shader"
"decal_shader"
"filtercopy_shader"
"shield_shader"
"bump_shader"
"zprepass_shader"
"hdr_shader"
"normal_terrain_shader"
"perpixeldiffuselighting_shader"
"pervertexdiffuselighting_shader"
"specularlighting_shader"
"terrain_shader2"
}
}Also, I copied the textures null_detailmap, default_spotlight, and white into the PC directory. I'm not sure if it matters.
There may be an extra shader and/or font or two, but I don't feel like testing them all out. Enjoy.
Edit: Darn, I found a problem with it. If you play on Hoth, almost all the whiteness is missing.





