Getting ms3d's into SWBF2?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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impspy
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Getting ms3d's into SWBF2?

Post by impspy »

Hi, my little brother made these props for a map I'm making:
Observatory
Image
Image

semi-underground bunker.
Image
Image
Image
but we don't know how do turn them into msh's...

any help greatly appreciated
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Re: getting ms3d's into SWBF2?

Post by computergeek »

I am guessing via the screenshot, you are using Milk Shape?
See what you can export as
usually export is under "File"
If you can export as obj, you can import it into XSI, then use MeshEx to export it to msh.
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Re: getting ms3d's into SWBF2?

Post by FragMe! »

Or have a look at the very bottom of the XSI tutorials and use bconstructor, you don't need to go through XSI that way.
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Re: getting ms3d's into SWBF2?

Post by impspy »

thanks a bunch frag! just minor placing issues now
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