Animations

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Super_Clone
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Animations

Post by Super_Clone »

How do i munge animations? I downloaded all of Darth D.U.C.K.'s Duel pistol files, and i plan on using them in my map... any help would be greatly appreciated.
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Re: Animations

Post by RogueKnight »

Well, not to discurage you, but I couldn't get them to work.

Anyways, just make sure you edited the munge.bat in your animations folder, then run it.
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Re: Animations

Post by Super_Clone »

But thats the problem... i cant keep trying cause i cant even find a tut on how to do it.........
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Re: Animations

Post by RogueKnight »

There isn't one that i know of, but since I cant look it up right now, can you give me these things?

Name of the files in your animation folder

Open up your munge.bat file in notepad and post it here.
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Re: Animations

Post by Super_Clone »

Calo pistols stand idle emote full, Calo pistols stand reload full, calo pistols stand shoot full, Jango pistols stand idel emote full, Jango pistols stand reload full, Jango pistols stand shoot full, and they all have .msh behind them of course.
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Re: Animations

Post by RogueKnight »

what about your munge.bat file?

EDIT: Can you PM me too?
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Re: Animations

Post by Super_Clone »

Im confused.... duck just shoulda released the duel pistols with already munged anims..
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Re: Animations

Post by RogueKnight »

Yeah, I know. Do you have a munge.bat file?
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Re: Animations

Post by Super_Clone »

Code: Select all

@REM called from $\Animations\type\subfolder\
@REM   all params are passed to zenasset
@REM   if there are more than 9 parameters to pass, you can enclose all params in double quotes
@setlocal

@set MUNGE_ROOT_DIR=..\..\..
@if "%MUNGE_BIN_DIR%"=="" (
	@set MUNGE_BIN_DIR=%CD%\%MUNGE_ROOT_DIR%\..\ToolsFL\Bin
	@set PATH=%CD%\%MUNGE_ROOT_DIR%\..\ToolsFL\Bin;%PATH%
)

zenasset /multimsh /writefiles %~1 > ZenAsset.log

@mkdir %MUNGE_ROOT_DIR%\%2\MUNGED
binmunge -inputfile *.zaa -chunkid zaa_ -ext zaabin -outputdir %MUNGE_ROOT_DIR%\%2\MUNGED\
binmunge -inputfile *.zaf -chunkid zaf_ -ext zafbin -outputdir %MUNGE_ROOT_DIR%\%2\MUNGED\
del *.zaa
del *.zaf
move *.anims %MUNGE_ROOT_DIR%\%2\MUNGED\
@endlocal

Calo_pistols_stand_idle_emote_full.msh, Calo_pistols_stand_reload_full.msh,_calo pistols_stand_shoot_full.msh, Jango_pistols_stand_idel_emote_full.msh, Jango_pistols_stand_reload_full.msh, Jango_pistols_stand_shoot_full.msh
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Re: Animations

Post by MileHighGuy »

tut scaling up anims in everything u need thread just dont scale them :wink: im having the same problem
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Re: Animations

Post by DarthD.U.C.K. »

MileHighGuy wrote:tut scaling up anims in everything u need thread just dont scale them :wink: im having the same problem
thats it- thanks ,
i posted it about 5 times before :wink:
mixing anims is incredibly easy !!!!!!!!!!!!

the only hard thing is to make the transitions beween them good looking if you make saber anims, but thats more a combo-related thing)

(please red the readme that comes with the assets, it clears a few things that you need to get the anims to work)
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