Yavin 4: Mountains (Current version: Beta 0.4)

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crazytieguy
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Yavin 4: Mountains (Current version: Beta 0.4)

Post by crazytieguy »

Last edited by crazytieguy on Tue Aug 01, 2006 7:00 pm, edited 13 times in total.
=AOX=Durge
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RE: Yavin 4: Mountains

Post by =AOX=Durge »

Hmmmm,Are you making new sides?
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Post by crazytieguy »

No, I'm just using the existing sides for the Rebels and the Empire. However, they get pilots instead of engineers because of the numerous starfighters. :wink:
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Post by crazytieguy »

Also, there are reskinned Hoth Defense Turrets that have been renamed to Yavin Defense Turrets, and some Yavin Tower Turrets. They are currently all guarding the Rebels' main starfighter and speederbike spawns, but I hope to create more throughout the map.

There are X-wings and Y-wings for the Rebels, TIE fighters and bombers for the Imperials, and speederbikes for both teams.
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Post by =AOX=Durge »

0_o. K, I think adding a cap ship since you have fighters and pilots.Can you show a Defense turret pic?
Darth_Plagus_The_Wise

Post by Darth_Plagus_The_Wise »

Seems like a pretty good start to your map... keep on improving it
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Post by crazytieguy »

One question: What would a capital ship be doing in the middle of a ground battle? The fighters alone make it unfair for the infantry...
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Post by =AOX=Durge »

No in air as a CP, for fighters to spawn in.
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Post by crazytieguy »

=AOX=Durge wrote:No in air as a CP, for fighters to spawn in.
Oh. I'll think about it.
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Post by crazytieguy »

Does anyone else have any comments or new ideas?
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Post by crazytieguy »

EDIT: Sorry Teancum, I didn't mean this as a bump, I was just sort of impatient, as the view count on my thread was increasing, but no one was replying... :roll:
Last edited by crazytieguy on Tue Jul 04, 2006 6:47 pm, edited 1 time in total.
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Post by Teancum »

Whoa whoa whoa --- Don't bump a topic over and over. ESPECIALLY only 2 minutes apart. That's a quick way to get your thread locked.
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Post by crazytieguy »

oops...sorry Teancum...
Protector_Pulch

Post by Protector_Pulch »

Your ground lacks a proper grass texture, trees and texture variation.
AlPhA29

Post by AlPhA29 »

Needs trees many many trees(Yavin 4 is very forested)
Needs artefacts lying everywhere(the temple stuffs)
the yavin tower turret change them to chaingun as its hard to hit infantry
with the normal laser
and if your adding the fighters, spawn them from the ground.
Wadi

Post by Wadi »

Protector_Pulch

Post by Protector_Pulch »

Yes, but
1 - your thread is "dead" right now (last post on june 16 )
2 - you two don't have the same map setting, just the same name:
CTG is making a fighter-based map, you're making an infantry map, afaik.
3- as your thread is "dead" (see above), I don't think CTG has ever seen it, and therefore, he couldn't copy anything
4 - even if he was copying anything, it's not that bad , for your thread/project is dead.
Wadi

Post by Wadi »

The project isn't dead! Okay, the thread might be, but that doesn't mean I'm not working on it any more.
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Post by crazytieguy »

Protector_Pulch wrote:Your ground lacks a proper grass texture, trees and texture variation.
Sorrry, but I'm new to SWBF modding in general, and this IS my first map...
AlPhA29 wrote:Needs trees many many trees(Yavin 4 is very forested)
Needs artefacts lying everywhere(the temple stuffs)
the yavin tower turret change them to chaingun as its hard to hit infantry
with the normal laser
and if your adding the fighters, spawn them from the ground.
I will try to add assets to the map from the Yavin 4 Assets folder. I will think about changing the turrets to chainguns. The fighters are already spawning from the ground.

All taken care of in version 0.4!
Last edited by crazytieguy on Sun Jul 30, 2006 9:35 pm, edited 1 time in total.
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Post by crazytieguy »

Wadi wrote:????

I had this idea first!

http://www.gametoast.com/index.php?name ... 28&start=0
I have had this idea for ages, but I haven't posted it on Gametoast for a long time. I can truthfully say that I had never seen your thread. Also, I posted it in the WIP section first. :D
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