Map vision prob.

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Grev
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Map vision prob.

Post by Grev »

I have a vision problem. On my map, which is very very mountainy, stuff that is furthere away fades out, like:

http://www.xfire.com/profile/empgrev/ (Its the first screenshot)

This happens on all flat maps, it just isnt noticable, since they are flat....

Any idea how to change this?
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Eggman
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Re: Map vision prob.

Post by Eggman »

Try adjusting the nearscene/farscene range settings, explained here:
http://www.gametoast.com/forums/viewtopic.php?t=236
Grev
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Re: Map vision prob.

Post by Grev »

Didnt help. I think thats for swbf1.

I think its a visibility prob.

Do I change the visibility in my .lua? Where?

I just need it to be totally visible.
SilvaDalek
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Re: Map vision prob.

Post by SilvaDalek »

He also has a problem where his artoo has a human shadow instead of an artoo problem

(sorry grev saw that last week . . .) :yes:
Grev
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Re: Map vision prob.

Post by Grev »

that was for HFA
SilvaDalek
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Re: Map vision prob.

Post by SilvaDalek »

Did you fix it?
Grev
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Re: Map vision prob.

Post by Grev »

Not my map. But in ie glamour shots, noone seems to have this problem. Is it maybe a yavin default setting thingy?
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BlackHawk21
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Re: Map vision prob.

Post by BlackHawk21 »

I had this same problem and i just figured out kinda how to fix it today
go to your SKY file and look for this:
PC()
{
FogRange(90.0, 450.0);
FogColor(20,20,20);
NearSceneRange(250.0, 260.0, 260.0, 280.0);
FarSceneRange(500.000000, 800.0);
}
}
change the red numbers so they look like mine above, and if that still doesnt fix, make them higher and so on until you can see what youre trying to see
Grev
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Re: Map vision prob.

Post by Grev »

will do! Thanks!
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