Moving Planning Hubs

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Silent_Hunter37

Moving Planning Hubs

Post by Silent_Hunter37 »

Hi all,
I am a bit new to this modding thing and I experienced this problem which I don't know how to solve. Because when I add HUBs for the AI planning it always goes to the ground, not to the object im clicking at. So now my question is: How to change the height of the HUBs?

Thx in advance!! :D
^Destroyer^

RE: Moving Planning Hubs

Post by ^Destroyer^ »

Isn't it just like lifting and lowering of objects?? I've never done anything with hub's so i'm not sure....
Welcome to gametoast Silent_Hunter37 :D.

^Destroyer^
Silent_Hunter37

Post by Silent_Hunter37 »

Haha, thx. But i indeed tried to lift the hubs up with holding C (like objects), and i also tried it with holding Shift (like spawn nodes), but i had no succes :cry:.
^Destroyer^

Post by ^Destroyer^ »

Well then i don't know, but be creative and try new buttons then :D.

^Destroyer^
Silent_Hunter37

Post by Silent_Hunter37 »

Ya, thought of that 2. And i think by now i tried all possible keys on my keyboard and mouse even i tried the buttons of my gamepad :lol:. But again: no succes :(

EDIT: I think there is a way, cause there is a button in the Planning section of ZE that says " "Snap" all to terrain " maybe it has something to do with that. Note that im not that stupid that i pushed that button for getting the Hubs into the air.
Murdocr

Post by Murdocr »

if i am not mistaken, planning can not be raised and lowered. the AI follows it at any level. Kinda sucks really
Silent_Hunter37

Post by Silent_Hunter37 »

Well, i know a way, but that way is a bit much work to do. u first raise the terrain, then place the hubs and then lower the terrain. Problems with that r:
1) The shape of the terrain as it was has changed (no doubt about that)
2) It is damm much work to do
3) THERE MUST BE AN EASIER WAY!!
^Destroyer^

Post by ^Destroyer^ »

I think i just figured it out, i looked in ZE and at planning u see a button on the left named "Edit Weight". Now maybe it's so heavy that it goes under the ground, and maybe if u lower this ammount u will get it up :). I was just trying to think logical, it's worth a try.

^Destroyer^
Silent_Hunter37

Post by Silent_Hunter37 »

Defenitly worth a try, but again: no succes :roll:
Guest

Post by Guest »

Weights: These are only affecting the AI planning routes and they are covered somewhere in the Documentations folder of the modtools. They will not affect the height of the hubs. I suggest not to experiment too much with them until you understand how they work. :wink:

Changing the altitude of your Hub:

First, place your hub. Then you raise the terrain and the hub will follow upwards. *EDIT* - I just saw that you already knew about this, however I know of no other way, alas.


Another altitude issue are the spawnpaths, and they are much simpler:

Changing altitude of a SpawnPath Node:

Hold "shift" when moving it with your mouse.
Silent_Hunter37

Post by Silent_Hunter37 »

Thx man!! :D. So i guess there isnt another way then :P. But thx alot for all ur help guys :D
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Post by [RDH]Zerted »

There really is no point to change the heights of the AI planning hubs. Planning paths/hubs have an unlimited heigth and cannot overlap. Changing the height in ZeroEdit won't change anything ingame.

(according to the documentation)
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