I have a vision problem. On my map, which is very very mountainy, stuff that is furthere away fades out, like:
http://www.xfire.com/profile/empgrev/ (Its the first screenshot)
This happens on all flat maps, it just isnt noticable, since they are flat....
Any idea how to change this?
Map vision prob.
Moderator: Moderators
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Grev
- Hoth Battle Chief

- Posts: 3132
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- Eggman
- Master Bounty Hunter

- Posts: 1516
- Joined: Mon Jul 16, 2007 1:30 pm
- Projects :: Battlefront Chronicles
- Location: Las Vegas
Re: Map vision prob.
Try adjusting the nearscene/farscene range settings, explained here:
http://www.gametoast.com/forums/viewtopic.php?t=236
http://www.gametoast.com/forums/viewtopic.php?t=236
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Grev
- Hoth Battle Chief

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Re: Map vision prob.
Didnt help. I think thats for swbf1.
I think its a visibility prob.
Do I change the visibility in my .lua? Where?
I just need it to be totally visible.
I think its a visibility prob.
Do I change the visibility in my .lua? Where?
I just need it to be totally visible.
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SilvaDalek
- Sith

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Re: Map vision prob.
He also has a problem where his artoo has a human shadow instead of an artoo problem
(sorry grev saw that last week . . .)
(sorry grev saw that last week . . .)
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Grev
- Hoth Battle Chief

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Re: Map vision prob.
that was for HFA
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SilvaDalek
- Sith

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Re: Map vision prob.
Did you fix it?
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Grev
- Hoth Battle Chief

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Re: Map vision prob.
Not my map. But in ie glamour shots, noone seems to have this problem. Is it maybe a yavin default setting thingy?
- BlackHawk21
- Private Recruit
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- Joined: Tue Aug 14, 2007 4:58 pm
Re: Map vision prob.
I had this same problem and i just figured out kinda how to fix it today
go to your SKY file and look for this:
PC()
{
FogRange(90.0, 450.0);
FogColor(20,20,20);
NearSceneRange(250.0, 260.0, 260.0, 280.0);
FarSceneRange(500.000000, 800.0);
}
}
change the red numbers so they look like mine above, and if that still doesnt fix, make them higher and so on until you can see what youre trying to see
go to your SKY file and look for this:
PC()
{
FogRange(90.0, 450.0);
FogColor(20,20,20);
NearSceneRange(250.0, 260.0, 260.0, 280.0);
FarSceneRange(500.000000, 800.0);
}
}
change the red numbers so they look like mine above, and if that still doesnt fix, make them higher and so on until you can see what youre trying to see
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Grev
- Hoth Battle Chief

- Posts: 3132
- Joined: Sun Dec 09, 2007 11:45 pm
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- Location: A Certain Box Canyon
Re: Map vision prob.
will do! Thanks!
