Unique UVs with correct proportions/sizerelations?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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DarthD.U.C.K.
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Unique UVs with correct proportions/sizerelations?

Post by DarthD.U.C.K. »

sometimes the sizes are correct when xsi creates unique UVs, then all parts fitt ecactyl together, but lately the proportings and sizereleations of the parts arent correct.
how can i make xsi doing UVs with correct proportions everytime?
or what did i do wrong when xsi didnt make them proportional?
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Re: unique UVs with correct proportions/sizerelations?

Post by Caleb1117 »

Sub-projections usually work great. It's what I've been using lately to quickly UV things and make them look nice.
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Re: unique UVs with correct proportions/sizerelations?

Post by DarthD.U.C.K. »

i know, i use subprojection all the time, but sometime i had to subproject nothing because everything fit with the standart unique UVs, now i want to know "how and when" xsi creates them
fi you use subprojection you still have to look at the correct sizerelations between the UVparts
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Re: unique UVs with correct proportions/sizerelations?

Post by AceMastermind »

You can use the default noicon.pic or a checkerboard style image for proportion reference and manually scale the UV islands in the TE while watching the size of the squares(checkerboard) on your model in the 3d viewports.
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Re: unique UVs with correct proportions/sizerelations?

Post by VF501 »

If you have the a Full version of XSI, try using Roadkill too, its way helpful in starting layouts for complicated or simple models, and only small adjustments are needed if you made your cuts well.

Its already been talked about here and is in the XSI Tutorials sticky.

http://www.pullin-shapes.co.uk/page8.htm
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