How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
Thanks! It's my first model ever, and I was trying to start simple, but I think I did a pretty good job as well. I will show you guys my texture in a few minutes, after I apply it.
EDIT: Here is my texture -let me know what you think:
I'd suggest, for the main hull texture, to just look through stock .tgas and find one (or part of one) that looks like what you need, then make it fit for your UV map. That's how I do all my textures.
If you're going to make the escape pod a flyer, you might want to give it a takeoff animation or else it'll fly around forward while still in the upright position.
I'd recommend about 90 frames for this which is roughly 3 seconds, key the bone_root at frame 0 still upright, then key the bone_root at frame 1 still upright(basepose), then move the time slider to frame 45 and key the bone_root again while still upright, then move the time slider to frame 90(takeoff) and rotate the bone_root 90 degrees on the x axis then key it again, this will make it so that ingame it will start to take off vertically and then rotate to the correct position to fly forward.
Thanks Maveritchell! You may have noticed in the screenshots thread that it was flying in the upright position, that's because it doesn't have any anims yet. Can someone tell me how to get the engines to glow?
You need to add hardpoints on the engines onto which you can attach effects (to give it a "glow" like X-wing engines) or you need to work with the Edit Flags grid.