I know I posted a topic about this a while ago, but I've tried getting a melee attack that isn't from the weapon itself working but I haven't been successful.
So how would I go about making a melee attack that uses the primary weapon that you are using's model and then bashes you're opponent with it?
Thanks in advance
Melee attacks
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- bobfinkl
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MetalcoreRancor
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Re: Melee attacks
Take the PUSH odf from common, give the _ord a geometry of the weapon, and lower its push range so its about 3 or less.
You'll need to munge a new .anim with the melee animation you want, renamed to human_rifle_stand_shoot_secondary_full.msh or something like that.
You'll need to munge a new .anim with the melee animation you want, renamed to human_rifle_stand_shoot_secondary_full.msh or something like that.
- bobfinkl
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Re: Melee attacks
Ok well I have the weapon working, but I don't know how I'm supposed to add in the animations. I know how to munge them but I don't know which parts of the animations do what, and I don't know how to get the weapon to use the animations that I would munge.
