Kit Fisto/Asajj Ventress animation [Solved]
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- commanderawesome
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Re: Kit Fisto/Asajj Ventress animation [Solved]
Then add this line:
SetClassProperty("rep_weap_fisto_saber", "ComboAnimationBank", "human_sabre melee rep_hero_macewindu")
SetClassProperty("rep_weap_fisto_saber", "ComboAnimationBank", "human_sabre melee rep_hero_macewindu")
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Indytotof
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Re: Kit Fisto/Asajj Ventress animation [Solved]
On the .lua right ?commanderawesome wrote:Then add this line:
SetClassProperty("rep_weap_fisto_saber", "ComboAnimationBank", "human_sabre melee rep_hero_macewindu")
- commanderawesome
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Re: Kit Fisto/Asajj Ventress animation [Solved]
Right. Below the first line you added. It SHOULD work. But the BF2 engine is weird, so don't hold your breath.
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Indytotof
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Re: Kit Fisto/Asajj Ventress animation [Solved]
It crashed again, because of this:
And I don't know why it's doing this. I've added all mace's animations files and the rep_weap_fisto_saber is located on the kit.lvl who is present on the .lua file of my map and on the side folder of the game.
Here is the .lua file:
Thanks to giving advice to how fix this.
Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10505)
EntitySoldier "rep_hero_fisto" missing animation bank "mace"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(668)
EntityClass "rep_weap_fisto_saber" not foundHere is the .lua file:
Hidden/Spoiler:
- Anakin
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Re: Kit Fisto/Asajj Ventress animation [Solved]
Do you have any lvl loaded that contains mace animation BEFORE you load your lvl containing the new unit??
- Nedarb7
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Re: Kit Fisto/Asajj Ventress animation [Solved]
Your setclassproperty lines need to be placed after you load the level files. The problem with the code you have is that the mace windu assets haven't been loaded, so changing kits anim set to windus will do nothing.
- Kingpin
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Re: Kit Fisto/Asajj Ventress animation [Solved]
No, no no. The combo is mentioned in the lightsaber, which the combo has to mach Windu's animations. You can't load Kit's combo with Mace' animations. If you want the Kit model with Windu style, you need to make a new saber odf that is loaded after Kit, with Mace's combo.
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Indytotof
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Re: Kit Fisto/Asajj Ventress animation [Solved]
The game crashed again and I've still have the "rep_weap_fisto_saber is not found".
And I don't know why, coz' I've the kit.lvl that contain this weapon.
EDIT : Mace Windu now stop working. All is right but no, he doesn't want to work now.
The error:
The .req:
And the JKA Obi-Wan come as a fusion with somes Imperial Guard assets to replace the "unfound" Obi-Wan's.... But he comes perfectly normal on other maps he is playable.
And I don't know why, coz' I've the kit.lvl that contain this weapon.
EDIT : Mace Windu now stop working. All is right but no, he doesn't want to work now.
The error:
Code: Select all
ERROR[levelpack req\rep_hero_macewindu.req]:Unexpected end of file while searching for closing quote.
File : {Unknown}(5)...
ERROR[levelpack req\rep_hero_macewindu.req]:Unexpected end of file while searching for closing quote.
File : {Unknown}(5)...Code: Select all
ucft
{
REQN
{
"class"
"rep_hero_macewindu"
}
}- AceMastermind
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Re: Kit Fisto/Asajj Ventress animation [Solved]
Is this a green light to release whatever is left of the source files?Teancum wrote:Yeah. I doubt anyone cares at this point what we do with the files.
- Kingpin
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Re: Kit Fisto/Asajj Ventress animation [Solved]
Did you say.... source files?AceMastermind wrote:Is this a green light to release whatever is left of the source files?Teancum wrote:Yeah. I doubt anyone cares at this point what we do with the files.
- Teancum
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Re: Kit Fisto/Asajj Ventress animation [Solved]
@Ace -- yeah, go aheadKingpin wrote:Did you say.... source files?AceMastermind wrote:Is this a green light to release whatever is left of the source files?Teancum wrote:Yeah. I doubt anyone cares at this point what we do with the files.
@Kingpin -- yes, but know the animations came to us pre-munged, so you won't be able to make new animations.
- Kingpin
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Re: Kit Fisto/Asajj Ventress animation [Solved]
That's sad, but I am still excited to get my hands on those meshes and combos. Thanks gents!
EDIT: Does Kit's tentacles require his animation set, like Aayla?
EDIT EDIT: Can we use combos, like Luminara and Shaak Ti from Convo Pack, with the munged kit animations?
EDIT: Does Kit's tentacles require his animation set, like Aayla?
EDIT EDIT: Can we use combos, like Luminara and Shaak Ti from Convo Pack, with the munged kit animations?
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Indytotof
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Re: Kit Fisto/Asajj Ventress animation
The source files from the kit.lvl and asj.lvl ?
If they will be released, I'll certainly can resolved my problems by allowing me to make an assault unit for Fisto and Ventress (and adding the starblades to Pre Vizlsa too).
And I know how resolved the "macewindu.req" problem: Making another Mace Windu unit that isn't named rep_hero_macewindu but, for exemple, rep_hero_masterwindu or rep_hero_windu, or rep_hero_mace.
EDIT :
I've this error when trying to play on Hero Assault on Coruscant:
How can I fixed this ?
If they will be released, I'll certainly can resolved my problems by allowing me to make an assault unit for Fisto and Ventress (and adding the starblades to Pre Vizlsa too).
And I know how resolved the "macewindu.req" problem: Making another Mace Windu unit that isn't named rep_hero_macewindu but, for exemple, rep_hero_masterwindu or rep_hero_windu, or rep_hero_mace.
EDIT :
I've this error when trying to play on Hero Assault on Coruscant:
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AQT
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Re: Kit Fisto/Asajj Ventress animation [Solved]
Changing Kit Fisto's animations like this won't remove his original animations from memory.commanderawesome wrote:It's a memory issue. The game simply cannot handle both animation sets. So if you want kit fisto, you're gunna have to change his animations, one thing you can try is adding this line after he loads in the mission lua:
SetClassProperty("rep_hero_fisto", "AnimationName", "mace")
SetClassProperty doesn't work with weapons that haven't been set up as their own class (i.e., have a .req file).commanderawesome wrote:Then add this line:
SetClassProperty("rep_weap_fisto_saber", "ComboAnimationBank", "human_sabre melee rep_hero_macewindu")
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Re: Kit Fisto/Asajj Ventress animation
Well then, I guess you can't have the two together. Sorry indy.
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Indytotof
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Re: Kit Fisto/Asajj Ventress animation
I know commander.
I don't use them until Ace released some stuffs, if I understand well the discuton.
What about the problem posted on my other post ?
EDIT: Problem solved.
I don't use them until Ace released some stuffs, if I understand well the discuton.
What about the problem posted on my other post ?
EDIT: Problem solved.
