ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_inf_clone_commando",
"rep_hover_fightertank",
"rep_hero_kiyadimundi",
"rep_hover_barcspeeder",
"rep_walk_oneman_atst",
"rep_walk_atte",
"rep_fly_gunship_sc",
"rep_hover_fightertank")
ReadDataFile("dc:SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_inf_commando",
"cis_hero_jangofett",
"cis_hover_aat",
"cis_hover_stap",
"cis_tread_snailtank",
"cis_walk_spider",
"cis_fly_droidgunship_sc")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")
SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},
},
cis = {
team = CIS,
units = 20,
reinforcements = 150,
soldier = { "cis_inf_rifleman",9, 25},
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
}
}
AddUnitClass(REP, "rep_inf_clone_commando",1, 2)
AddUnitClass(CIS, "cis_inf_commando",1, 2)
SetHeroClass(CIS, "cis_hero_jangofett")
SetHeroClass(REP, "rep_hero_kiyadimundi")
And here is my GCW Lua:
ReadDataFile("dc:SIDE\\all.lvl",
"all_inf_rifleman",
"all_inf_rocketeer",
"all_inf_sniper",
"all_inf_engineer",
"all_inf_officer",
"all_inf_wookiee",
"all_inf_specialops",
"all_hero_luke_jedi",
"imp_hover_speederbike",
"all_hover_combatspeeder",
"all_fly_snowspeeder",
"all_fly_gunship_sc" )
ReadDataFile("dc:SIDE\\imp.lvl",
"imp_inf_rifleman",
"imp_inf_rocketeer",
"imp_inf_engineer",
"imp_inf_sniper",
"imp_inf_officer",
"imp_inf_dark_trooper",
"imp_inf_clone_commando",
"imp_hero_emperor",
"imp_fly_destroyer_dome",
"imp_walk_atat",
"imp_walk_atst_jungle",
"imp_hover_fightertank",
"imp_hover_speederbike",
"imp_fly_trooptrans" )
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_tat_barge",
"tur_bldg_laser")
SetupTeams{
all = {
team = ALL,
units = 20,
reinforcements = 150,
soldier = { "all_inf_rifleman",9, 25},
assault = { "all_inf_rocketeer",1,4},
engineer = { "all_inf_engineer",1,4},
sniper = { "all_inf_sniper",1,4},
officer = { "all_inf_officer",1,4},
special = { "all_inf_wookiee",1,4},
},
imp = {
team = IMP,
units = 20,
reinforcements = 150,
soldier = { "imp_inf_rifleman",9, 25},
assault = { "imp_inf_rocketeer",1,4},
engineer = { "imp_inf_engineer",1,4},
sniper = { "imp_inf_sniper",1,4},
officer = { "imp_inf_officer",1,4},
special = { "imp_inf_dark_trooper",1,4},
},
}
AddUnitClass(ALL, "all_inf_specialops",1,2)
AddunitClass(IMP, "imp_inf_clone_commando",1,2)
SetHeroClass(ALL, "all_hero_luke_jedi")
SetHeroClass(IMP, "imp_hero_emperor")
Is there something I did wrong?


