New Map Release -- ORD MANTELL: NO GREATER GLORY
Moderator: Moderators
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Rippentuck
New Map Release -- ORD MANTELL: NO GREATER GLORY
Hi everyone,
Just a post to announce the release of my map, v1.0 of "Ord Mantell: No Greater Glory." The map is the result of a lot of hard work (mainly learning the tools) and the much appreciated help of the modding community. Special thanks go out to Psych0Fred, who brought my map back from what I thought was an inglorious death, so that it could finally make it to this point. Thanks, Fred.
You can download the map here:
modules.php?op=modload&name=Downloads&f ... ls&lid=111
The setting is the wooded backcountry of Ord Mantell, on a mountain that overlooks a small town across a wide river. Scenery was arranged according to what information I could gather about the planet of Ord Mantell. See the .doc file for more details, storyline, and map notes. Updates, additions, and improvements will be forthcoming. I hope you like it.
Here are some screenshots:
http://img.photobucket.com/albums/v671/ ... t_0146.jpg
http://img.photobucket.com/albums/v671/ ... t_0148.jpg
http://img.photobucket.com/albums/v671/ ... t_0157.jpg
http://img.photobucket.com/albums/v671/ ... t_0161.jpg
Enjoy,
Rip
Just a post to announce the release of my map, v1.0 of "Ord Mantell: No Greater Glory." The map is the result of a lot of hard work (mainly learning the tools) and the much appreciated help of the modding community. Special thanks go out to Psych0Fred, who brought my map back from what I thought was an inglorious death, so that it could finally make it to this point. Thanks, Fred.
You can download the map here:
modules.php?op=modload&name=Downloads&f ... ls&lid=111
The setting is the wooded backcountry of Ord Mantell, on a mountain that overlooks a small town across a wide river. Scenery was arranged according to what information I could gather about the planet of Ord Mantell. See the .doc file for more details, storyline, and map notes. Updates, additions, and improvements will be forthcoming. I hope you like it.
Here are some screenshots:
http://img.photobucket.com/albums/v671/ ... t_0146.jpg
http://img.photobucket.com/albums/v671/ ... t_0148.jpg
http://img.photobucket.com/albums/v671/ ... t_0157.jpg
http://img.photobucket.com/albums/v671/ ... t_0161.jpg
Enjoy,
Rip
Last edited by Rippentuck on Sun May 29, 2005 9:37 pm, edited 3 times in total.
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hooteni
RE: New Release -- Ord Mantell: No Greater Glory
I only palyed the map a little bit( it was too laggy for my low-end PC) but it was sweet! THe map had a really nice look to it, it felt llike it fat (or is it fitted?) right in in the Star Wars Environment, all in all very good map. I would say more about gameplay, but I didnt finish a single round. (hopefully others can critique you on that subject)
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Rippentuck
RE: New Release -- Ord Mantell: No Greater Glory
Hi Hooteni,
Thanks for playing it. If you want better framerate, lower your shadow quality in the video options in game. Its a vast improvement without much loss in graphical quality.
Rip
Thanks for playing it. If you want better framerate, lower your shadow quality in the video options in game. Its a vast improvement without much loss in graphical quality.
Rip
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Ace_Azzameen_5
- Jedi

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RE: New Release -- Ord Mantell: No Greater Glory
Its fit hoot, 'fit'
PS. Is that the Intro to X-wing adding 15 kb to the downlaod? One of those old games, i'm to lazy to check.
Did the map load up in the dedicated server? It did for me. I'll check if it works when I try to join.
PS. Is that the Intro to X-wing adding 15 kb to the downlaod? One of those old games, i'm to lazy to check.
Did the map load up in the dedicated server? It did for me. I'll check if it works when I try to join.
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Rippentuck
RE: New Release -- Ord Mantell: No Greater Glory
Wow Ace, it worked in a dedicated server? lol
Please let me know for sure, and what you did to make it work, k? That would be great if it did.
Rip
Please let me know for sure, and what you did to make it work, k? That would be great if it did.
Rip
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RDST
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Rippentuck
Thanks very much RDST, lol. Glad to hear you like it! I did put gameplay at the top of my priority list, I was very careful about spawn-campable CPs (most can't be), and I tried to keep an eye on balance. I also tried to set up interesting situations in varying environments, and I liked how several huge battles take place over several spots all over the battlefield. I'm thinking about adding destroyable CPs. As far as the scenery is concerned, I just wanted a bit of an original twist that I hadn't seen before.
Thanks for trying it out!
Rip
Thanks for trying it out!
Rip
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Lord-Bandu
its the best mod map i have played so far . It feels like a shipped map (and I cant say that about 90 percent of mod maps. VERY well done .
Its definatly upped the anti
When i 1st went in the mine I was like " this guy knows his stuff"
Only thing i would like to see is even more troops but its great as it is.
some time in the future you should join me in making a map and together we can rule the galaxy !!
Its definatly upped the anti
When i 1st went in the mine I was like " this guy knows his stuff"
Only thing i would like to see is even more troops but its great as it is.
some time in the future you should join me in making a map and together we can rule the galaxy !!
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Chamboozer
- Rebel Colonel

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eddie
- Gametoast Supporter

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Tyler_Durden
Great map. Only thing about it is that I took over all but one cp but the enemy was still able to win. I think the tickets are supposed to go down in count when you die and when a cp is taken over. That can be fixed though, otherwise a great map, nice visuals, no lag in framerate on my pc. No crashing either which is a very good thing.
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Grievous
This is one of the greatest maps ever!!!!!
But there was one major problem...the AI sometimes stand around and do nothing and on the far right CP(in the GCW era it spawns two speeders) the AI just stands there trying to get into the speeders and they can't. I had about 15 rebel units standing there :/ ...
Otherwise this map rules and it's absolutely stunning(in visuals)!
Keep up the good work rip!
But there was one major problem...the AI sometimes stand around and do nothing and on the far right CP(in the GCW era it spawns two speeders) the AI just stands there trying to get into the speeders and they can't. I had about 15 rebel units standing there :/ ...
Otherwise this map rules and it's absolutely stunning(in visuals)!
Keep up the good work rip!
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Rippentuck
Wow, Eddie and Lord Bandu have chimed in, lol. I must have done something right!
Thanks very much everyone, for your comments. There's still some more work to be done, as you can see. I want to fix some more problems (mainly AI), and add more things. I wanted to do more work on it, but I decided to finally just get the map out first, because if I just kept working on it until I was satisfied, it would never be released (isn't that how it is with all maps!).
Chamboozer, I actually could have made the mine a LOT bigger, in fact I originally started with a huge underground complex inside the mine. But considering that the map was already somewhat large, I decided it would be too much. Your idea to give CIS some MTTs sounds good, I'll look into it.
Tyler, I did notice that myself, about how sometimes you're losing even though you have more CPs. I wasn't sure if it was an actual problem to be addressed, or if it was just happenstance. I'm thinking there's a few values you can adjust (maybe the AddBleedThreshold line in the lua) so that this doesn't happen. It will be one of my fixes in the next version.
Grievous, thanks for the comments.
Yes, as in all maps, there are certain places where the AI stop and admire the scenery, lol. You don't know how much time I put into the planning, pathing, barriers, and testing all those. No matter how hard you work at it there will always be a few bots who stand around. Sometimes they ignore my orders to follow and I have to toss a nade to give them some initiative. Sometimes all you need to do is say follow, then hit "disperse" and they go on their way. I also know about the vehicle access thing, did much work on that too. Sometimes they'll get into the speeder, but they won't take off. This will be fixed in the next version.
Glad you guys like this, it inspires one to do more, thank you. Look for the fixes and additions in the next version, coming soon.
Rip
Thanks very much everyone, for your comments. There's still some more work to be done, as you can see. I want to fix some more problems (mainly AI), and add more things. I wanted to do more work on it, but I decided to finally just get the map out first, because if I just kept working on it until I was satisfied, it would never be released (isn't that how it is with all maps!).
Chamboozer, I actually could have made the mine a LOT bigger, in fact I originally started with a huge underground complex inside the mine. But considering that the map was already somewhat large, I decided it would be too much. Your idea to give CIS some MTTs sounds good, I'll look into it.
Tyler, I did notice that myself, about how sometimes you're losing even though you have more CPs. I wasn't sure if it was an actual problem to be addressed, or if it was just happenstance. I'm thinking there's a few values you can adjust (maybe the AddBleedThreshold line in the lua) so that this doesn't happen. It will be one of my fixes in the next version.
Grievous, thanks for the comments.
Glad you guys like this, it inspires one to do more, thank you. Look for the fixes and additions in the next version, coming soon.
Rip
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arramus
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Grievous
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BlackHawk549
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Ace_Azzameen_5
- Jedi

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Qdin
- Old School Staff
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