That was cruelTeancum wrote:I was just pulling your chain. We still have all the files. It'll be in the patch, but it will also be available as a separate download for those who don't want the whole patch. The two versions will be exactly the same, and both will be released whenever the patch is.yoyam wrote:Teancum if wat it says on the rattack thread is true, does that mean Arena wont be appearing in the patch?
BF1 Conversion Pack 2.0 information
Moderator: Moderators
-
LordGrievous13
-
Ace_Azzameen_5
- Jedi

- Posts: 1119
- Joined: Sat Apr 23, 2005 8:52 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
***REMOVED*** Thanks for the tip, but I don't want to let anyone know about them who already doesn't. I've got an ex-hacker who has shown me all the hacks for every map.
Uh, it won't cuase multiplayer incompatibility if teancum just makes it a side mod loaded by all the new maps and not replacing hte original cis level.Narlie-Charlie wrote:
Teancum wrote:
-*MAYBE* a fix for all CIS droid chunks. Adding cis.lvl to the download will make it somewhere between 5-10mb bigger, so we'll see.
I dont think I like this one. It would keep me from playing online with anyone who doesnt have the map pack, and a lot of people dont. But otherwise it sounds really awesome.
Fair enough. I didn't really want to do it anyways.
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
-
yoyam
hey teancum is there any chance of the Vuun-Daraath map getting into the new mappack/patch
this looks like an excellent level, well thought out and just awesome with all of the new models
its set to be released in july as well (as a final not a beta)
it would really be a shame if this map did not make it into the pack because then you would never see it on any servers with the rest of them
Idk how Elerion would feel about all this but im sure he would agree to putting letting you put it up if you just talked to him
PS- Vuun-Daraath is the second most aticipated level in my book i seriously cant wait for it to be realeased (first is BaE)
this looks like an excellent level, well thought out and just awesome with all of the new models
its set to be released in july as well (as a final not a beta)
it would really be a shame if this map did not make it into the pack because then you would never see it on any servers with the rest of them
Idk how Elerion would feel about all this but im sure he would agree to putting letting you put it up if you just talked to him
PS- Vuun-Daraath is the second most aticipated level in my book i seriously cant wait for it to be realeased (first is BaE)
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Nope -- the BF1 Conversion Pack is strictly for BF1 conversions (which includes Haruun Kal and Methlyn -- they were in BF1) and Hero Assault versions of the BF2 maps. The only exceptions are Raxus Prime and Rattatak.
I would love to see a community pack for BF2 maps. I'm excited about those maps too.
I would love to see a community pack for BF2 maps. I'm excited about those maps too.
-
2_lowiq_clone
-
yankeefan05
- Sith

- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New York City
- Contact:
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Updates:
-Bandu has the most recent copy of Rattatak, so he's going to finish it up while he's working on Invisible Hand.
-At least three new KotOR heroes will be added for sure: Atton Rand, Hanharr, and Bao-Dur. Bao-Dur I'm not happy with, but I don't have time to fix any more of him. I have a very WiP Mission Vao, but her Lekku are stretched to the floor and I can't fix it while giving her a pistol, so she'll probably get axed.
-I could use a vibro-blade model if anyone would like to do one. Just something simple.
-Yavin 4: Arena and Bespin: Platforms should now be fixed for online play. I'll probably be released one of them and hosting a server for testing purposes.
-Methlyn is completed, aside from localization.
-Rhen Var: Harbor now has KotOR Hero Assault.
-The final release will have an updated shell so that you can play 'Classic Conquest' and 'VH' mode right from the menu.
-It will also feature 'ready to go' new sides. That means any new sides can be loaded just like the shipped game sides. No localizing or moving of files.
-Bandu has the most recent copy of Rattatak, so he's going to finish it up while he's working on Invisible Hand.
-At least three new KotOR heroes will be added for sure: Atton Rand, Hanharr, and Bao-Dur. Bao-Dur I'm not happy with, but I don't have time to fix any more of him. I have a very WiP Mission Vao, but her Lekku are stretched to the floor and I can't fix it while giving her a pistol, so she'll probably get axed.
-I could use a vibro-blade model if anyone would like to do one. Just something simple.
-Yavin 4: Arena and Bespin: Platforms should now be fixed for online play. I'll probably be released one of them and hosting a server for testing purposes.
-Methlyn is completed, aside from localization.
-Rhen Var: Harbor now has KotOR Hero Assault.
-The final release will have an updated shell so that you can play 'Classic Conquest' and 'VH' mode right from the menu.
-It will also feature 'ready to go' new sides. That means any new sides can be loaded just like the shipped game sides. No localizing or moving of files.
-
ARC_Trooper
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
-
ML_916
at bespin platforms there has to be more bots to fight...when I play it there are almost no people trying to kill me and the few bots that are in the map just want to fly gunships (at least the CIS do that). bespin: platforms was my favourite map in SWBF 1 because of the intense "corridor fights" around the extractor but in your version of the map I meet almost no enemies at the ground...at least in the CW-era in the GCW there a little bit more bots/AI but not much more...even when I have 32 bots/AI in the instant action it´s like this.. so can you please fix this in the patch?
-
Hebes24
- Sith Master

- Posts: 2594
- Joined: Sat Jun 03, 2006 5:15 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In An Epic Space Battle!
- Contact:
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
-
ML_916
I was talking "men on the field". it´s good that you´ll fix it.now I can have SWBF 1 uninstalled without feeling bad again...Sw battlefront 2 will never die now!
Edit: I think the Rhen var maps,Kamino:tipoca city,yavin 4:arena,bespin:cloud city and naboo theed day also needs more men on the field.
at yavin 4: arena GCW there are no normal units to choose when I´m trying to spawn..there are only special units that I have to unlock before using but since there are no other units choose I can´t play that map in GCW.
Edit: I think the Rhen var maps,Kamino:tipoca city,yavin 4:arena,bespin:cloud city and naboo theed day also needs more men on the field.
at yavin 4: arena GCW there are no normal units to choose when I´m trying to spawn..there are only special units that I have to unlock before using but since there are no other units choose I can´t play that map in GCW.
-
Moving_Target
- Master Bounty Hunter

- Posts: 1670
- Joined: Sat Oct 22, 2005 10:16 pm
- Location: Here
